HaloMD
Moderator: Halo Moderators
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- Veteran
- Posts: 291
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- Location: Canada EHH
Re: HaloMD
Thanks. A ping of 30 is really good. WEEEEEHOOOO!!
- RIPz, a user and modder for Halo Demo PPC and for HaloMD.
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Re: HaloMD
I'll look into overriding sv_name and sv_password so they actually work. No idea why they were disabled for non-dedi servers to begin with. If I'm feeling more adventurous, I can try to figure out how to add command(s) - no guarantees of this though.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: HaloMD
A fun recent game.
Some of you may have asked if you could do anything to help.. Well, there is.
Some players may not have updated the game ever since HDM went down on us. In fact, we are keeping track of stats for this (right now it seems like 13-15% are on an alpha version, and everyone else is on one of the betas. This is certainly better than it was before having 40% players on an alpha version).
The problem is, that eventually it will become problematic where anyone from the old version won't be able to see new modded servers (since the database is on MGM now). Two ways to go about this:
1) Let people know that they need to update within the application, reducing the percentage of alpha players (only players in the alpha version will see a fake "Update HaloMD" server in the lobby, so that is how you can tell if a player isn't up to date).
2) Tell more Mac users about HaloMD and gather more attention, reducing the percentage of alpha players.
Some of you may have asked if you could do anything to help.. Well, there is.
Some players may not have updated the game ever since HDM went down on us. In fact, we are keeping track of stats for this (right now it seems like 13-15% are on an alpha version, and everyone else is on one of the betas. This is certainly better than it was before having 40% players on an alpha version).
The problem is, that eventually it will become problematic where anyone from the old version won't be able to see new modded servers (since the database is on MGM now). Two ways to go about this:
1) Let people know that they need to update within the application, reducing the percentage of alpha players (only players in the alpha version will see a fake "Update HaloMD" server in the lobby, so that is how you can tell if a player isn't up to date).
2) Tell more Mac users about HaloMD and gather more attention, reducing the percentage of alpha players.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: HaloMD
how does one install a campaign mod in this? I mean, I have the map made and converted but it just shows up as a multiplayer map and crashes when you start a game on it
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- Commando
- Posts: 2589
- Joined: Thu Jun 24, 2010 6:36 am
Re: HaloMD
You would either use harbinger to convert it to b30, or somehow get the halo UB. MD doesn't really support campaign.
Re: HaloMD
Yeah, MD doesn't really support campaign mods (at least, not yet).
For now, just convert your mod to b30 (don't use mdrenamer, and if you're using pearl, convert it to full). In HaloMD's Mods menu, go to reveal mods in Finder, rename the old b30.map file in there to b30_original.map, and place your mod in there. Then, just start up halo and load the campaign.
I think pearl supports converting campaign maps, no idea why you're mentioning harbinger.
For now, just convert your mod to b30 (don't use mdrenamer, and if you're using pearl, convert it to full). In HaloMD's Mods menu, go to reveal mods in Finder, rename the old b30.map file in there to b30_original.map, and place your mod in there. Then, just start up halo and load the campaign.
I think pearl supports converting campaign maps, no idea why you're mentioning harbinger.
Last edited by nil on Thu Feb 07, 2013 11:09 pm, edited 1 time in total.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: HaloMD
Pearl 1.2 supports campaign maps; Pearl 1.3 does not.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: HaloMD
Pearl 2 Beta supports campaign maps. Select a CE/Demo campaign map and for the convert options use CE to Full. Hit convert and then name it a10 or some such.
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- Commando
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- Joined: Thu Jun 24, 2010 6:36 am
Re: HaloMD
I completely forgot pearl now supports campaign maps.nil wrote: I think pearl supports converting campaign maps, no idea why you're mentioning harbinger.
Re: HaloMD
I think MD stripped out a10 and replaced it with b30... So use b30.. Or maybe another map, don't know if that would work.Modzy wrote:Pearl 2 Beta supports campaign maps. Select a CE/Demo campaign map and for the convert options use CE to Full. Hit convert and then name it a10 or some such.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: HaloMD
http://i.imgur.com/MhjGReY.jpg
It looks like sv_name and sv_password on non-dedicated servers might make it in the next version : ).
