Wraith in Bloodgulch--> Relase

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TaxiService
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Wraith in Bloodgulch--> Relase

Post by TaxiService » Fri Jul 20, 2007 1:17 am

ahem... hello, some weeks ago i did a mod with completely usable wraiths in bloodgulch, but i have only a problem...

the driver is indestructible, like the pelican driver in island mod...

what can i do? (the driver is not invisible :?)


however, if noone knows a way to kill the driver (without destroying the wraith.. ehehe) mod's download is down here with invincible wraith drivers :D :|


here's some pics :D

Image

Image

Image
with subwoofer and air condisioning

Image
and them are really difficult to flip... (notice the different forerunner symbol :wink:)


..ok, going to modify the spawn points and create a gametype..
post here if you know how make driver killable. thanks in advance!

BUGS:
-sometimes wraiths do some random sounds...
-when you shoot to a wraith it starts smoking and dosent ever stop xP
-you cant be killed while in the wraith...
-without the attached gametype all the wraiths respawns at blue base's LRV... :roll:

download: Wraith in BloodGulch v1
Last edited by TaxiService on Fri Jul 20, 2007 4:20 am, edited 3 times in total.
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Post by Mota-Lev » Fri Jul 20, 2007 1:22 am

Oh Taxi Just release it to me now Haha. Put link in KB Modding forum and i'll test it with you????
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Post by TaxiService » Fri Jul 20, 2007 2:33 am

humm... 44 minutes to relase

how is the shade-turrets instead of banshees idea?

quick :P
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Post by Moxus » Fri Jul 20, 2007 2:36 am

Very good Taxiservice! This one also has Bitmaps! I only have one problem. The driver's perspective is.. a little awkward, but other than that, well done!

I look forward to the download.

--Moxus--
Last edited by Moxus on Fri Jul 20, 2007 2:43 am, edited 1 time in total.
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Post by TaxiService » Fri Jul 20, 2007 2:38 am

Moxus wrote:Very good Taxiservice! This one also has Bitmaps! I only have one problem. The drover's perspective is.. a little awkward, but other than that, well done!

I look forward to the download.
hehehehe i know, but thats the best i could do :P
(if i used the right verbal form.. ggrrr i hate this language)

what do you think of the shade-turrets insetad of banshees?
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Post by Moxus » Fri Jul 20, 2007 2:48 am

Possibly, I would think Wraiths are vulnerable to Banshees as it's projectiles are slow, and they fire in an arc, as well as it's not extremely fast. I'd give you a maybe, as Shades would be easier to take out than Banshees, and the two would be more evenly matched.

Bear in mind that a lot of this is speculation. I have driven a Wraith before, but not with anyone else in the game with me.

I also have another question. How easily do the Wraiths explode?

--Moxus--

P.S. The new Forerunner symbol is cool!
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Post by TaxiService » Fri Jul 20, 2007 2:55 am

Moxus wrote:Possibly, I would think Wraiths are vulnerable to Banshees as it's projectiles are slow, and they fire in an arc, as well as it's not extremely fast. I'd give you a maybe, as Shades would be easier to take out than Banshees, and the two would be more evenly matched.

Bear in mind that a lot of this is speculation. I have driven a Wraith before, but not with anyone else in the game with me.

I also have another question. How easily do the Wraiths explode?

--Moxus--

P.S. The new Forerunner symbol is cool!

eh.. the problem is that we cant kill a wraith driver! ..yet

so, please if someone knows how make it killable, post here a tut. thanks..


mhmhmh wraiths has... if i dont remember badly... like 15471 of life or similiar...
i modified it to 0, so is undestructable :S
because, a destroyed wraith respawns as a destroyed wraith xD heehee

22 minutes to relaase!



EDIT: no time, i will add the shade turret
say goodbye to noises banshees.

5 minutes to relase!
Last edited by TaxiService on Fri Jul 20, 2007 3:12 am, edited 1 time in total.
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Post by Moxus » Fri Jul 20, 2007 3:12 am

Yes, I found that with another Wraith mod, how if they were destroyed, they spawned destroyed.

Taxi, you said that you had found a way to kill a Pelican driver, correct? Why not do the same here?

--Moxus--
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Post by TaxiService » Fri Jul 20, 2007 3:13 am

Moxus wrote:Yes, I found that with another Wraith mod, how if they were destroyed, they spawned destroyed.

Taxi, you said that you had found a way to kill a Pelican driver, correct? Why not do the same here?

--Moxus--
eheheh i dont know xD

i did same process :?

4 minutes
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Post by Moxus » Fri Jul 20, 2007 3:17 am

4 MINUTES!!!! OH MY PELICANS I GOTTA PREPARE!!!

--Moxus--
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Post by TaxiService » Fri Jul 20, 2007 3:21 am

Moxus wrote:4 MINUTES!!!! OH MY PELICANS I GOTTA PREPARE!!!

--Moxus--


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


LOOK WHAT FILEFRONT SAYS!!!!:

There are no available upload servers, please wait while we resolve this issue.

NOOOOOOOOOOO i will try upload later, now must run for.. max 30 minutes :cry:
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Post by Moxus » Fri Jul 20, 2007 3:22 am

.....Ok..... *sigh*....

--Moxus--
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Post by Mota-Lev » Fri Jul 20, 2007 3:34 am

Dam It. Hmmm what are shade turrents and yes replace the shee with them. Then all you need to do is add wraiths the the island.
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Post by TaxiService » Fri Jul 20, 2007 3:57 am

Mota-Lev wrote:Then all you need to do is add wraiths the the island.
impossible with my knowledge

i tried... hum.. 17 times
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Post by Mota-Lev » Fri Jul 20, 2007 4:05 am

I just want to say 2 things:

FUCKING ISLAND SUCKS DEAD DOGS NUTS and FUCKING SHITHOUSE FILEFRONT NOT HAVING ANY SERVERS. Ok better.
Stupid tinypic removing my images

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