Halo: Reach Weekly Custom Games Night~

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Kayar
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Re: Halo: Reach Weekly Custom Games Night~

Post by Kayar » Wed Oct 06, 2010 4:10 am

olly12345 wrote:
An active camo (We couldn't alternate between the two, with our knowledge)
Yeah that could be a problem, but if there's a loadout with camo already, surely it doesn't need to be a camo anyway? unless the gametype doesn't have loadouts.
The gametype shouldn't have loadouts, it's classic halo. Also, I have an idea for this: You put down in the same exact spot one camo and one overshield. Then, you set them so that one comes after the other in spawn sequence. From there you should be able to edit their individual spawn times or something to make it so only one will appear at a time. As I do not have my xbox here with me, I can't test this...
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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Devious
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Re: Halo: Reach Weekly Custom Games Night~

Post by Devious » Wed Oct 06, 2010 7:45 am

Yeah there will be no armor abilities. I like the spawning idea Ill try it out today it has a lot of potential.

The map has no DMR's or needle rifles, in fact it has no weapons not seen in halo 1 other then the gravity hammer. It even has a certain location only accessible by flight (hint: halo 1).

Things Ill be fixing today:

Cliff plasmas
Powerups
Banshee cliff

As for a game-type Ill do good old CTF with indestructible vehicles, and harder melee (if possible).

The only real difference between this map and BG is the size increase, this greatly affects game play.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Smythe
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Re: Halo: Reach Weekly Custom Games Night~

Post by Smythe » Wed Oct 06, 2010 12:52 pm

The melee is harder in reach, it should be weaker in this version. 2 hits to an unshielded foe min.
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Devious
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Re: Halo: Reach Weekly Custom Games Night~

Post by Devious » Thu Oct 07, 2010 10:43 am

So the map and gametype are done.

The map has alternating powerups, and 4 plasmas per cliff in addition to what I previously mentioned.

The gametype is as close to halo 1 CTF as I could get:

No sudden death
3 flags captured win
takes 3 melees to kill
4 frag and plasmas at start (it wouldn't let me make it so you only start with 4 frags but can pickup 4 plasmas)
Assault rifle and Magnum for start
Indestructible vehicles

Download: http://www.bungie.net/stats/reach/fileshare.aspx

Please tag comment and reccomend

Can't wait to play it with a group
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Kiyoshi
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Re: Halo: Reach Weekly Custom Games Night~

Post by Kiyoshi » Fri Oct 08, 2010 4:10 pm

ONE HOUR GOGOGOGOGOGOGOGO
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Sugarlumps
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Re: Halo: Reach Weekly Custom Games Night~

Post by Sugarlumps » Thu Oct 14, 2010 5:37 am

Sorry for the temporary hijack or whatever, but I don't want to create a useless thread on this.
Did anyone see the new map pack coming out?
Also this weekly games look fun, if only i had gold.
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Click!

Mota-Lev
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Re: Halo: Reach Weekly Custom Games Night~

Post by Mota-Lev » Thu Oct 14, 2010 6:38 am

The noble map pack comes out as well as the new level cap. You can now reach the max level buy earning 20million credits. So anyone that dedicated to halo mmmmyeah there you go. Theres a list somewhere..

http://www.se7ensins.com/forums/topic/3 ... announced/

and the rank amounts are..

