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Samuco
Peon
Joined: Mon Apr 26, 2010 1:39 am Posts: 100
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 Machines : Proof of concept
Swordedit 3 (Starlight) now has the ability to convert machine tags into machine references. It has not been released. Lets say you import the door from b30.map into your bloodgulch.map. To put a machine into your map, you would somehow need to create a machine ref and a machine spawn reflexive. I have no idea how you would do this (probably using CE or Hexedit or something). Not anymore... If swordedit finds a new machine tag, it will ask to convert it into a machine reference automatically. You can simply then click "Create Machine" in swordedit, and it goes from there... The machines will then be visible in your map (swordedit being nice will automatically put two device groups in for you to mess around with!) and operational. This currently works (ish). I threw this map together by importing bridge tag from sparkys madness scenario, and a door from b30. I had to change a bit in eschaton, but swordedit did most of the work automatically. I did not need to use hexedit or CE. Note: It's a better idea to create one machine, fiddle with in eschaton and then duplicate it. Don't make 100 machines with the wrong settings (like I did lol)   You can download this map here: http://www.samuco.net/swordedit/machine ... oncept.zipInstructions... 1. Switch to blue team 2. Don't touch any of the machines. On the left side of the base there is no door. Go onto the base. 3. Go to the door near the back of the base 4. Whack it to activate everything Enjoy... Ill release the swordedit when it works.... more... 
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| Sun Nov 28, 2010 5:57 am |
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RXA
Operative
Joined: Wed Jul 22, 2009 8:51 pm Posts: 200
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 Re: Machines : Proof of concept
HOLY BALLSACK! that's awesomeeee
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| Sun Nov 28, 2010 9:08 pm |
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Nuthead_
Operative
Joined: Wed Nov 24, 2010 10:29 pm Posts: 231
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 Re: Machines : Proof of concept
@ RXA Ballsack???? Okay back on topic: ShadowMoon, Always makes a good impression. Very impressed.
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| Mon Nov 29, 2010 12:21 am |
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Modzy
Pearl Dev
Joined: Fri Feb 22, 2008 11:06 pm Posts: 3008 Location: Not having time to do anything.
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 Re: Machines : Proof of concept
Most impressive.
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| Mon Nov 29, 2010 1:26 am |
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Samucos
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 Re: Machines : Proof of concept
  I'm waiting in the duel ring... You can get the required mod here: http://www.samuco.net/swordedit/duels.zipGAME NAME: Aussie server PASSWORD: abc
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| Mon Nov 29, 2010 1:52 am |
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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 Re: Machines : Proof of concept
dont forget the Controls!!!! but no, its cool. do you have to melee the door? i want to make a map with lifts (:
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| Mon Nov 29, 2010 12:46 pm |
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Samucos
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 Re: Machines : Proof of concept
Simply melee the door and everything switches on
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| Mon Nov 29, 2010 2:24 pm |
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Fortune
Ranger
Joined: Sun Oct 04, 2009 1:40 pm Posts: 889 Location: These warheads are good
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 Re: Machines : Proof of concept
seems like modding has taken a turn for the better samuco. Since you came here back in late 09-early 10(?) ive seen many fine products of yours. keep up the good work
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| Wed Dec 01, 2010 6:20 pm |
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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 Re: Machines : Proof of concept
Samucos wrote: Simply melee the door and everything switches on i prefer controls.
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Yarok wrote: There may be a giant dildo protruding from your forehead.
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| Thu Dec 02, 2010 12:15 pm |
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Smythe
Commando
Joined: Tue Dec 25, 2007 12:52 am Posts: 2436 Location: Josef Fritzl's Basement.
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 Re: Machines : Proof of concept
Jingle Hells wrote: Samucos wrote: Simply melee the door and everything switches on i prefer controls. 1: Change Model of that door to look like a switch 2: Punch Switch 3: Open Doors 4: ??? 5: PROFIT!
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Last edited by The President of Kenya on June 24th, 2013, 12:27 am, edited 1 time in total.
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| Thu Dec 02, 2010 1:09 pm |
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Amy
Green Beret
Joined: Mon Nov 17, 2008 6:22 pm Posts: 3756 Location: Mota-Lev's house.
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 Re: Machines : Proof of concept
^FUCKING GENIUS!
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| Thu Dec 02, 2010 3:26 pm |
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Kayar
Delta Force
Joined: Mon Jul 16, 2007 11:59 am Posts: 4198 Location: Elsewhere.
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 Re: Machines : Proof of concept
Wake up in bloodgulch, punch doors.
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 ~Kayar~
TaxiService wrote: SPEAK YOU DAMN GREEN SWARF!
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| Thu Dec 02, 2010 3:59 pm |
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Sugarlumps
Ranger
Joined: Mon Aug 03, 2009 10:42 pm Posts: 1571
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 Re: Machines : Proof of concept
^Lol'ed much. Also, cool design.
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| Thu Dec 02, 2010 8:58 pm |
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Pielogist
Ranger
Joined: Mon May 11, 2009 12:55 am Posts: 931 Location: Guess.
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 Re: Machines : Proof of concept
wow.. this is great :O
_________________ Modding FAQ | Lecture about Weapons | Armageddon | Nightmare
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| Fri Dec 03, 2010 12:43 am |
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ßlade
Peon
Joined: Sun Oct 31, 2010 6:46 am Posts: 118 Location: Define "where". I could give "The Universe" or specific coordinates.
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 Re: Machines : Proof of concept
^ Agreed. Even though I think I am completely lost on how a machine works... >.<
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| Thu Dec 16, 2010 8:04 pm |
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