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 Please help, me...(Hexedit, HMT) 
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Post Please help, me...(Hexedit, HMT)
Whenever I try to skin, I open up Hexedit, highlight the first 800 thingys, then I open up HMT.

The next step i tried 2 ways:
- On HMT, I try to open up bloodgulch.map or bitmaps, but it all of a sudden closes
- On Hexdite I open up a bitmap source..and i still dont get to anything..


Can any of you people do a step by step proccess of what im doin wrong and tell me how to do it right? thx...

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Thu Oct 18, 2007 7:26 am
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Demo Hack convert bloodgulch.map. Open it in HMT. Make sure bitmaps.map is in the same folder as bloodgulch.map. Now just follow any basic skinning tutorial.

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Thu Oct 18, 2007 7:36 am
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I dont get it, open? do u mean load? and also, what demo hack...and wat to do..im srry im very stupid...............if theres a link for demo hack can u plz send it?




yea i no ima noob :x

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Thu Oct 18, 2007 5:15 pm
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yes... you are a noob..
i used to think i was a noob..
but now i know what a real noob is.. :lol:


Thu Oct 18, 2007 5:20 pm
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not funny...now help me!!!!!!!!! i admitted it dint i? plz someone...Taxi? u there?

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Thu Oct 18, 2007 5:59 pm
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http://files.filefront.com/Demo+Hack+30 ... einfo.html

Go there do download Demo Hack 3.0. Open your bloodgulch.map in demo hack then change it to full. Then you should be able to open it in HHK and HMT. Now, if you dont know how to inject bitmaps and stuff PM me. If you know how, inject your bitmap. Then it will probably shut down saying "NilClassObject" error but that is OK. It is just a glitch. Now go back the the demo hack app and change it back to demo. then you should be able to play it.

What Demo hack does, is changes the 1st 800 lines for you, (I think thats it) and makes the header for full version. If you have any more questions P M me or Altimit or anyone. :)

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Thu Oct 18, 2007 6:05 pm
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Dustyjjc wrote:
What Demo hack does, is changes the 1st 800 lines for you, (I think thats it) and makes the header for full version. If you have any more questions P M me or Altimit or anyone. :)


Basically. It also updates changes in the magic, map size and offsets to the tag index. Hence why it works for rebuilding.

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Thu Oct 18, 2007 6:11 pm
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I didn't know.... then even nicer work, Alt.

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Thu Oct 18, 2007 6:41 pm
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thx guys =] but iill see if it works..and if it doesnt....darn u!!!! lol :D

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Thu Oct 18, 2007 6:48 pm
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I take it you got an error?
It's a pretty simple process for what you need to do.
1: put both bloodgulch.map and bitmaps.map in the same folder.
2: Open demo hack
3: press load map and select your bloodgulch.map
4: press to full (no need to even quit after this)
5: open HMT (not Halo Modding Tools 0.5)
6: press Load and select the same bloodgulch.map
7: click the disclosure triangle to the left of bitm
8: select the meta of the bitmap you want to edit (if you don't have bitmaps.map in the same folder HMT will error)
9: press Preview and wait for the image to be loaded
10: press Export (if it's a DXT2/DXT3 you should get 2 images) and save the image(s) where you want them to be
11: edit the image using your preferred image editor
12: press Inject on HMT (if it created two images, put the first one in Texture, the second one in Mask. you have to copy the image file to the clip board and highlight the box and paste into that box)
13: press Inject on the popup window
14: if it worked HMT will crash after a few seconds or when you click on a different tag. if it didn't work, HMT will give an error saying it was not applied correctly. Repeat from 9 until it does work (aka, HMT crashes with a NilObject Exception)
15: go through steps 5 to 9 to make sure your image loaded the way it was supposed to
16: quit HMT
17: go to demo hack which ought to still be open
18: press to demo
19: quit demo hack
20: put both bloodgulch.map AND bitmaps.map in your maps folder (probably a good idea to have backed-up the original versions)

The reason for the AND is because HPC relies on shared assests like bitmaps and sounds rather than storing them per map unlike the xbox and CE versions. So you have to change bitmaps.map by accessing the files in it using the data from a game play map. Any changes to a bitmap will be noticeable for all maps that use that image.

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Thu Oct 18, 2007 8:14 pm
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Or you could use DDS as it doesn't crash, takes less time to export/import.

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Thu Oct 18, 2007 8:18 pm
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thx...now i no how to skin.. =]

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Fri Oct 19, 2007 6:39 am
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