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 Chunk cloner...mb 
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Joined: Tue Oct 23, 2007 5:34 pm
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Post Chunk cloner...mb
Well this is a simple application that will clone scenario chunks, such as vehicles, there by creating a new instance of that object.
This application will not work on sp, or the UI (due to i am to lazy to code proper sp support).

Picture mb.


http://files.filefront.com/TOA+Mac+OS+U ... einfo.html

^^^ download mb

\/\/\/ half a scnr.ent plugin below that adds support to tag editer for all things in this appy, and a few other things.

http://files.filefront.com/scnrent/;896 ... einfo.html


Please post any bugs you find and i will probably get around to fixing them.

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Sun Nov 04, 2007 5:39 pm
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concure your god
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on a side note i will do this to any noob that questions you
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one bug tho on mac the GUI is kinda funky are you using RB? or VB?

Image

and btw does this add slots to add stuff via dep swapper? i meen like adds more spots?

edit:
another bug when you click sound senery pallet it freezez eschaotn then quits

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Last edited by Mac Hacker on Sun Nov 04, 2007 6:49 pm, edited 1 time in total.

Sun Nov 04, 2007 6:37 pm
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I use RB, mainly cause alt will help me more then, i noticed in the past that it likes to complain bout font sizes. O well, it prettier then my windows version even if you cant read it 8).

Also i dont understand what you mean by this....
Quote:
and btw does this add slots to add stuff via dep swapper? i meen like adds more spots?

Do you mean it will add stuff to the pallet (what a scenario chunk refers to by a index to get the type of), in that case no. Thinking bout adding it but i dont really wana learn bout dependencies right now.

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Sun Nov 04, 2007 6:49 pm
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still its amazing how much you have learned about RB i myself havent learned about halo programming i know a little about RB since as you said alt helped me but could u AIM me and give me a some help?

my aim is Tyler0808er

i got MSN yahoo & xfire aswell

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Sun Nov 04, 2007 6:51 pm
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Dependencies are simple. They're a unique value that represents a specific tag in the mapfile. What Halo probably does, as does my new program and Eschaton, is it reads in the tags for the maps and then creates a hash for the identities of certain tags (the dependencies). Thus, when you want to get a tag for a identity, you simply call a lookup function for the hash. In other words, identities are values used for quickly looking up a tag.

Dependencies are references to the identity of a tag. They usually begin with the little-endian ASCII for high tag class (ie cmti or ihev) followed by a 4 byte reflexive to the string name of the tag being referenced, then 4 bytes of 00's, and finally the 4 byte identity.

ex of a struct

Code:
typedef struct
{

char tagclass[4];
long reflexive;
long zeros;
long identity;

} Dependency;


You know, I don't think I'll ever finish this essay I'm working on.

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Sun Nov 04, 2007 6:57 pm
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an essay on what how we are noobs and how your a prodigy? :x

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Sun Nov 04, 2007 6:59 pm
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Nah, most of the guys here aren't noobs. Your amount of posts just makes it seem that way.

Its a 3 page esasy for Bio AP about the regrowth of neural pathways through the use of stem cells and a few specially made proteins. More or less a lot of quotes, a bit of talk taken from my textbook, and a whole lot of restatements. Then I have to go and write a DBQ for American History. Guess who's not getting any sleep tonight?

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Sun Nov 04, 2007 7:10 pm
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man i did my essay for biology last week :P neway just do it durring other classes because no sleep = not prepared its just like studding for a test the night before with short term memory (yes i got short term memory) i studdy all day even the last few seconds before a test it helps

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Sun Nov 04, 2007 7:16 pm
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Ah AP classes. I remember those.

Oh, and because I'm awesome, there's a hidden message in the application. You'll notice it if you ever find it.

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Sun Nov 04, 2007 7:46 pm
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i dont get it i click dulplicate like 20 times then i got and play the mod and nothign is different i dont see anything dupliacted and how do i get it to duplicate some other then the flag or the rock? or w.e else if does cause the places to typee stuff ar'ent highlighted

EDIT: ok i see once you duplicate it you have to change it spawn points or else it is in the exact sma espot as where the original is.

but i still dont get how you make it duplicate something else. EX: make it duplicate a tree instead of the damn rock lol

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Sun Nov 04, 2007 8:21 pm
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I think I just divided by zero.

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Sun Nov 04, 2007 8:42 pm
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sword wrote:
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I think I just divided by zero.


Dam what map?! if i had to guess i would say you tried a sp map, or one with a script('s).
Interesting fact while i am on scripts and maps, some MP maps have scripts in them such as timberland.

@ eclipse i can get on that, main reason i haven't it uses "indexes" which alt hasn't supported for me yet T_T (and i dont want this to be a editor cause that requires even more work/learning....)

Another fun bug you will find since i dont clear the data when you open a map it will leave other maps data in there if current map doesn't overwrite it.

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Sun Nov 04, 2007 8:47 pm
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It was a regular bloodgulch map. I just hit duplicate scenery a few times, it froze up for a moment, then returned with that massive negative value.

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Sun Nov 04, 2007 9:46 pm
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rrrr bad zeros

why dont use roman numbers? like CVIII? it means 108 in your stupid number system.


108??? OMFG THEY ARE EVERYWHERE!!! RUNAWAYYYYYYY

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Sun Nov 04, 2007 9:50 pm
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http://en.wikipedia.org/wiki/Division_by_zero

1/0 = not a number!

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Sun Nov 04, 2007 10:12 pm
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