Quarantine <--- preview (relase in max 3 days)

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

should i continue to mod this map?

yes
21
88%
no because this sucks
2
8%
no because that mod isnt your
0
No votes
i dont care...
1
4%
 
Total votes: 24

TaxiService
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Post by TaxiService » Tue Aug 28, 2007 5:29 am

Moxus wrote:It wasn't sarcasm. I was being serious.

--Moxus--
oh the your own talents, not of mine
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>Shadow<
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Post by >Shadow< » Tue Aug 28, 2007 6:38 am

Wow, people sure are getting creative with Sparkedit now that the mac version is almost finished. I recommend you add more fog and more structures on. Like a teleporter that goes to a weapons cache or something.
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Post by TaxiService » Tue Aug 28, 2007 6:42 am

>Shadow< wrote:Wow, people sure are getting creative with Sparkedit now that the mac version is almost finished. I recommend you add more fog and more structures on. Like a teleporter that goes to a weapons cache or something.
yes, i tried with fog and this is how i liked it (OD fog its slightly more darken, and ID fog is differend) and,

i would like to move-create teleports but... i dont know how =_=

i will try to apply syperium's tut to this mod...
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TaxiService
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Post by TaxiService » Fri Sep 07, 2007 10:57 am

(bump)


...look at first's page first post

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Post by Shodos » Fri Sep 07, 2007 12:14 pm

for a lightsaber! do the um... flag model


get rid of the actuall flag, and inject the lightsaber model (but i'd rather it a katana) into the flag. In first person, it wouldn't be so impressive. but wen you see someone else with it, you see them slash down with the flag melee.

More than one flag, or a universal flag, or no scoring.

s'too bad there are no speed bonuses for flag bearer, cause that'd give it actual use.

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Post by Moxus » Fri Sep 07, 2007 2:20 pm

Good Idea. The other option is performing an HMT swap of the flag meta into another weapon, and then modify it.

--Moxus--
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Post by EliteGrunt » Fri Sep 07, 2007 4:53 pm

auuuhh!!! how dare u Taxi!!!! thts y ur so sloow....ur not workin on the AI grunt mod!!!!!..... -.- lol jk i dont really care...as long as u finish it..and this new mod is awsome too.. =] :D :) :D :D
Awww, now what?

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Post by TaxiService » Sat Sep 08, 2007 12:09 am

€liteGrunt wrote:auuuhh!!! how dare u Taxi!!!! thts y ur so sloow....ur not workin on the AI grunt mod!!!!!..... -.- lol jk i dont really care...as long as u finish it..and this new mod is awsome too.. =] :D :) :D :D
XD no no i am working on AI mod, is that yesterday i had inspiration <_<

>_> moxus give me help with gruns mod :gonk:
Shodos wrote:for a lightsaber! do the um... flag model


get rid of the actuall flag, and inject the lightsaber model (but i'd rather it a katana) into the flag. In first person, it wouldn't be so impressive. but wen you see someone else with it, you see them slash down with the flag melee.

More than one flag, or a universal flag, or no scoring.
augh, look at this:
Image

this is why i am not using flag's model.

and i would like to make the map usable for any gametype, so race will not more have air-floating checkpoints etcetera. . . .

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Post by Jello! » Sat Sep 08, 2007 12:32 am

TaxiService wrote: and i would like to make the map usable for any gametype, so race will not more have air-floating checkpoints etcetera. . . .
I once played King with deepspace and everyone was jumping of the floor to get there. XD
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Post by Moxus » Sat Sep 08, 2007 2:23 am

Having no floating checkpoints is always good.

Taxiservice, let me know what you would like help with, and I'll see what I can do. My only problem is that I'm a bit busy with School, so I may not have a lot of time to work.

--Moxus--
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Sat Sep 08, 2007 8:40 am

Moxus wrote:Having no floating checkpoints is always good.

Taxiservice, let me know what you would like help with, and I'll see what I can do. My only problem is that I'm a bit busy with School, so I may not have a lot of time to work.

--Moxus--
hehhe man, thats why i am asking help XD

i am starting school too :P so these mod will take a bit more time to be relased...
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TaxiService
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Post by TaxiService » Mon Sep 10, 2007 1:55 am

(bump)


(sorry about this) ...look at first's page first post

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Moxus
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Post by Moxus » Mon Sep 10, 2007 2:04 am

Cool! I like it! The only thing for me is that it looks exactly like a Banshee in shape, so it's like us Humans captured a Banshee, gave it a new paint job and sent it into battle.

--Moxus--
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Mon Sep 10, 2007 4:09 am

Moxus wrote:Cool! I like it! The only thing for me is that it looks exactly like a Banshee in shape, so it's like us Humans captured a Banshee, gave it a new paint job and sent it into battle.

--Moxus--
hhehehhe i know, but...

i did not said i changed the model XD :|


...i dont want a crappy, hole filled model. . . so i prefer to keep the old one but changing effes, bitms, phys etcetera. . .

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Post by Moxus » Mon Sep 10, 2007 7:16 am

That's true, and besides, I like the new colour scheme anyways,

--Moxus--
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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