[EDIT]: Meh. This enables all the cheat/debug commands too..
It looks like sv_name and sv_password on non-dedicated servers might make it in the next version : ).
[EDIT]: Meh. This enables all the cheat/debug commands too..
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: HaloMD
I plan to release a beta soon to the public. In the mean time, for those daring, have at it yourself:
http://halomd.macgamingmods.com/HaloMD_b8.zip
I've had a bunch of 10.8 testers so I know that's all fine, but I'm especially curious if the functionality runs fine on 10.5 intel, 10.6, and even 10.7 too.
Once I have this confirmed somewhat more, I will send out an update for the masses.
New things that are implemented:
*sv_name and sv_password should function in your own server now, allowing you to change your server and and password respectively
*Downloading mods can now be based on delta-patches (similar to ppf, except much better), so downloads and especially mod updates should be quicker to install. For instance, try installing Triforce. This should be pretty quick.
*We added a chat alongside the lobby. Chat -> Show Chat in the menubar to get to it. This should prove to be useful, hopefully. We are using a real chat service on the backend, so even clients like iChat/Messages and Adium will be able to connect to it.
*Improved smoothness of fetching servers from lobby list. Added notification support (via Growl or Notification Center) for chat mentions, and finished mod downloads.
*New version of Crossing, fixing map header and some other internal problems. This is incompatible with the last version.
http://halomd.macgamingmods.com/HaloMD_b8.zip
I've had a bunch of 10.8 testers so I know that's all fine, but I'm especially curious if the functionality runs fine on 10.5 intel, 10.6, and even 10.7 too.
Once I have this confirmed somewhat more, I will send out an update for the masses.
New things that are implemented:
*sv_name and sv_password should function in your own server now, allowing you to change your server and and password respectively
*Downloading mods can now be based on delta-patches (similar to ppf, except much better), so downloads and especially mod updates should be quicker to install. For instance, try installing Triforce. This should be pretty quick.
*We added a chat alongside the lobby. Chat -> Show Chat in the menubar to get to it. This should prove to be useful, hopefully. We are using a real chat service on the backend, so even clients like iChat/Messages and Adium will be able to connect to it.
*Improved smoothness of fetching servers from lobby list. Added notification support (via Growl or Notification Center) for chat mentions, and finished mod downloads.
*New version of Crossing, fixing map header and some other internal problems. This is incompatible with the last version.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
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- Veteran
- Posts: 291
- Joined: Sat Sep 01, 2012 12:34 pm
- Location: Canada EHH
Re: HaloMD
Interesting. Also people have said that patches don't work with maps that has been rebuilted. If there is a way out of that then that's awesome.
- RIPz, a user and modder for Halo Demo PPC and for HaloMD.
► Youtube https://www.youtube.com/user/rEsTnPeAcEz
► Facebook https://www.facebook.com/groups/HaloDemoGroup/
http://www.facebook.com/timstutorialsgaming
http://www.facebook.com/cfb101
► Youtube https://www.youtube.com/user/rEsTnPeAcEz
► Facebook https://www.facebook.com/groups/HaloDemoGroup/
http://www.facebook.com/timstutorialsgaming
http://www.facebook.com/cfb101
Re: HaloMD
These are binary diff patches. You could patch blood gulch to be death island with these things. It's not those horrible PPF things.rEsTnPeAcEz wrote:Interesting. Also people have said that patches don't work with maps that has been rebuilted. If there is a way out of that then that's awesome.
Re: HaloMD
Do you realize that, with all the time, effort and work I did providing a revised version of crossing in CE, Full and Demo formats, this would be disconcerting to me? What is going on?nil wrote:*New version of Crossing, fixing map header and some other internal problems. This is incompatible with the last version.
Either you are groping for answers, or you are asking God and listening to Jesus.
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