The weight is what you think it is, they used to wait for force effects (i.e its easier to flip a ghost). 'Cause there's no way that lil' turret weighs more then the tank(s).TaxiService wrote:banshee's weight: 4'000Real Dry Canadian wrote:Same for the TP meaning teleporter usually i hear it telly.Moxus wrote:1. I have never heard of "TP" being used to refer to a teleporter, but thals for letting me know!
2. I still wouldn't call it fat....
--Moxus--
The shee is like 1500 pounds.
LAAV/LRV's weight: 5'000
MP_gun turret's weight: 20'000
gun turret's weight: 2'000
scorpion's weight: 20'000
wraith's weight: 10'000
pelican weight: 10'000
spirit's weight: 10'000
ghost's weight: 2'000
lifepod's weight: 4'000
did i forget something?
...the problem is that i dont know how the weight unit is called XP
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wait, you mean that there is no way that the c_gun turret weighs 40'000?Real Dry Canadian wrote:The weight is what you think it is, they used to wait for force effects (i.e its easier to flip a ghost). 'Cause there's no way that lil' turret weighs more then the tank(s).
is yes: check yourself, open bg in escathon and search for mp gun turret in phys tag
if no: i didnt understoot the phrase ._.
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I'm referring to real life weight, not the silly game weights.TaxiService wrote:wait, you mean that there is no way that the c_gun turret weighs 40'000?Real Dry Canadian wrote:The weight is what you think it is, they used to wait for force effects (i.e its easier to flip a ghost). 'Cause there's no way that lil' turret weighs more then the tank(s).
is yes: check yourself, open bg in escathon and search for mp gun turret in phys tag
if no: i didnt understoot the phrase ._.
OMFG THE INTERNET IS SO SRS.
Real Dry Canadian wrote:I'm referring to real life weight, not the silly game weights.TaxiService wrote:wait, you mean that there is no way that the c_gun turret weighs 40'000?Real Dry Canadian wrote:The weight is what you think it is, they used to wait for force effects (i.e its easier to flip a ghost). 'Cause there's no way that lil' turret weighs more then the tank(s).
is yes: check yourself, open bg in escathon and search for mp gun turret in phys tag
if no: i didnt understoot the phrase ._.
heheheh, in real life can we have covenant turrets?

however, is possible that a lil turret can weigh more than a tank... if maybe is done of a really heavy material... like lead maybe...
The reason why the turret weighs more than the Scorpion (from my point of view) is because in-game the Shade turret is not meant to be flipped easily. Through my own tests and observations, The Shade turret is capable of repelling a Warthog going full speed towards it. It is also non-flippable by Fragmentation grenades. Banshees can slowly move them, but not flip them, and Hellgulch strength barrages of Scorpion shells and rockets yield nothing but scorch marks around the base.TaxiService on other comp wrote:Real Dry Canadian wrote:I'm referring to real life weight, not the silly game weights.TaxiService wrote: wait, you mean that there is no way that the c_gun turret weighs 40'000?
is yes: check yourself, open bg in escathon and search for mp gun turret in phys tag
if no: i didnt understoot the phrase ._.
heheheh, in real life can we have covenant turrets?
however, is possible that a lil turret can weigh more than a tank... if maybe is done of a really heavy material... like lead maybe...
If it was built in real life, it is unlikely, but not impossible that it would weigh more than the Scorpion. It is said to be 66 tons in Halo 2. I doubt that the Shade is more than 66 tons heavy, but it's not impossible.
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Is the mod out yet!!! (sorry). I made a mod called airforce gulch where there was a hover tank, Flyable Masterchief, and a Mach1 Ghost( Speedy Ghost). The weapons on all vehicles were pimped so there was some major air to air combat going on. Then i thought to myself , "This might not be fair if there are mean spawn killers
so I then made it so masterchief had a huge super jump, could walk on walls, rotate while in the air, no fall damage, and no fall time delay. Then to even things out the rest of the way, I switched every weapon on the map to rockets( except for starting wep which is rocket and flame thrower( flame shoots extra far). And to help the little MCs', I made the rockets homing.
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D£PP wrote:I switched every weapon on the map to rockets( except for starting wep which is rocket and flame thrower( flame shoots extra far). And to help the little MCs', I made the rockets homing..
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Thats all good and dandy for the rocket dudes, but just as an addition, you could speed up the rockets instead of giving the spartan say, super jump. easier to hit the moving vehicles, and less superjump to make the vehicles actually worth using.
I don't believe that it's fixed to the ground. Apparently a Hunter's melee can topple it. "Lekgolo can easily knock the Shade over with the gunner still inside." This implies that it is not fixed, but simply very stable.x1MCMAXx wrote:Yes but the Shade is a turret and is fixed to the ground.
--Moxus--
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