what is halo aimbot??

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>Shadow<
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Post by >Shadow< » Fri May 25, 2007 6:44 pm

While we are on the subject of AIMbots, I have a question for sword.

As Draconic said, I have been trying to make the sniper shots home like the needler in Eschaton. However no matter how high or low I set the homing/turning, the shots always go away from the target. The higher the homing is set too, the sooner the shots will disperse. How do I get them to actually track and hit the target like the needler? Post the response in the Dev Board, please.
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Altimit01
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Post by Altimit01 » Fri May 25, 2007 9:44 pm

Hell, why even write a program then? Just have them download the "last measure" OS installer. Then it'd be stuck and bootable.
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Post by draconic74 » Sat May 26, 2007 11:38 am

For one thing, that wouldnt work for me. I dont have 3 GB of unused space :lol: .

And Shadow, I have a suggestion. Did you try changing the projectile id tag like I told you to do earlier? For some reason, that seems to have effects on certain aspects of what the projectile does.
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Post by zapconquest » Sat May 26, 2007 6:27 pm

Draconic wrote:Did you try changing the projectile id tag
How do you do that?

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Post by draconic74 » Sat May 26, 2007 7:50 pm

Using Eschaton.

EDIT: I just checked... I thought there was a Projectile ID tag. In that case, Shadow, just take any projectile and give it a sniper trail and make that home instead. I would say Tank Bullets, since you wont have tanks in your "sniper aimer" mod. Its supposed to look unmodded. :P
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>Shadow<
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Post by >Shadow< » Sat May 26, 2007 9:56 pm

Been there, tried that. It didn't work.

I dunno what actually will work at this point. >_>

sword, you should check this out.

And a suggestion to the next build of Eschaton.
If you hover the mouse over a certain flag, there should be some sort of description as to what they do. Also, some flags don't seem to do anything at all, much less what they say they do. And finally, some of the flags you can't read the whole name of the flag. Be sure to fix that too. :wink:
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Altimit01
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Post by Altimit01 » Sun May 27, 2007 10:24 am

It's not like there's a forum called "Feature discussion" at Eschaton.net. Readable flags, maybe. Got to work on multiple control scaling. Flags not working, blame the plugins. Eschaton does exactly what it's supposed to do based on the information provided it. Help tag per item...I'll work on it.
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Post by «Beast» » Sun May 27, 2007 4:20 pm

Why the hell would changing the projectile's ID do anything to affect homing? You're obviously not changing the correct part, or you are changing the value to something ridiculously high.

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Post by zapconquest » Sun May 27, 2007 5:47 pm

In Eschaton, how do you null something out? I tried the D-swapper but I see nothing there for nullification.

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Post by Altimit01 » Sun May 27, 2007 6:00 pm

D-swapper in 0.4(.1) isn't the best. To null something out, type null in the class tag and then just select nulled out from the drop down. That's already been fixed in the next version so you'll be able to use it much like the HMT d-swapper.
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Post by >Shadow< » Sun May 27, 2007 6:58 pm

And a little check mark next to the selected item in the drop down list like in HMT. :P
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Altimit01
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Post by Altimit01 » Sun May 27, 2007 7:14 pm

Shadow, pm me your AIM m'k.
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Post by Big Birdie » Sun May 27, 2007 11:01 pm

Altimit01 wrote:I'd assume it's a trainer (i.e. a program that directly edits the RAM of another program) that when you press a button (usually shift) will have you automatically target an enemy. The use of it in games is very unsporting.
It uses the engine's netcode algorithm. Basicially you should know the concept of lead.

(Concept on lead : 30 ping shot -> goes to the server and checks it, 30 ping there -> 30 ping to hit target = 90-100 *Ping varies on this so it has to be 90-100*, so you need at least 50+ more plus accounting for player movement + his ping which would be 150 ping of lead on you not the player, not adding the player a bit complicated rite there, unless someone can explain that part for me *Shots/crosshair slightly beside the player*

The purpose of the lead was suppose so that bungie/gearbox wouldn't hav to update halo constantly because of aimbots, but since halo was close at its end, no purpose to update it, since h2v (Which is crap tbh, they locked many features in the map editor no custom weapons, no custom sounds or particles and it has no lead so aimbotting can be easily done). Halo's lag is server sided, I'll explain. When its server sided, you have to "lead" your shots and you actually see people lagging and see yourself even lag too.

Look at Counter Strike, its client sided lag. When you shoot, the server thinks you hit the target and thinks your telling the truth so it says ok you hit your target congratulations, want a cookie?, even when you supposedly lag. So crosshair only needs to be at the player so no "lead" in your shots. The problem is, that you can lie to the server thinking you hit the target and allow your shots to be 100% accurate so aimbotting is easy there.


Halo aimbot tracks players positions within the code and continually updates the positions constantly so it needs a significant amount of ram to run on (512 ram wouldn't be enough since halo uses a lot and aimbot uses a lot too, so you would suffer fps lag) Ram is like horsepower, its the amount of programs can handle all at once and still run efficiently *Cpu usage = #%. So a 1gb of ram would be nice especially for me, with photoshop and flash cs3 running at the same time for projects) Then the aimbot accounts the amount of lead, you set it on like 6 if your on a 100 ping sever w/o any programs on in your computer. RAM isn't it from what I seen, not even actual part of the subject, its actual engine coding involved, thank you hex for helping aimbot.

I'm not trying to sound like a smart ass, I'm only accounting for what I know and learned from other sources. So accuracy varies but I'm sure its accurate enough to know what this means.
>Shadow< wrote:..Because if you do, Halo Demo will never be the same. Ever. :?

If you release it, release it only to the Dev Board or Team Wraith please?
Never at all.. Like bitter, he thought he could trust his friend, he thought that his friend wanted the aimbot just for research purposes. Look what happened to halo pc/ce. You can't trust anyone something that can be the turning point of halo, all halos.
>Shadow< wrote:While we are on the subject of AIMbots, I have a question for sword.

As Draconic said, I have been trying to make the sniper shots home like the needler in Eschaton. However no matter how high or low I set the homing/turning, the shots always go away from the target. The higher the homing is set too, the sooner the shots will disperse. How do I get them to actually track and hit the target like the needler? Post the response in the Dev Board, please.
You hav to account for the speed of the proj and the homing, which is what your focusing on already. The speed is too fast and because of it trying to home of the target, it curves and misses the person's body, i think that's it. Also think about lead *If that's needed too*. The needler is able to hit because its slow think about that. No ID modification has any relevance to this.
Tacolism!!

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Post by draconic74 » Sun May 27, 2007 11:16 pm

Thats what I told him on AIM... Sniper shots are just too fast to home. Its like trying to get a rocket traveling 500 meters per second to hit something 350 meters away, but with you shooting slightly off. Even if it has the homing system, it cant adjust its aim in less than half a second even if it can calculate it. (ok, bad example on my part. maybe the rocket can, maybe it cant. I dont know how good rockets are.)
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Altimit01
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Post by Altimit01 » Mon May 28, 2007 8:49 am

Sweet, learn something everyday.

I'm not well versed in interwebs programming, so just guessed at how you could do it. And RAM does have everything to do with trainers since computers load running programs into RAM. nyeh. So now I want to find a place that knows how to talk to halo netcode.
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