Apocalypse Gulch - a mod in progress
Moderator: Halo Moderators
http://sleepinginsomniac.com/forum/viewtopic.php?t=361
Great mod. A little bit too dark, but wonderfully fun.
Great mod. A little bit too dark, but wonderfully fun.
PWNAGED! DON'T ASK ME MOD QUESTIONS OR I WILL JUST MAKE FUN OF YOU AND CALL YOU MEAN NAMES.Karahna wrote:I have a small penis.
Can you help me to get the Apocalypse Gulch?mavrick06 wrote:SI when is the full version going to be released?
the beta was great! so all that needs to be done is some weapon adjustments?
i get owned at least every game by a comet! lol
i love hiding in the back of a peli when you are being attacked by many people and sitting there with a shottie and nades and nading anyone who sticks their head around the corner or blowing it off with the shottie at close range.
if you are on the SI site pm me (on Si forums) and i may donate some money to help you out in buying the apocalypse mod. be quick! limited stocks available!
my only condition is that whoever wants help from me must join SI forums and become a regular member (poster). as i dont want to help out people who are just going to join to get the mod then never come back again.Arthur9 wrote:Can you help me to get the Apocalypse Gulch?mavrick06 wrote:SI when is the full version going to be released?
the beta was great! so all that needs to be done is some weapon adjustments?
i get owned at least every game by a comet! lol
i love hiding in the back of a peli when you are being attacked by many people and sitting there with a shottie and nades and nading anyone who sticks their head around the corner or blowing it off with the shottie at close range.
if you are on the SI site pm me (on Si forums) and i may donate some money to help you out in buying the apocalypse mod. be quick! limited stocks available!
so yes if you join the forum Arthur and Pm me on that site i will help you out. remembering there are limited copies SI has released (19 i think). they may be all gone.
ok well i seem to be loosing money rapidly lol.
so i am restricting my offer to two more people. the first two pm's i get from people on www.sleepinginsomniac.com will recieve the amount of money they need to purchase the mod.
so i am restricting my offer to two more people. the first two pm's i get from people on www.sleepinginsomniac.com will recieve the amount of money they need to purchase the mod.
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Re: Apocalypse Gulch - a mod in progress
purchase the mod, ...wha??? I don't own sleepinginsomniac.com anymore, but if anyone wants it I'll upload what was done.


- Pseudosleep on halo
Re: Apocalypse Gulch - a mod in progress
Why don't you finish your mod first? Then you can port it to MD and submit it to our database. Should sound interesting for someone that's been away for a long timeSleepingInsomniac wrote:purchase the mod, ...wha??? I don't own sleepinginsomniac.com anymore, but if anyone wants it I'll upload what was done.

I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
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Re: Apocalypse Gulch - a mod in progress
Oh man you gotta tell me how you did the raining meteor thing.
Id like to have a similar thing except with perhaps pelicans or ships falling from the sky.
Some sexy cinematic value.
Id like to have a similar thing except with perhaps pelicans or ships falling from the sky.
Some sexy cinematic value.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS

Re: Apocalypse Gulch - a mod in progress
Active scenery, use the cinematic scenery weapons, they're basically just emitters that can fire projectiles. You can attach whatever model you want to the projectile, and even add flyby effects.Lucifer wrote:Oh man you gotta tell me how you did the raining meteor thing.
Id like to have a similar thing except with perhaps pelicans or ships falling from the sky.
Some sexy cinematic value.
You can control the firing rates within the effect tag.
Re: Apocalypse Gulch - a mod in progress
Tucker and the other creators of FTW2 used the process Tucker just described to achieve something very similar to what you seem to want, Fonz/Lucifer. In FTW2-Gephy there was a background space battle with pelicans and covenant ships flying all around. There might still be a preview on YouTube. I'm not sure if that mod was compatible with Macs, but it's worth a shot.
I thought it was a neat effect - it'd be neat to see something like it in more mods. Maybe with actual flybys that do damage?
Edit: Here's where I host the FTW2 maps: http://www.mediafire.com/folder/gc7xc48wy35ce/Halo_FTW2
I thought it was a neat effect - it'd be neat to see something like it in more mods. Maybe with actual flybys that do damage?
Edit: Here's where I host the FTW2 maps: http://www.mediafire.com/folder/gc7xc48wy35ce/Halo_FTW2

Re: Apocalypse Gulch - a mod in progress
Stop posting that shitty mod lolWaeV wrote:Edit: Here's where I host the FTW2 maps: http://www.mediafire.com/folder/gc7xc48wy35ce/Halo_FTW2
Re: Apocalypse Gulch - a mod in progress
Actually, SleepingInsomniac used a rocket launcher that spawned rapidly firing rockets. A long time ago I managed to catch the rocket launcher.Tucker933 wrote:Active scenery, use the cinematic scenery weapons, they're basically just emitters that can fire projectiles. You can attach whatever model you want to the projectile, and even add flyby effects.Lucifer wrote:Oh man you gotta tell me how you did the raining meteor thing.
Id like to have a similar thing except with perhaps pelicans or ships falling from the sky.
Some sexy cinematic value.
You can control the firing rates within the effect tag.
Re: Apocalypse Gulch - a mod in progress
Yeah, not a good way to do it at all.002 wrote:Actually, SleepingInsomniac used a rocket launcher that spawned rapidly firing rockets. A long time ago I managed to catch the rocket launcher.Tucker933 wrote:Active scenery, use the cinematic scenery weapons, they're basically just emitters that can fire projectiles. You can attach whatever model you want to the projectile, and even add flyby effects.Lucifer wrote:Oh man you gotta tell me how you did the raining meteor thing.
Id like to have a similar thing except with perhaps pelicans or ships falling from the sky.
Some sexy cinematic value.
You can control the firing rates within the effect tag.
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