Model inject tut?

Moderator: Altimit01

?mike?
Ranger
Posts: 768
Joined: Sat Apr 22, 2006 4:41 am
Contact:

Post by ?mike? » Sun Nov 05, 2006 6:34 pm

this is kind of a thread within a thread but how do you make your model changes so that the change is visible from across the map? or is this does this have nothing to do with the OBJ process and it is something else within the file?

Bloot
Newbie
Posts: 17
Joined: Sun Mar 12, 2006 8:52 am

Post by Bloot » Mon Nov 20, 2006 4:40 pm

I will see if i can get a tut together for you pm me :D

Trinity.
SEAL
Posts: 642
Joined: Fri Feb 03, 2006 6:13 pm
Location: Rep'n the 863! Winter Haven, FL!

Post by Trinity. » Sun Dec 03, 2006 12:30 pm

http://www.youtube.com/watch?v=nuWMJGD4 ... ed&search=

That's a good tutorial.

All you need to know is the header change for the Demo for it to work.
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

Yummy
Ranger
Posts: 684
Joined: Wed Jun 14, 2006 5:42 pm
Location: Near Pittsburgh, PA

Post by Yummy » Sun Dec 03, 2006 2:34 pm

Exactly the problem trinity, what is the header change?
btw.....and that's a nice tutorial.
Image

Trinity.
SEAL
Posts: 642
Joined: Fri Feb 03, 2006 6:13 pm
Location: Rep'n the 863! Winter Haven, FL!

Post by Trinity. » Sun Dec 03, 2006 2:40 pm

I have no idea what the header change is either.
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Sun Dec 03, 2006 6:43 pm

Oo oo! I know! I know! Pick me pick me! (If everyone agrees i'll post it)
Image

?mike?
Ranger
Posts: 768
Joined: Sat Apr 22, 2006 4:41 am
Contact:

Post by ?mike? » Sun Dec 03, 2006 7:27 pm

ok i pick you...

Trinity.
SEAL
Posts: 642
Joined: Fri Feb 03, 2006 6:13 pm
Location: Rep'n the 863! Winter Haven, FL!

Post by Trinity. » Mon Dec 04, 2006 7:44 am

I say, POST IT.
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

Yummy
Ranger
Posts: 684
Joined: Wed Jun 14, 2006 5:42 pm
Location: Near Pittsburgh, PA

Post by Yummy » Mon Dec 04, 2006 1:32 pm

If that's the way to get someone to say it and start to give info out, then hell yes!
Image

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Mon Dec 04, 2006 4:46 pm

The legendary last step: Copy first 4 bytes from the second line of the full version header into 0x5EC of the demo header.

:D

See? What did I tell you? Easy. Easier then anything. In the world. Now for goodness sake start posting modding stuff now!
Image

Trinity.
SEAL
Posts: 642
Joined: Fri Feb 03, 2006 6:13 pm
Location: Rep'n the 863! Winter Haven, FL!

Post by Trinity. » Mon Dec 04, 2006 5:49 pm

Is that so that the models will work?

When do we do "what you said"

Could you add onto the main Modeling Tutorial file please?

Just for us?

:(




BTW

I'll host all the Modding files I have!
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Mon Dec 04, 2006 9:40 pm

Here is the ENTIRE MODELING TUTORIAL! w00t w00t!

...

I will make a new topic with it.
Image

Yummy
Ranger
Posts: 684
Joined: Wed Jun 14, 2006 5:42 pm
Location: Near Pittsburgh, PA

Post by Yummy » Tue Dec 05, 2006 12:17 pm

Thanks Shadow :D
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests