Illudium - For Moving Spawn Points...
Illudium - For Moving Spawn Points...
Check out this app created by DeadHamster. It has a Mac download.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: Illudium - For Moving Spawn Points...
The older version was buggy and unusable except for using with the default bloodgulch map. This version 3.0 claims to have been corrected 

Either you are groping for answers, or you are asking God and listening to Jesus.
-
- Veteran
- Posts: 291
- Joined: Sat Sep 01, 2012 12:34 pm
- Location: Canada EHH
Re: Illudium - For Moving Spawn Points...
Instead use Eschaton or a scenario editor to move spawn points, this app uses values which can slow down modding.
- RIPz, a user and modder for Halo Demo PPC and for HaloMD.
► Youtube https://www.youtube.com/user/rEsTnPeAcEz
► Facebook https://www.facebook.com/groups/HaloDemoGroup/
http://www.facebook.com/timstutorialsgaming
http://www.facebook.com/cfb101
► Youtube https://www.youtube.com/user/rEsTnPeAcEz
► Facebook https://www.facebook.com/groups/HaloDemoGroup/
http://www.facebook.com/timstutorialsgaming
http://www.facebook.com/cfb101
Re: Illudium - For Moving Spawn Points...
Pretty sure this app speeds up modding.rEsTnPeAcEz wrote:Instead use Eschaton or a scenario editor to move spawn points, this app uses values which can slow down modding.
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Re: Illudium - For Moving Spawn Points...
EDIT: YO, I GOT CONFUSED WITH MINECRAFT'S [strike]RETARDED[/strike] perfectly logical COORDINATE SYSTEM, SO IN THIS POST Y AND Z AXES ARE SWAPPED! KEEP THAT IN MIND!
When i have to move spawn points I edit each one of them in eschaton assigning them specific coordinates depending from what team and gametype they spawn.
Like, let's say i have 48 player spawns. I'd do something like this:
...if there was a program that did this, it'd be really nice.
When i have to move spawn points I edit each one of them in eschaton assigning them specific coordinates depending from what team and gametype they spawn.
Like, let's say i have 48 player spawns. I'd do something like this:
- ##-## - coordinates - gametype flags
01-08 - [0, 0, <0-7>] - red, ctf only
09-16 - [1, 0, <0-7>] - blue, ctf only
17-24 - [0, 1, <0-7>] - red, all but ctf
25-32 - [1, 1, <0-7>] - blue, all but ctf
33-40 - [0, 2 ,<0-7>] - red, all gametypes
41-48 - [1, 2 ,<0-7>] - red, all gametypes
...if there was a program that did this, it'd be really nice.
Last edited by TaxiService on Wed May 22, 2013 9:38 am, edited 2 times in total.
- TaxiService! Shitposting since 2007!
Re: Illudium - For Moving Spawn Points...
Taxi, if you rotate that image 90 degrees counter-clockwise, so that the Z axis is vertical as it is in the game, the image would be easier to understand.
More bulk processing of the metadata values would be nice to add to Marvin's program, which would use a single interface of the metadata options and apply them when the user clicks the "apply" button. Such batch processing would be most suitable for .map files rather than groups of tag files.
More bulk processing of the metadata values would be nice to add to Marvin's program, which would use a single interface of the metadata options and apply them when the user clicks the "apply" button. Such batch processing would be most suitable for .map files rather than groups of tag files.
Either you are groping for answers, or you are asking God and listening to Jesus.
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Re: Illudium - For Moving Spawn Points...
oh holy SHIT!!!!!!!! Sorry!!!!!!!! i got confused with minecraft's
GOMENASAI!!!!!!
MY POST IS WRONG, SORRY! IT WORKS IF YOU SWAP Y FOR Z THOUGH!!!!!!!!!
retarded
perfectly logical axes system 
MY POST IS WRONG, SORRY! IT WORKS IF YOU SWAP Y FOR Z THOUGH!!!!!!!!!
Last edited by TaxiService on Wed May 22, 2013 9:37 am, edited 2 times in total.
- TaxiService! Shitposting since 2007!
Re: Illudium - For Moving Spawn Points...
Don't rant at minecraft's axis system when it's logical =P.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Re: Illudium - For Moving Spawn Points...
Shit! you're correct!!! Halo's system is retarded!!!!!! Aaaauugghghhhh I defined it as retarded because i used the wrong axes system and since minecraft uses the other one i mistook that as the retarded one... but fuck, you're right!!!!!
Sorry!!! I just get super confused about things!!! X(
Sorry!!! I just get super confused about things!!! X(
- TaxiService! Shitposting since 2007!
Re: Illudium - For Moving Spawn Points...
But changing the coordinate system to swap y and z is also common and makes some sense going from a 2D -> 3D perspective, so neither is dumb.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Re: Illudium - For Moving Spawn Points...
what if X was the vertical axis? would it be dumb then?
a system where positive values would go downwards/leftwards would probably be the dumbest.
a system where positive values would go downwards/leftwards would probably be the dumbest.
- TaxiService! Shitposting since 2007!
Re: Illudium - For Moving Spawn Points...
Actually, the game Dofus ... nevermind, I think this rambling has gone on long enough.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Illudium - For Moving Spawn Points...
I agree that this functionality should be added instead to a scenario editor like swordedit or Eschaton. It will be included in Zeus's batch processing options for scnr tags, which is also batch processing for scnr tags in map files. In Zeus, you can replicate the metadata values of reflexives and entire tags using batch processing.rEsTnPeAcEz wrote:Instead use Eschaton or a scenario editor to move spawn points, this app uses values which can slow down modding.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Illudium - For Moving Spawn Points...
*facecinderblock* Have you even TRIED the application yet? What you do is you get a location out of Eschaton (or two if you want to do it per team), then you input it to Illudium and it moves all of the other spawn points there. It's actually 75x faster than using Eschaton and it is made to heavily speed up modding.rEsTnPeAcEz wrote:Instead use Eschaton or a scenario editor to move spawn points, this app uses values which can slow down modding.
Who is online
Users browsing this forum: No registered users and 7 guests