Sparkedit Bug?
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Sparkedit Bug?
Im trying to place a whole bunch of ramps in bloodgulch using Sparkedit on Parallels. Im using logs to make them (I need to learn how to import a different kind of ramp like scenery), but when ever i put a log to far into the ground it disappears when im in-game. How do i fix this, and can someone give me a tutorial on importing objects in to demo. Ive tried hundreds of times and it doesnt work for me.
Thanks, GZ
Thanks, GZ
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Pretty much. I've seen that question show up a few times on halomods, basically, it's halo deciding that it's a waste of resources to render that. Just keep all your stuff above the ground enough.
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Download Eschaton: Mediafire
Download Eschaton: Mediafire
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{jihad} Pickoff wrote:On a related note, whenever I move a vehicle with spark mac, It disappears from the map completely. Even when I load it up in Spark again. I have the latest PPC release, I haven't tried it on my latest Intel release yet....
whee i know why!
when u move a vehicle on axe Z for example, the Z coordinate will be screwd up.
this happens with Y and X too, to move vehicles i suggest to (bloodgulch example):
• open eschaton/HMT and go to scen tag
• select scenery/trees/tree_desert_whitebark (blue base tree)
• with d-swappuh, change it's mod2 to the vehicle you want (warthog for example)
• then close hide eschaton and open the map in sparkedit.
• the tree will look like a warthog, so you can move it where u want.
after u choised the coordinates, open the map in eschaton again.
• in scnr editing search for tree_desert_whitebark and copy X, Y and Z coordinates and paste them to the warthog you want to move.
• give to the tree it's original mod2
• with sparkedit move the tree where it originally was
and, tadaa! u moved your wathog! . . . its a bit hard to understand but, here's how i did.
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