Importing moddels to bloodgulch.map
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- Green Beret
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If you've got an intel-based mac, the easiest and cheapest way to run windows is found here: http://www.apple.com/macosx/bootcamp/
The sword.


Agree! i have bootcamp, it kickz azzsword wrote:If you've got an intel-based mac, the easiest and cheapest way to run windows is found here: http://www.apple.com/macosx/bootcamp/

- Syperium
- Ranger
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Many people, such as me don't have the money to go out and buy an Intel-Based Mac. There-fore, if you have a PowerPC, the way to run windows is through Virtual PC...
And, the problem with Boot Camp, is you have to buy the windows operating system. It isn't a download. The program Boot-Camp is, though.
And, the problem with Boot Camp, is you have to buy the windows operating system. It isn't a download. The program Boot-Camp is, though.
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- SEAL
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- SEAL
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This is exactly why everyone moved to different forums.
Because we hide everything from the modders...
I left the last step out since you guys need to find out where it is...

Also, Syp, Virtual PC lags the hell out of my eMac.
I hate it.
Because we hide everything from the modders...
There.choose bloodgulch.map and when the window comes up again, choose the meta you just saved to your desktop. It should be in a few folder and will be called [something].mod2. It might have .meta on the end, but I can't remember.
7. Now click the "OBJ" button. Pick your new model. Save the vertices and indices to the desktop.
8. Find the geometry with the most parts. (Usually Geometry 1 or 0.)
9. Find the part inside that geometry with the most vertices and indices.
10. Change the vertices and indices of all parts inside that geometry, BESIDES the one with the most vertices and indices, to zero.
11. Select the part that had the most vertices and indices and click "Update Offsets".
12. Now click the "Attach" button. Pick the vertices and then the indices of your new model.
13. Click "save". Save the file as "temp" on your desktop.
14. Now at the bottom, click the "Misc" tab.
15. Click "append models". (could be "Attach". I can't remember.) Pick your vertices and indices and click "Append" (or "Attach").
16. Quit OBJConverter. Now find the find on your desktop called "temp.mod2". Add ".meta" to that so it becomes "temp.mod2.meta".
17. Open HMT and open bloodgulch.map.
18. Drop down the mod2 section and pick the object who's model you are editing.
19. Click "Inject Meta" and inject the temp.mod2.meta you saved.
20. Now click on "Append Raw" at the bottom and choose the vertices and indices of your new model. Quit HMT.
21. Now the final step for changing models for the demo. When you change the header back to the demo header there is a tiny section you have to update. I'll let you figure this one out.
I left the last step out since you guys need to find out where it is...

Also, Syp, Virtual PC lags the hell out of my eMac.
I hate it.
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player
Xbox Live Gamertag: HybuR
Professional Halo Player
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- SEAL
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- SEAL
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