[MOD]Mgalekgolo's AI mod

New mod releases.

Moderator: Halo Moderators

Post Reply
Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

[MOD]Mgalekgolo's AI mod

Post by Mgalekgolo » Sat Sep 11, 2010 9:32 am

I have finished my AI mod.
there is an AI and No AI version. lightmaps courtesy of Moxus. just for fun there is new reach sounds (sniper and plasma grenade).
A bunch of swordediting and complicated spawning method. with sparky's plugins i was able to change the spawn time of the itmc, but with the damn itmc rotation problem, whatever. my method works great
http://halodemomods.com/mediawiki/image ... AI_mod.zip

here is a old picture
Image
Last edited by Mgalekgolo on Sat Sep 11, 2010 9:35 am, edited 1 time in total.
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

Kayar
Delta Force
Posts: 4214
Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Re: [MOD]Mgalekgolo's AI mod

Post by Kayar » Sat Sep 11, 2010 9:34 am

Mgalekgolo wrote:there is an AI and No AI version.
Copy-cat. And I was just posting about it too.
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: [MOD]Mgalekgolo's AI mod

Post by Mgalekgolo » Sat Sep 11, 2010 9:37 am

-_-
shit no one's commenting AGAIN. why do i take the time to make this shit if no one cares??
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: [MOD]Mgalekgolo's AI mod

Post by Amy » Sun Sep 12, 2010 10:59 am

... Give it time, people are in different timezones, and have lives. you also waited 5 minutes....

For some people thats 5 minutes in the middle of the night. Get used to leaving and not having a comment for a while.
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: [MOD]Mgalekgolo's AI mod

Post by Mgalekgolo » Sun Sep 12, 2010 2:04 pm

no i edited that post a few hours ago
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

2310
Ranger
Posts: 686
Joined: Sat Dec 26, 2009 5:16 am
Location: Forerunner Cartography Installation 330, making new maps!

Re: [MOD]Mgalekgolo's AI mod

Post by 2310 » Sun Sep 12, 2010 11:07 pm

Things That Worked:
  • General setting reminds me of Truth and Reconciliation ground area. Nice.
  • Most weapons are not over or underpowered - just right.
Things That Didn't:
  • It's way too dark - might want more ambient lighting (consider the reflected light off Threshold) or navigational lights.
  • Grunts might need to have reduced firepower. Close combat seems otherwise impossible.

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: [MOD]Mgalekgolo's AI mod

Post by Mgalekgolo » Tue Sep 14, 2010 12:25 pm

lol i always died with the grunts a few times. and the sky is d20
also, now i see d20's lights are scenery, so if i ever make a v2, i will put those in and change the color. and when i figure out ambient lighting i may add. im just starting light modding, well, a few months a go i started.
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 19 guests