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 Concept: Wall tool 
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Post Concept: Wall tool
Latest swordedit: http://www.samuco.net/swordedit/swordedit.zip
Source: http://www.samuco.net/swordedit/sesource.zip

Bug Fixes:
You can save now :roll:

I didn't add any new features except for the wall too. Here is how it works:
1) Select some scenery
2) Rotate it to a suitable "wall" position
3) Check the wall tickbox
4) Drag it around to create a wall =D

This took me 1 minute to create (This building is HUGE):
Image
Image
Image
This took me about 20 seconds:
Image

Have fun =D


Mon Oct 18, 2010 12:10 am
Post Re: Concept: Wall tool
Oh and delete actually deletes multiple selected things now.


Mon Oct 18, 2010 12:12 am
Post Re: Concept: Wall tool
just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.


Mon Oct 18, 2010 8:18 am
Delta Force
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Joined: Wed Mar 31, 2004 8:59 pm
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Location: New Jersey, USA
Post Re: Concept: Wall tool
Very useful, but there is the clipping factor in-game for log mods.

Can we adjust the duplication distance, so we can create hangar wall buildings, too?

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Mon Oct 18, 2010 9:08 am
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Post Re: Concept: Wall tool
dirk wrote:
just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.

Not my css one =P O_) :roll: :lol: .````:)

Sparky wrote:
Very useful, but there is the clipping factor in-game for log mods.

Is it possible to remove this clipping factor with memory modding?

Sparky wrote:
Can we adjust the duplication distance, so we can create hangar wall buildings, too?

Currently it is set 3, but ill add a slider in when I get the chance.


Mon Oct 18, 2010 12:37 pm
Commando
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Joined: Thu Jun 24, 2010 6:36 am
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Post Re: Concept: Wall tool
wow man. awesome job on wall tool!!!
very sexy (:
lol this will make scenery mods easier. good job man. also, what are you making the program with?

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Mon Oct 18, 2010 12:49 pm
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Ranger
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Location: on a secret mission in uncharted space
Post Re: Concept: Wall tool
dirk wrote:
just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.

he's bringing back the log style 8)
but yeah I like seeing more functionality added. Keep up the good work.


Mon Oct 18, 2010 2:31 pm
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Commando
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Post Re: Concept: Wall tool
move camera mode doesnt work.

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Mon Oct 18, 2010 2:59 pm
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Delta Force
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Post Re: Concept: Wall tool
Mgalekgolo wrote:
move camera mode doesnt work.

:quote: Doesn't work.

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Mon Oct 18, 2010 5:12 pm
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Pearl Dev
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Location: Not having time to do anything.
Post Re: Concept: Wall tool
Kind of neat. Lag-o-matic, though.


Mon Oct 18, 2010 5:22 pm
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Delta Force
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Post Re: Concept: Wall tool
Move the camera by holding down the right mouse button or cntrl-click moving.

Saving is still broken. When I try to save the map, it "unexpectedly quits" and the map is not saved.

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Mon Oct 18, 2010 9:47 pm
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Post Re: Concept: Wall tool
Mgalekgolo wrote:
wow man. awesome job on wall tool!!!
very sexy (:
lol this will make scenery mods easier. good job man. also, what are you making the program with?
Objective-C =)

Modzy wrote:
Kind of neat. Lag-o-matic, though.
It's designed to only create the 3rd log when your dragging. Otherwise it's 3x as many logs....
Sparky wrote:
Move the camera by holding down the right mouse button or cntrl-click moving.

Saving is still broken. When I try to save the map, it "unexpectedly quits" and the map is not saved.
When saving, I switched the function over to RebuildScenario222 function. It seems to work for me. What are your system specs?

Mgalekgolo wrote:
move camera mode doesnt work.
You use the right mouse button to move the camera (as it has been for ages =))


Mon Oct 18, 2010 10:17 pm
Commando
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Joined: Thu Jun 24, 2010 6:36 am
Posts: 2613
Post Re: Concept: Wall tool
i havent checked yet, but can you fix the demo campaign loading thing.? yno, where you have to demo hack them? also wasnt it the left button? whatever lol uhh, did you read my manual/slide post for the last proof of concept one? also machines please.

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Tue Oct 19, 2010 1:51 pm
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Delta Force
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Post Re: Concept: Wall tool
I'm using:

Mac Pro
Mac OS 10.6.4
One 2.66 GHz Quad-Core Intel Xeon processor
8 GB 1066 MHz DDR3 ram
512 MB ATI Radeon HD 4870 graphics card

...need any other specs?

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Wed Oct 20, 2010 1:02 am
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Post Re: Concept: Wall tool
Hmm, try restarting your computer. Also try a plain original bloodgulch map.


Wed Oct 20, 2010 1:31 am
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