Taxi's EasyMods part1 <--- Relase

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TaxiService
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Taxi's EasyMods part1 <--- Relase

Post by TaxiService » Sat Oct 13, 2007 7:50 am

hello there,

this EasyMods series will be a prevalently CSS amount of mods that are simple to do and funny to play.

the idea started by me, when 42% of joiners of this mod asked me to relase it; so, here's it.

>Download<

changes:
c_gun_turret replaces banshee
needler replaces plasma cannon
needler has more ammo
human weapons has more ammo


PS: a 'sorry' to Monoman for relasing this now
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Post by ~TMAC MCC~ » Sat Oct 13, 2007 12:21 pm

lol

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Post by TaxiService » Sat Oct 13, 2007 12:33 pm

CMON YOU STUPID BITCHES! TELL ME SOMETHING, NO?
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Post by Ayumi » Sat Oct 13, 2007 12:58 pm

fun ^^
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Code: Select all

sudo rm -rf /

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Post by P!ckoff » Sat Oct 13, 2007 2:31 pm

...filefront...


:evil:

Sounds smart. I personally think that with the exception of a few certain mods (Island comes to mind), CSS mods are the coolest for the simple fact they they are playable. To have a non-CSS mod playable you have to have a wide distribution and an agreement on the mod to be used before play begins, which is more work than can be easily done for a normal player. Think about it: the mods that you see actually being played are tanks, Tri-force, no shees, and snipers. Maybe a little Island or Great Wall thrown in. All the non-CSS mods are usually in locked games between a few select people who had to chat on AIM before the game.
Image Xpro + 3D texture

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Post by TaxiService » Sat Oct 13, 2007 10:01 pm

P!ckoff wrote:...filefront...


:evil:
what's wrong with it? <_<

P!ckoff wrote:Sounds smart. I personally think that with the exception of a few certain mods (Island comes to mind), CSS mods are the coolest for the simple fact they they are playable. To have a non-CSS mod playable you have to have a wide distribution and an agreement on the mod to be used before play begins, which is more work than can be easily done for a normal player. Think about it: the mods that you see actually being played are tanks, Tri-force, no shees, and snipers. Maybe a little Island or Great Wall thrown in. All the non-CSS mods are usually in locked games between a few select people who had to chat on AIM before the game.
and you know why? because when you search "halo demo mods" on google, the first link is clanhalo.net!
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Post by Monoman » Sun Oct 14, 2007 1:19 am

TaxiService wrote:PS: a 'sorry' to Monoman for relasing this now
This is the best time to release them while I'm adding them. 8)
TaxiService wrote:and you know why? because when you search "halo demo mods" on google, the first link is clanhalo.net!
When I search for "halo demo mods" on Google, I don't see Clan Halo at all. On just the first page its, FileFront, HaloDev, then MGM. So MGM would be the cause of everyone playing those mods, not Clan Halo.
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Post by TaxiService » Sun Oct 14, 2007 1:34 am

whoops, true o_o

so why i found clanhalo...?


oh yeah!! because in apple's site, when you go to get halo, they link yo to clanhalo if you want to join clans!
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Post by Jello! » Sun Oct 14, 2007 2:34 am

When I search mac halo mods, the first site is MGM. :D
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Post by P!ckoff » Sun Oct 14, 2007 8:14 am

Google loves us cause were more über than ClanHalo.
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Post by TaxiService » Sun Oct 14, 2007 8:18 am

P!ckoff wrote:Google loves us cause were more über than ClanHalo.
uhm... yeah... we'r more... informal


...*ATHCOOO* -snorkhh-

...pardon
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Post by Moxus » Sun Oct 14, 2007 8:50 am

TaxiService wrote:
P!ckoff wrote:Google loves us cause were more über than ClanHalo.
uhm... yeah... we'r more... informal


...*ATHCOOO* -snorkhh-

...pardon
Lol. Nice.

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