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Samucos
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 Concept: Wall tool
Latest swordedit: http://www.samuco.net/swordedit/swordedit.zipSource: http://www.samuco.net/swordedit/sesource.zipBug Fixes: You can save now I didn't add any new features except for the wall too. Here is how it works: 1) Select some scenery 2) Rotate it to a suitable "wall" position 3) Check the wall tickbox 4) Drag it around to create a wall =D This took me 1 minute to create (This building is HUGE):    This took me about 20 seconds:  Have fun =D
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| Mon Oct 18, 2010 12:10 am |
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Samucos
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 Re: Concept: Wall tool
Oh and delete actually deletes multiple selected things now.
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| Mon Oct 18, 2010 12:12 am |
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dirk
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 Re: Concept: Wall tool
just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.
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| Mon Oct 18, 2010 8:18 am |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 4055 Location: New Jersey, USA
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 Re: Concept: Wall tool
Very useful, but there is the clipping factor in-game for log mods.
Can we adjust the duplication distance, so we can create hangar wall buildings, too?
_________________ Obey God's Commandments and you will live. Repent and believe the good news: Jesus Christ, God Saves.
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| Mon Oct 18, 2010 9:08 am |
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Samucos
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 Re: Concept: Wall tool
dirk wrote: just fyi, cool tech demo, too bad log mods went out of style like 4 years ago. Not my css one =P Sparky wrote: Very useful, but there is the clipping factor in-game for log mods. Is it possible to remove this clipping factor with memory modding? Sparky wrote: Can we adjust the duplication distance, so we can create hangar wall buildings, too? Currently it is set 3, but ill add a slider in when I get the chance.
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| Mon Oct 18, 2010 12:37 pm |
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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 Re: Concept: Wall tool
wow man. awesome job on wall tool!!! very sexy (: lol this will make scenery mods easier. good job man. also, what are you making the program with?
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| Mon Oct 18, 2010 12:49 pm |
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zapconquest
Ranger
Joined: Sat Dec 09, 2006 11:31 am Posts: 1332 Location: on a secret mission in uncharted space
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 Re: Concept: Wall tool
dirk wrote: just fyi, cool tech demo, too bad log mods went out of style like 4 years ago. he's bringing back the log style but yeah I like seeing more functionality added. Keep up the good work.
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| Mon Oct 18, 2010 2:31 pm |
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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 Re: Concept: Wall tool
move camera mode doesnt work.
_________________
Yarok wrote: There may be a giant dildo protruding from your forehead.
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| Mon Oct 18, 2010 2:59 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 4055 Location: New Jersey, USA
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 Re: Concept: Wall tool
Mgalekgolo wrote: move camera mode doesnt work.  Doesn't work.
_________________ Obey God's Commandments and you will live. Repent and believe the good news: Jesus Christ, God Saves.
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| Mon Oct 18, 2010 5:12 pm |
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Modzy
Pearl Dev
Joined: Fri Feb 22, 2008 11:06 pm Posts: 3010 Location: Not having time to do anything.
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 Re: Concept: Wall tool
Kind of neat. Lag-o-matic, though.
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| Mon Oct 18, 2010 5:22 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 4055 Location: New Jersey, USA
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 Re: Concept: Wall tool
Move the camera by holding down the right mouse button or cntrl-click moving.
Saving is still broken. When I try to save the map, it "unexpectedly quits" and the map is not saved.
_________________ Obey God's Commandments and you will live. Repent and believe the good news: Jesus Christ, God Saves.
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| Mon Oct 18, 2010 9:47 pm |
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Samucos
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 Re: Concept: Wall tool
Mgalekgolo wrote: wow man. awesome job on wall tool!!! very sexy (: lol this will make scenery mods easier. good job man. also, what are you making the program with? Objective-C =) Modzy wrote: Kind of neat. Lag-o-matic, though. It's designed to only create the 3rd log when your dragging. Otherwise it's 3x as many logs.... Sparky wrote: Move the camera by holding down the right mouse button or cntrl-click moving.
Saving is still broken. When I try to save the map, it "unexpectedly quits" and the map is not saved. When saving, I switched the function over to RebuildScenario222 function. It seems to work for me. What are your system specs? Mgalekgolo wrote: move camera mode doesnt work. You use the right mouse button to move the camera (as it has been for ages =))
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| Mon Oct 18, 2010 10:17 pm |
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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 Re: Concept: Wall tool
i havent checked yet, but can you fix the demo campaign loading thing.? yno, where you have to demo hack them? also wasnt it the left button? whatever lol uhh, did you read my manual/slide post for the last proof of concept one? also machines please.
_________________
Yarok wrote: There may be a giant dildo protruding from your forehead.
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| Tue Oct 19, 2010 1:51 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 4055 Location: New Jersey, USA
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 Re: Concept: Wall tool
I'm using:
Mac Pro Mac OS 10.6.4 One 2.66 GHz Quad-Core Intel Xeon processor 8 GB 1066 MHz DDR3 ram 512 MB ATI Radeon HD 4870 graphics card
...need any other specs?
_________________ Obey God's Commandments and you will live. Repent and believe the good news: Jesus Christ, God Saves.
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| Wed Oct 20, 2010 1:02 am |
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Samucos
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 Re: Concept: Wall tool
Hmm, try restarting your computer. Also try a plain original bloodgulch map.
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| Wed Oct 20, 2010 1:31 am |
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