Post
by nil » Sun Apr 03, 2011 3:11 pm
Really cool concept. I was playing around it for a bit. Kind of buggy though, I had the app crash a couple of times - there's a ton of no NSAutoreleasePool set up leak messages printed out in standard output. Even when the program crashed, the vehicle I had linked was still linked. Magic hackery.
Not showing the source to the python file is your choice I guess. Technically, that's fine, but I think the source of the app needs to be released if anyone requests it (if there were any changes), but you don't need to release the source of the python file(s) you wrote, since only the binary has GPL'ed code attached to it.
@zapconquest: There's advantages and disadvantages to both approaches. Right now, it's in a way, such that you can create a trainer for any game, and the trainer will look like it's made by whoever made it (with an about window, get info strings, you can even supply your own application icon, etc). You can also customize a specific trainer how you want (like, add a button for example) if you're knowledgeable enough - like Samuco does with some of his memory mods. In good practice, "read me's" should be supplemental and seldom necessary.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!