Concept: Wall tool

Halo modding and gaming related applications.
Samucos

Concept: Wall tool

Postby Samucos » Mon Oct 18, 2010 12:10 am

Latest swordedit: http://www.samuco.net/swordedit/swordedit.zip
Source: http://www.samuco.net/swordedit/sesource.zip

Bug Fixes:
You can save now :roll:

I didn't add any new features except for the wall too. Here is how it works:
1) Select some scenery
2) Rotate it to a suitable "wall" position
3) Check the wall tickbox
4) Drag it around to create a wall =D

This took me 1 minute to create (This building is HUGE):
Image
Image
Image
This took me about 20 seconds:
Image

Have fun =D

Samucos

Re: Concept: Wall tool

Postby Samucos » Mon Oct 18, 2010 12:12 am

Oh and delete actually deletes multiple selected things now.

dirk

Re: Concept: Wall tool

Postby dirk » Mon Oct 18, 2010 8:18 am

just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.

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Sparky
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Re: Concept: Wall tool

Postby Sparky » Mon Oct 18, 2010 9:08 am

Very useful, but there is the clipping factor in-game for log mods.

Can we adjust the duplication distance, so we can create hangar wall buildings, too?
Either you are groping for answers, or you are asking God and listening to Jesus.

Samucos

Re: Concept: Wall tool

Postby Samucos » Mon Oct 18, 2010 12:37 pm

dirk wrote:just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.

Not my css one =P O_) :roll: :lol: .````:)

Sparky wrote:Very useful, but there is the clipping factor in-game for log mods.

Is it possible to remove this clipping factor with memory modding?

Sparky wrote:Can we adjust the duplication distance, so we can create hangar wall buildings, too?

Currently it is set 3, but ill add a slider in when I get the chance.

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Mgalekgolo
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Re: Concept: Wall tool

Postby Mgalekgolo » Mon Oct 18, 2010 12:49 pm

wow man. awesome job on wall tool!!!
very sexy (:
lol this will make scenery mods easier. good job man. also, what are you making the program with?
Yarok wrote:There may be a giant dildo protruding from your forehead.

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zapconquest
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Re: Concept: Wall tool

Postby zapconquest » Mon Oct 18, 2010 2:31 pm

dirk wrote:just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.

he's bringing back the log style 8)
but yeah I like seeing more functionality added. Keep up the good work.

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Mgalekgolo
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Re: Concept: Wall tool

Postby Mgalekgolo » Mon Oct 18, 2010 2:59 pm

move camera mode doesnt work.
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Sparky
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Re: Concept: Wall tool

Postby Sparky » Mon Oct 18, 2010 5:12 pm

Mgalekgolo wrote:move camera mode doesnt work.

:quote: Doesn't work.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Modzy
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Re: Concept: Wall tool

Postby Modzy » Mon Oct 18, 2010 5:22 pm

Kind of neat. Lag-o-matic, though.

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Sparky
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Re: Concept: Wall tool

Postby Sparky » Mon Oct 18, 2010 9:47 pm

Move the camera by holding down the right mouse button or cntrl-click moving.

Saving is still broken. When I try to save the map, it "unexpectedly quits" and the map is not saved.
Either you are groping for answers, or you are asking God and listening to Jesus.

Samucos

Re: Concept: Wall tool

Postby Samucos » Mon Oct 18, 2010 10:17 pm

Mgalekgolo wrote:wow man. awesome job on wall tool!!!
very sexy (:
lol this will make scenery mods easier. good job man. also, what are you making the program with?
Objective-C =)

Modzy wrote:Kind of neat. Lag-o-matic, though.
It's designed to only create the 3rd log when your dragging. Otherwise it's 3x as many logs....
Sparky wrote:Move the camera by holding down the right mouse button or cntrl-click moving.

Saving is still broken. When I try to save the map, it "unexpectedly quits" and the map is not saved.
When saving, I switched the function over to RebuildScenario222 function. It seems to work for me. What are your system specs?

Mgalekgolo wrote:move camera mode doesnt work.
You use the right mouse button to move the camera (as it has been for ages =))

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Mgalekgolo
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Re: Concept: Wall tool

Postby Mgalekgolo » Tue Oct 19, 2010 1:51 pm

i havent checked yet, but can you fix the demo campaign loading thing.? yno, where you have to demo hack them? also wasnt it the left button? whatever lol uhh, did you read my manual/slide post for the last proof of concept one? also machines please.
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Sparky
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Re: Concept: Wall tool

Postby Sparky » Wed Oct 20, 2010 1:02 am

I'm using:

Mac Pro
Mac OS 10.6.4
One 2.66 GHz Quad-Core Intel Xeon processor
8 GB 1066 MHz DDR3 ram
512 MB ATI Radeon HD 4870 graphics card

...need any other specs?
Either you are groping for answers, or you are asking God and listening to Jesus.

Samucos

Re: Concept: Wall tool

Postby Samucos » Wed Oct 20, 2010 1:31 am

Hmm, try restarting your computer. Also try a plain original bloodgulch map.


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