martydom...

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Mgalekgolo
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martydom...

Post by Mgalekgolo » Tue Sep 07, 2010 6:52 am

it seems doable, like changing the death effect to frag grenade explosion start. what do you think?
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Re: martydom...

Post by Häwk-Eye » Tue Sep 07, 2010 7:22 am

Just......No
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Re: martydom...

Post by TaxiService » Tue Sep 07, 2010 7:23 am

Sure, it can be done.
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Mgalekgolo
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Re: martydom...

Post by Mgalekgolo » Tue Sep 07, 2010 8:10 am

Häwk-Eye wrote:Just......No
i really hate this guy, how he thinks he's somehow superior to me -_-
yno i tried to make an account here in January and gave up. now im using a fake email
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Re: martydom...

Post by Mota-Lev » Tue Sep 07, 2010 8:25 am

It has been done many times. It wouldn't be a good mod alone but a feature in a mod maybe.
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Re: martydom...

Post by Sparky » Tue Sep 07, 2010 8:28 am

I made a Suicide Bomber mod like this.
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Re: martydom...

Post by Pie that somehow didn't log in even though i log in everytime. weird. » Tue Sep 07, 2010 8:30 am

If you'll go to the Coll tags, there's somewhere that lets you choose 'shield depleted effects' and 'body destroyed effects' Simply swtich a nade explosion effe with the 'body destroyed effect'. But you have to remember to go somewhere and tick a 'body destroyed when dead' flag or something like that, i don't remember the actual name.

If you want you could probably take sparky's chain-spawning effect and use the body destroyed effe to actually spawn a nade, that'll give it more time before it explodes
Sparky wrote:I made a Suicide Bomber mod like this.
I used them in my 'nightmare' campaign mod. ^_^

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Re: martydom...

Post by 2310 » Tue Sep 07, 2010 8:46 am

I was beta-testing one of Capwn's mods with such an effect and I used it with such great effect (2-4 kills with every death) that I was threatened with being banned.

You might want such an effect in an anti-vehicle mod, or a CQC mod.

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Re: martydom...

Post by TaxiService » Tue Sep 07, 2010 11:44 am

mota: has it? o:


other people: people! people! you appear to not quite get what the martyrdom perk does!

What happens is that upon death, the player would drop a live grenade that would explode after a bit.

Now, this is possible using a chainspawning effect of some sort instead of cyborg's death effect! (if... there is one?) (OH YES in the coll! silly me!)



so, yeah! that's what i thought when i heard martyrdom. <_< ...making the body explode upon death is just silly.
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Re: martydom...

Post by 2310 » Tue Sep 07, 2010 11:58 am

It'll be like the stuff suicide bombers use: a device integrated into the armor detects when the user is dead and then detonates the fusion plant of the Mjolnir with a countdown to ensure user is truly dead. Sounds more like something the Brutes would put on Grunts. (Just realized: they did it to Engineers!)

Mgalekgolo
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Re: martydom...

Post by Mgalekgolo » Tue Sep 07, 2010 12:07 pm

ok so i used the body destroyed effect and had the body destroyed. i used chainspawning to spawn an active plasma grenade so its a double martydom (:
i will probably change this in the future
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Re: martydom...

Post by TaxiService » Tue Sep 07, 2010 12:08 pm

2310 wrote:It'll be like the stuff suicide bombers use: a device integrated into the armor detects when the user is dead and then detonates the fusion plant of the Mjolnir with a countdown to ensure user is truly dead. Sounds more like something the Brutes would put on Grunts. (Just realized: they did it to Engineers!)
sillyyyyy sillysillysillysillysilly!!! >_<

though, if the body went "beep beep BEEEEEEEEEEEEP" and then exploded, that would work. :-\ otherwise it'd just suck, at this point in time.
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Mgalekgolo
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Re: martydom...

Post by Mgalekgolo » Tue Sep 07, 2010 12:16 pm

i use the injector a lot, i can do that, and change the explosion time.
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Re: martydom...

Post by 2310 » Tue Sep 07, 2010 12:28 pm

TaxiService wrote: though, if the body went "beep beep BEEEEEEEEEEEEP" and then exploded, that would work. :-\ otherwise it'd just suck, at this point in time.
Well, trying to make a plausible storyline explanation for why Spartans blow up. And the countdown time could be used to get away after assassinations.

Also, it'd be cool if there could be an effect like the one in "Halo Legends: Prototype" where there's lots of sparks and stuff followed by a massive nuclear explosion. It'll probably only work in a really big sniper map.

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Re: martydom...

Post by Zanghfei » Tue Sep 07, 2010 12:56 pm

Pie that somehow didn't log in even though i log in everytime. weird. wrote:If you'll go to the Coll tags, there's somewhere that lets you choose 'shield depleted effects' and 'body destroyed effects' Simply swtich a nade explosion effe with the 'body destroyed effect'. But you have to remember to go somewhere and tick a 'body destroyed when dead' flag or something like that, i don't remember the actual name.

If you want you could probably take sparky's chain-spawning effect and use the body destroyed effe to actually spawn a nade, that'll give it more time before it explodes
Sparky wrote:I made a Suicide Bomber mod like this.
I used them in my 'nightmare' campaign mod. ^_^

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