what is halo aimbot??

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Fuel
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Post by Fuel » Thu May 31, 2007 12:52 pm

Altimit01 wrote:It works. Just tested it. Negative force in the jpt! will move objects towards whatever shot them.
:lol: :lol:
i wasnt lieing
:lol:

sword
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Post by sword » Thu May 31, 2007 12:56 pm

Won't move vehicles :(
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Altimit01
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Post by Altimit01 » Thu May 31, 2007 1:47 pm

Weird, if you add outward velocity, radius and exponent you can affect vehicles, but only with a positive force. Probably requires more research.
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Fuel
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Post by Fuel » Thu May 31, 2007 2:16 pm

sword wrote:Won't move vehicles :(
buts its good 4 weapons :) :D

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Post by sword » Thu May 31, 2007 7:13 pm

Altimit01 wrote:Weird, if you add outward velocity, radius and exponent you can affect vehicles, but only with a positive force. Probably requires more research.
I'll bet that it has something to do with how weapons have very simple collision / physics tags while the vehicles are much more complex.

Hey, any idea how to make movable scenery or where to learn how to make it? If I can get my hands on that then I might be able to get a gravity gun done in a day.
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Big Birdie
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Post by Big Birdie » Thu May 31, 2007 9:08 pm

http://forums.halomods.com/viewtopic.ph ... 85&t=54807

Could learn sum gravity in there. The theory is pretty much the same as many other grav guns. But you only can do push and pull pretty well. The ability of moving it up and down without the projectile messing up is difficult. Doable but difficult, not as in able to hav the ability but able to keep it w/o fail.

I haven't seen anyone made a true grav gun w/o using any projectile force.

Sword are you talking about active scenery such as this? Cuz if not, then I'm stumped because i never seen any map that actually has some scenery player interaction other than those cheap h2 fusion cores in H2CE which only spawns projectile damage w/ help from a script I see. Unless you got some from other sources to show me <_<.

http://forums.halomods.com/viewtopic.ph ... 14&t=34332
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Post by draconic74 » Thu May 31, 2007 10:20 pm

sword wrote:
Altimit01 wrote:Weird, if you add outward velocity, radius and exponent you can affect vehicles, but only with a positive force. Probably requires more research.
I'll bet that it has something to do with how weapons have very simple collision / physics tags while the vehicles are much more complex.

Hey, any idea how to make movable scenery or where to learn how to make it? If I can get my hands on that then I might be able to get a gravity gun done in a day.
Shadow said he had a basic box thingy that was movable (according to Beast, you cannot move stuff with MC, just weapons and vehicles) with the banshee. Cant wait for it to come out. Heh heh.
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sword
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Post by sword » Fri Jun 01, 2007 1:51 pm

Big Birdie wrote:http://forums.halomods.com/viewtopic.ph ... 85&t=54807

Could learn sum gravity in there. The theory is pretty much the same as many other grav guns. But you only can do push and pull pretty well. The ability of moving it up and down without the projectile messing up is difficult. Doable but difficult, not as in able to hav the ability but able to keep it w/o fail.

I haven't seen anyone made a true grav gun w/o using any projectile force.

Sword are you talking about active scenery such as this? Cuz if not, then I'm stumped because i never seen any map that actually has some scenery player interaction other than those cheap h2 fusion cores in H2CE which only spawns projectile damage w/ help from a script I see. Unless you got some from other sources to show me <_<.

http://forums.halomods.com/viewtopic.ph ... 14&t=34332
Awesome, I'll make the grav mod tonight. I think it could be fun on The Island just because of how massive it is. Throw in some extra movable things such as rocks and it would be more awesome.

As for the scenery, I meant something such as movable rocks. Something you can hit and have it move. Trees, rocks, etc.
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TheSlothist
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Post by TheSlothist » Fri Jun 01, 2007 1:52 pm

sword wrote:
Big Birdie wrote:http://forums.halomods.com/viewtopic.ph ... 85&t=54807

Could learn sum gravity in there. The theory is pretty much the same as many other grav guns. But you only can do push and pull pretty well. The ability of moving it up and down without the projectile messing up is difficult. Doable but difficult, not as in able to hav the ability but able to keep it w/o fail.

I haven't seen anyone made a true grav gun w/o using any projectile force.

Sword are you talking about active scenery such as this? Cuz if not, then I'm stumped because i never seen any map that actually has some scenery player interaction other than those cheap h2 fusion cores in H2CE which only spawns projectile damage w/ help from a script I see. Unless you got some from other sources to show me <_<.

http://forums.halomods.com/viewtopic.ph ... 14&t=34332
Awesome, I'll make the grav mod tonight. I think it could be fun on The Island just because of how massive it is. Throw in some extra movable things such as rocks and it would be more awesome.

As for the scenery, I meant something such as movable rocks. Something you can hit and have it move. Trees, rocks, etc.
i know how O_<.
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Post by Trinity. » Sat Jun 02, 2007 6:38 am

I dunno if you guys have ever noticed, but there are no aimbots and other online multiplayer hacking tools for any Macintosh game.

Unless someone were to find out how to make one.

Until then everyone is just going to ask, "Where can I get an aimbot for Halo?"
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«Beast»
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Post by «Beast» » Sat Jun 02, 2007 11:38 am

Movable scenery = easy as pie. Take a vehicle. Duplicate it so as to not have to sacrifice an existing vehicle. Null out all those unnecessary tags such as lights and all that. Remove the seats. Change the mod2, antr, and coll to a rock. Should do it... Then mess with the weight and all that.

TheSlothist
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Post by TheSlothist » Sun Jun 03, 2007 10:38 am

«Beast» wrote:Movable scenery = easy as pie. Take a vehicle. Duplicate it so as to not have to sacrifice an existing vehicle. Null out all those unnecessary tags such as lights and all that. Remove the seats. Change the mod2, antr, and coll to a rock. Should do it... Then mess with the weight and all that.
yep
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sword
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Post by sword » Mon Jun 04, 2007 9:47 am

Hmm, I think there's another way. I didn't want to sacrifice a vehicle to make it so I didn't do that in the first place.
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draconic74
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Post by draconic74 » Mon Jun 04, 2007 4:33 pm

Birdie, I reverse engineered that mod, and came up with a gun that will ONLY move the object straight up or away (PP with tons of modding - its got secondary fire seperate now). If someone figures out how to bring them in, we will have some pretty cool stuff. btw, the gun can hover warthogs and banshees, but only if its firing just under them.
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TheSlothist
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Post by TheSlothist » Wed Jun 06, 2007 4:09 pm

sword wrote:Hmm, I think there's another way. I didn't want to sacrifice a vehicle to make it so I didn't do that in the first place.
Just duplicate a vehicle then.
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