New Map - Slipspace

Everything about HD, MD, and their mods.

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Yay or nay?

Yay
30
97%
Nay
1
3%
 
Total votes: 31

TheSlothist
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Post by TheSlothist » Wed Jul 25, 2007 11:02 pm

TaxiService wrote:
Real Dry Canadian wrote:
Moxus wrote:1. I have never heard of "TP" being used to refer to a teleporter, but thals for letting me know!

2. I still wouldn't call it fat....

--Moxus--
Same for the TP meaning teleporter usually i hear it telly.
The shee is like 1500 pounds.
banshee's weight: 4'000
LAAV/LRV's weight: 5'000
MP_gun turret's weight: 20'000
gun turret's weight: 2'000
scorpion's weight: 20'000
wraith's weight: 10'000
pelican weight: 10'000
spirit's weight: 10'000
ghost's weight: 2'000
lifepod's weight: 4'000
did i forget something?

...the problem is that i dont know how the weight unit is called XP
The weight is what you think it is, they used to wait for force effects (i.e its easier to flip a ghost). 'Cause there's no way that lil' turret weighs more then the tank(s).
OMFG THE INTERNET IS SO SRS.

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Post by TaxiService » Wed Jul 25, 2007 11:38 pm

Real Dry Canadian wrote:The weight is what you think it is, they used to wait for force effects (i.e its easier to flip a ghost). 'Cause there's no way that lil' turret weighs more then the tank(s).
wait, you mean that there is no way that the c_gun turret weighs 40'000?

is yes: check yourself, open bg in escathon and search for mp gun turret in phys tag

if no: i didnt understoot the phrase ._.
  • TaxiService! Shitposting since 2007!
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TheSlothist
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Post by TheSlothist » Wed Jul 25, 2007 11:52 pm

TaxiService wrote:
Real Dry Canadian wrote:The weight is what you think it is, they used to wait for force effects (i.e its easier to flip a ghost). 'Cause there's no way that lil' turret weighs more then the tank(s).
wait, you mean that there is no way that the c_gun turret weighs 40'000?

is yes: check yourself, open bg in escathon and search for mp gun turret in phys tag

if no: i didnt understoot the phrase ._.
I'm referring to real life weight, not the silly game weights.
OMFG THE INTERNET IS SO SRS.

TaxiService on other comp

Post by TaxiService on other comp » Thu Jul 26, 2007 1:01 am

Real Dry Canadian wrote:
TaxiService wrote:
Real Dry Canadian wrote:The weight is what you think it is, they used to wait for force effects (i.e its easier to flip a ghost). 'Cause there's no way that lil' turret weighs more then the tank(s).
wait, you mean that there is no way that the c_gun turret weighs 40'000?

is yes: check yourself, open bg in escathon and search for mp gun turret in phys tag

if no: i didnt understoot the phrase ._.
I'm referring to real life weight, not the silly game weights.

heheheh, in real life can we have covenant turrets? :roll:

however, is possible that a lil turret can weigh more than a tank... if maybe is done of a really heavy material... like lead maybe...

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Moxus
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Post by Moxus » Thu Jul 26, 2007 2:21 am

TaxiService on other comp wrote:
Real Dry Canadian wrote:
TaxiService wrote: wait, you mean that there is no way that the c_gun turret weighs 40'000?

is yes: check yourself, open bg in escathon and search for mp gun turret in phys tag

if no: i didnt understoot the phrase ._.
I'm referring to real life weight, not the silly game weights.

heheheh, in real life can we have covenant turrets? :roll:

however, is possible that a lil turret can weigh more than a tank... if maybe is done of a really heavy material... like lead maybe...
The reason why the turret weighs more than the Scorpion (from my point of view) is because in-game the Shade turret is not meant to be flipped easily. Through my own tests and observations, The Shade turret is capable of repelling a Warthog going full speed towards it. It is also non-flippable by Fragmentation grenades. Banshees can slowly move them, but not flip them, and Hellgulch strength barrages of Scorpion shells and rockets yield nothing but scorch marks around the base.

If it was built in real life, it is unlikely, but not impossible that it would weigh more than the Scorpion. It is said to be 66 tons in Halo 2. I doubt that the Shade is more than 66 tons heavy, but it's not impossible.
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x1MCMAXx
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Post by x1MCMAXx » Thu Jul 26, 2007 11:34 am

Yes but the Shade is a turret and is fixed to the ground.
The 1MCMAX... http://www.MoBDeep.net

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Mac Hacker
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Post by Mac Hacker » Thu Jul 26, 2007 1:24 pm

i can make the shade turret fly 0.0
TsGh

Shodos
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Post by Shodos » Thu Jul 26, 2007 2:18 pm

yesiwouldlikeaflyingscorpionXD

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Post by Mac Hacker » Thu Jul 26, 2007 3:43 pm

lol there is one in my Hellgulch v2.2 & v2.3 mod
TsGh

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Post by D£PP » Fri Jul 27, 2007 1:36 pm

Is the mod out yet!!! (sorry). I made a mod called airforce gulch where there was a hover tank, Flyable Masterchief, and a Mach1 Ghost( Speedy Ghost). The weapons on all vehicles were pimped so there was some major air to air combat going on. Then i thought to myself , "This might not be fair if there are mean spawn killers :cry: so I then made it so masterchief had a huge super jump, could walk on walls, rotate while in the air, no fall damage, and no fall time delay. Then to even things out the rest of the way, I switched every weapon on the map to rockets( except for starting wep which is rocket and flame thrower( flame shoots extra far). And to help the little MCs', I made the rockets homing. :launcher:.


‡‡D£PP‡‡
??D?PP??

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Moxus
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Post by Moxus » Sat Jul 28, 2007 2:42 am

I can never figure this out... How do you change the spawn weapons for Spartans/Characters? No matter what I try it never seems to work....

--Moxus--
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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Shodos
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Post by Shodos » Sat Jul 28, 2007 12:40 pm

D£PP wrote:I switched every weapon on the map to rockets( except for starting wep which is rocket and flame thrower( flame shoots extra far). And to help the little MCs', I made the rockets homing. :launcher:.


‡‡D£PP‡‡

Thats all good and dandy for the rocket dudes, but just as an addition, you could speed up the rockets instead of giving the spartan say, super jump. easier to hit the moving vehicles, and less superjump to make the vehicles actually worth using.

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Moxus
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Post by Moxus » Sat Jul 28, 2007 3:45 pm

x1MCMAXx wrote:Yes but the Shade is a turret and is fixed to the ground.
I don't believe that it's fixed to the ground. Apparently a Hunter's melee can topple it. "Lekgolo can easily knock the Shade over with the gunner still inside." This implies that it is not fixed, but simply very stable.

--Moxus--
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Leviathan
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Post by Leviathan » Sat Jul 28, 2007 5:03 pm

Popping in to backup the fact that indeed, the Shade Turret / Covenant Turret CAN be flipped over.

Set a projectile's force at a high level, and you'll see what I mean. ;D

>Shadow<
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Post by >Shadow< » Sat Jul 28, 2007 9:01 pm

In Death Island, you can make the turret fall off its perch with a banshee. Then you can flip it over. Though it takes quite an effort to knock it down.
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