[MOD]Mgalekgolo's AI mod
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- Commando
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[MOD]Mgalekgolo's AI mod
I have finished my AI mod.
there is an AI and No AI version. lightmaps courtesy of Moxus. just for fun there is new reach sounds (sniper and plasma grenade).
A bunch of swordediting and complicated spawning method. with sparky's plugins i was able to change the spawn time of the itmc, but with the damn itmc rotation problem, whatever. my method works great
http://halodemomods.com/mediawiki/image ... AI_mod.zip
here is a old picture
there is an AI and No AI version. lightmaps courtesy of Moxus. just for fun there is new reach sounds (sniper and plasma grenade).
A bunch of swordediting and complicated spawning method. with sparky's plugins i was able to change the spawn time of the itmc, but with the damn itmc rotation problem, whatever. my method works great
http://halodemomods.com/mediawiki/image ... AI_mod.zip
here is a old picture
Last edited by Mgalekgolo on Sat Sep 11, 2010 9:35 am, edited 1 time in total.
Re: [MOD]Mgalekgolo's AI mod
Copy-cat. And I was just posting about it too.Mgalekgolo wrote:there is an AI and No AI version.
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- Commando
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Re: [MOD]Mgalekgolo's AI mod
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shit no one's commenting AGAIN. why do i take the time to make this shit if no one cares??
shit no one's commenting AGAIN. why do i take the time to make this shit if no one cares??
Re: [MOD]Mgalekgolo's AI mod
... Give it time, people are in different timezones, and have lives. you also waited 5 minutes....
For some people thats 5 minutes in the middle of the night. Get used to leaving and not having a comment for a while.
For some people thats 5 minutes in the middle of the night. Get used to leaving and not having a comment for a while.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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- Commando
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Re: [MOD]Mgalekgolo's AI mod
no i edited that post a few hours ago
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- Ranger
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Re: [MOD]Mgalekgolo's AI mod
Things That Worked:
- General setting reminds me of Truth and Reconciliation ground area. Nice.
- Most weapons are not over or underpowered - just right.
- It's way too dark - might want more ambient lighting (consider the reflected light off Threshold) or navigational lights.
- Grunts might need to have reduced firepower. Close combat seems otherwise impossible.
My HDM profile & modding stuff.
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Avatar: That's how my name actually looks.
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- Commando
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- Joined: Thu Jun 24, 2010 6:36 am
Re: [MOD]Mgalekgolo's AI mod
lol i always died with the grunts a few times. and the sky is d20
also, now i see d20's lights are scenery, so if i ever make a v2, i will put those in and change the color. and when i figure out ambient lighting i may add. im just starting light modding, well, a few months a go i started.
also, now i see d20's lights are scenery, so if i ever make a v2, i will put those in and change the color. and when i figure out ambient lighting i may add. im just starting light modding, well, a few months a go i started.
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