Extending the Life of Halo Modding

Everything about HD, MD, and their mods.

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Excend
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Re: Extending the Life of Halo Modding

Post by Excend » Thu Oct 20, 2011 10:42 am

The main objective of this is to create a Universal Binary file that only has the functionality of halo demo. Other side things are being worked on to make it better than Halo demo, but the main goal is just a halo demo for intel.
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Re: Extending the Life of Halo Modding

Post by Amy » Thu Oct 20, 2011 3:48 pm

In case you didn't realize, lion dropped support for PPC so only the UB version of halo full can be played, thus mgm's very own geniuses are working on modifying haloUB into a halo demoUB thing. Thus making it, as knightmare said, an intel, up to date working version of Halo Demo.


(pretty much the same thing said as Knightmare but oh well)
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Re: Extending the Life of Halo Modding

Post by Sparky » Thu Oct 20, 2011 6:45 pm

Have you guys checked out Open Sauce?
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Re: Extending the Life of Halo Modding

Post by Modzy » Thu Oct 20, 2011 7:15 pm

I played with OS awhile ago, when it was going through some earlier stages. But it is not useful to us.

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Re: Extending the Life of Halo Modding

Post by nil » Fri Oct 21, 2011 6:19 pm

Modzy wrote:As for my previous "success," I believe that, through some glitch somewhere, the state changed message was never sent to the master server from a previous attempt to create a server. Basically, when you create a server, all the information is sent to the master server to be added to the list. In the case of an invalid key error, your server is created before the error is prompted, but then closed as soon as it is. Somehow the closing bit was not sent to the master server, allowing it to appear in the list, like a ghost server. Similar to what happens if you start a server in HD and force quit it.
Can you always reproduce this? That is, creating a 'ghost' server that stays shown in the lobby even when the game is closed? If so, I'd think we'd just have to find the area of code that deals with closing the server and try to skip over it..
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Re: Extending the Life of Halo Modding

Post by Modzy » Fri Oct 21, 2011 6:23 pm

nil wrote:Can you always reproduce this? That is, creating a 'ghost' server that stays shown in the lobby even when the game is closed? If so, I'd think we'd just have to find the area of code that deals with closing the server and try to skip over it..
The problem with that is that servers that have been closed will remain in the lobby for several minutes, making it hard for someone trying to find a good server, and easy for someone to spam the list.

Unless you mean skip over closing the server itself, should is what I've been trying to do.

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Re: Extending the Life of Halo Modding

Post by nil » Fri Oct 21, 2011 6:26 pm

Modzy wrote:
nil wrote:Can you always reproduce this? That is, creating a 'ghost' server that stays shown in the lobby even when the game is closed? If so, I'd think we'd just have to find the area of code that deals with closing the server and try to skip over it..
The problem with that is that servers that have been closed will remain in the lobby for several minutes, making it hard for someone trying to find a good server, and easy for someone to spam the list.

Unless you mean skip over closing the server itself, should is what I've been trying to do.
I mean skip over closing the server itself. I was just asking if you could always reproduce it such that the server appears in the gamespy lobby.
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Re: Extending the Life of Halo Modding

Post by Modzy » Sun Oct 23, 2011 2:56 am

nil wrote:I mean skip over closing the server itself. I was just asking if you could always reproduce it such that the server appears in the gamespy lobby.
Not reliably.

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Re: Extending the Life of Halo Modding

Post by Smythe » Sun Oct 23, 2011 4:42 pm

Could we find a way to get demo servers showing up in a separate program, then use direct connect to connect to servers that show up?
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Re: Extending the Life of Halo Modding

Post by Sparky » Sun Oct 23, 2011 7:12 pm

HDL does something like that.
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Re: Extending the Life of Halo Modding

Post by Modzy » Sun Oct 23, 2011 8:42 pm

Joining servers via a separate application would be pretty easy. But I'd rather just find a way to use the gamespy lists.

Currently, the execs we've released would work fine for Game Ranger servers.

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Re: Extending the Life of Halo Modding

Post by Moxus » Mon Oct 24, 2011 3:12 am

Just a query: since I bought Halo:UB, I've been having graphics problems which prevent me from using high level shaders or seeing scenery pieces. Is there any fix known for this?

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Re: Extending the Life of Halo Modding

Post by Sparky » Mon Oct 24, 2011 4:27 am

Are you using a Nvidia graphics card?

Also, you might need to disable anti-aliasing in your general graphics driver settings if you're getting a black screen in Halo PC and Halo CE; that's a problem I had, and I'm just mentioning that here because it's related to graphics problems.
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Re: Extending the Life of Halo Modding

Post by Mgalekgolo » Mon Oct 24, 2011 7:27 pm

22 guests browsing this fourm, unusual. There is no current fix moxus, i just keep the shaders at vertex I think.
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Re: Extending the Life of Halo Modding

Post by Moxus » Tue Oct 25, 2011 3:16 am

My Macbook Air runs an Intel HD Graphics 3000. Okay, will do.

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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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