Code: Select all

Recruit – 0 cR
Private – 7,500 cR
Corporal – 10,000 cR (+2,500 cR)
Corporal Grade 1 – 15,000 cR (+5,000 cR)
Sergeant – 20,000 cR (+5,000 cR)
Sergeant Grade 1 – 26,250 cR (+6,250 cR)
Sergeant Grade 2 – 32,500 cR (+6,250 cR)
Warrant Officer – 45,000 cR (+12,500 cR)
Warrant Officer Grade 1 – 78,000 cR (+33,000 cR)
Warrant Officer Grade 2 – 111,000 cR (+33,000 cR)
Warrant Officer Grade 3 – 144,000 cR (+33000 cR)
Captain – 210,000 cR (+66,000 cR)
Captain Grade 1 – 233,000 cR (+23,000 cR)
Captain Grade 2 – 256,000 cR (+23,000 cR)
Captain Grade 3 – 279,000 cR (+23,000 cR)
Major – 325,000 cR (+46,000 cR)
Major Grade 1 – 350,000 cR (+25,000 cR)
Major Grade 2 – 375,000 cR (+25,000 cR)
Major Grade 3 – 400,000 cR (+25,000 cR)
Lt. Colonel – 450,000 cR (+50,000 cR)
Lt. Colonel Grade 1 – 480,000 cR (+30,000 cR)
Lt. Colonel Grade 2 – 510,000 cR (+30,000 cR)
Lt. Colonel Grade 3 – 540,000 cR (+30,000 cR)
Commander – 600,000 cR (+60,000 cR)
Commander Grade 1 –650,000 cR (+50,000 cR)
Commander Grade 2 – 700,000 cR (+50,000 cR)
Commander Grade 3 – 750,000 (+50,000 cR)
Colonel – 850,000 cR (+100,000 cR)
Colonel Grade 1 – 960,000 cR (+110,000 cR)
Colonel Grade 2 – 1,070,000 cR (+110,000 cR)
Colonel Grade 3 – 1,180,000 cR (+110,000 cR)
Brigadier – 1,400,000 cR (+220,000 cR)
Brigadier Grade 1 – 1,520,000 cR (+120,000 cR)
Brigadier Grade 2 – 1,640,000 cR (+120,000 cR)
Brigadier Grade 3 – 1,760,000 cR (+120,000 cR)
General – 2,000,000 cR (+240,000 cR)
General Grade 1 – 2,200,000 cR (+200,000 cR)
General Grade 2 – 2,350,000 cR (+150,000 cR)
General Grade 3 – 2,500,000 cR (+150,000 cR)
General Grade 4 – 2,650,000 cR (+150,000 cR)
Field Marshall – 3,000,000 cR (+350,000 cR)
Hero – 3,700,000 cR (+700,000 cR)
Legend – 4,600,000 cR (+900,000 cR)
Mythic – 5,650,000 cR (+1,050,000 cR)
Noble – 7,000,000 cR (+1,350,000 cR)
Eclipse – 8,500,000 cR (+1,500,000 cR)
Nova – 11,000,000 cR (+2,500,000 cR)
Forerunner – 13,000,000 cR (+2,000,000 cR)
Reclaimer – 16,500,000 cR (+3,500,000 cR)
Inheritor – 20,000,000 cR (+3,500,000 cR)
/hijacking
Stupid tinypic removing my images

Kayar
Delta Force
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Re: Halo: Reach Weekly Custom Games Night~

Post by Kayar » Thu Oct 14, 2010 7:22 am

_Reinitializing hijack sequence...

_3...

_2...

_1...

_...

> How about that forgetacular contest? I think our very own Moxus should enter! I will also probably give it a shot...

_Shutting down...

_Goodbye.
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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Trinity.
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Re: Halo: Reach Weekly Custom Games Night~

Post by Trinity. » Sat Oct 30, 2010 2:33 pm

Add me to the list.

GT: HybuR
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

Smythe
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Re: Halo: Reach Weekly Custom Games Night~

Post by Smythe » Sun Oct 31, 2010 1:03 pm

Kayar wrote:_Reinitializing hijack sequence...

_3...

_2...

_1...

_...

> How about that forgetacular contest? I think our very own Moxus should enter! I will also probably give it a shot...

_Shutting down...

_Goodbye.
I'm guessing kayar has been playing portal? Or a text based game idk...
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Kayar
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Location: Elsewhere.

Re: Halo: Reach Weekly Custom Games Night~

Post by Kayar » Mon Nov 01, 2010 3:58 am

Not recently. Does there have to be a reason?
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

tokage
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Re: Halo: Reach Weekly Custom Games Night~

Post by tokage » Mon Nov 01, 2010 7:17 pm

Goddammit... These haven't been happening. Why not? I really want these to be happening. o_o
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Spartan-006
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Re: Halo: Reach Weekly Custom Games Night~

Post by Spartan-006 » Wed Nov 10, 2010 3:39 pm

Jonathon wrote:Every friday this will take place.
Oh, I can do that, seeing as marching band is over. Sign me up.
GT EDSLocklear
(monorail cat is NOT obsolete)
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Kiyoshi
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Re: Halo: Reach Weekly Custom Games Night~

Post by Kiyoshi » Wed Nov 10, 2010 5:29 pm

This will take place this friday.
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icebulb
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Re: Halo: Reach Weekly Custom Games Night~

Post by icebulb » Wed Nov 10, 2010 6:49 pm

Maybe I'd like to join, but I might not have the time. I can't win can I?
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