MGM Super Mod Development!

Everything about HD, MD, and their mods.

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Moxus
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Post by Moxus » Tue Jan 08, 2008 11:53 am

neko-chan wrote:I won't be modding anything big for the next two weeks, and just because something is CE doesn't make it suck. It's the mods of nothing but CE imports and minor changes that suck.
Import CE H3 Shade = awesome-looking part of a stupid mod
Import Test Weapon + give new fp (so Halo doesn't crash) + change shaders + edit mod2 + change proj + better snd! = decent part of a mod using a CE weapon as a base

Extension of time before detonation? Moxus, where the hell have you been? That smoke grenade lasted over 14 minutes before the game ended :evil:
Two minutes is more than enough time to get yourself killed...

You can start importing scenery if you want, I'll wait until that's done before starting my part of the mod :3
I didn't say that just because something is CE it sucks. What I've said so far (and what people seem to commonly getting mixed up) Is that I'm not too fond of mods in which the main feature is CE imports. Not the CE stuff itself. If it helps the mod instead of dominating it, then it's fine. I still would prefer, however, to keep this mod CE free.

As for the smoke grenade, perhaps something is wrong with my computer, it's not lasting that long... I'll give it another look.

Does anyone have any preference as to what stuff you want me to import?

-=Moxus=-
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Post by zapconquest » Tue Jan 08, 2008 4:44 pm

Just don't import from CE so that we can avoid unoriginal stuff. Remember this is a mod representing MGM, not CE.

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Post by Ayumi » Tue Jan 08, 2008 8:08 pm

CE element ≠ CE dominance

I have said it before, correct? Not in that way, of course...

Why does everyone get so pissy when it comes to CE imports? I'm pretty sure I've said that modifying a CE import can make the import a decent piece if the mod has more than just imported stuff.


If my search for something interesting from CE is going to be bashed constantly by idiots who take the first maps with CE tags as the only kind of mod with CE tags, count me out of the MGM Super Mod, and leave the pieces I claimed as they are in an unmodded BG.
What better way to get someone to shut up than to remove their "reason" to complain?
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Post by Fuel » Tue Jan 08, 2008 8:19 pm

this mod is supposed to be just the mgm members modding the map and not importing Ce stuff and modding that O_o

maybe the collective will make a mod that u can import Ce tags into neko
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Post by Ayumi » Tue Jan 08, 2008 8:42 pm

And modding imported CE tags is any different from modding imported tags from b30 is so much worse because...?

The only difference between modding the plasma pistol and Test Weapon (in mota's tag pack) is the weapon that you have to spawn in order to see the changes.
The only difference between heavily modifying the existing LRV and heavily modifying an imported LRV with a Gauss Cannon is the weapon the gunner uses.

Am I being clear enough or not? I guess I had a different image in my head of this mod. I was thinking about a mod that showed a little bit of what everyone likes and can do, but that just can't happen, can it? Modifying an imported thing to such an extent so that, to the untrained eye, it would appear to have existed at the start just isn't okay in this "Super Mod" as people call it.


I'm being slightly rude, but that's what happens sometimes.
Please forgive me for delaying the release of this mod.
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Post by Moxus » Wed Jan 09, 2008 3:37 am

neko-chan wrote:CE element ≠ CE dominance
For the second time, I haven't said that, nor has anyone else to my knowledge.

The reason why I would prefer not to have CE stuff in here is because I want this to be OUR creations, not CE's creations. I took a Plasma Rifle, I modified the projectile, I changed the jpt! and the weapon itself and ended up with the Belm Rifle. That's what I think this mod should do. Show OUR creativity with the tools that we've got.

If you're willing to make that Shade be COMPLETELY different from what it is now, then I'll let it in. Please Detail any suspected changes.

Now bash me all you want. I'm a free target.

-=Moxus=-
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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Wed Jan 09, 2008 3:39 am

Moxus wrote:
neko-chan wrote:CE element ≠ CE dominance
For the second time, I haven't said that, nor has anyone else to my knowledge.

The reason why I would prefer not to have CE stuff in here is because I want this to be OUR creations, not CE's creations. I took a Plasma Rifle, I modified the projectile, I changed the jpt! and the weapon itself and ended up with the Belm Rifle. That's what I think this mod should do. Show OUR creativity with the tools that we've got.

If you're willing to make that Shade be COMPLETELY different from what it is now, then I'll let it in. Please Detail any suspected changes.

Now bash me all you want. I'm a free target.

-=Moxus=-
i respect these ideals.

i'll be yer shield moxus! x_x
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Post by Eclipse » Wed Jan 09, 2008 5:46 am

Even tho im not part of this crazy mess.... I would love to see a mod with now CE imports cause TBH the are getting way over used and every mod i see them in i auto maticly close halo and trash the mod.
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Post by Ayumi » Wed Jan 09, 2008 1:19 pm

Let's say I somehow got my hands on Halo CE and made my own resource map to take the tags from instead of finding a pre-made CE map with the base for what I want in it. Would you still object?

Whether you use the Plasma Rifle or Test Weapon as the base for your part in the modding makes no difference as long as it shows your own ability to mod, correct?
My mind works much differently (and often more reasonably) than most, so if everyone disagrees with me about something that I see as perfectly sensible, I'll understand.

What if I were to take the Phantom and modded it so that only its vehi tag disagreed with what it did instead of using, say, a Ghost? Would you still be complaining about it even though it would be impossible to tell the difference between the two vehicles in-game? I can't see why anyone would, but I'm weird :roll:
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Post by TaxiService » Wed Jan 09, 2008 1:21 pm

neko-chan wrote:My mind works much differently (and often more reasonably) than most, so if everyone disagrees with me about something that I see as perfectly sensible, I'll understand.
what the fuck are you talking about?
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Post by Kayar » Wed Jan 09, 2008 1:30 pm

Hey guys, just stop bashing on her, it isn't worth it.

Besides, I see nothing wrong with CE imports. Sure, it isn't quite a mod, yet, isn't the point of modding to make more maps available for Demo? If CE is capable of things like that, then hell, I'm happy. Shouldn't you be? What's the difference between using CE imports and making a map out of logs? Just makes things easier, just like modding apps. So I see no problem here.

End of argument. Now cut out yelling at each other.
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Post by Ayumi » Wed Jan 09, 2008 1:35 pm

The difference between me being bashed and some random idiot being bashed is that I'm amused at the stupidity of the people bashing rather than the one being bashed... Thought it does get a little tiring to repeat myself since there's no way to argue against the points I make XP
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Post by TaxiService » Wed Jan 09, 2008 1:40 pm

wait wait hey, i was not bashing on her!

i was asking, what are you talking about!? why does your mind works much differently? <_<
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Post by Eclipse » Wed Jan 09, 2008 3:43 pm

Ummmm ^_^ CE import(s) = not a mod
Weather its 1 import or 1000 I dont think it should be considered a mod..... Unless on the other hand you make the thing youself like your takling about neko then i guess it would be ok since you made it :/.
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Post by Ayumi » Wed Jan 09, 2008 4:37 pm

*laughs* Your stupidity is truly amazing! I might have to give you a prize :roll:


A CE import on its own is not a good mod, that's true, but "mod" is just short for "modification", so though it is a mod, it's a sucky one if the only thing done is import tags.
CE tags imported and modified heavily so that they would seem to have been something different are a whole other story. But they still suck on their own, which is why I want to do that big in the MGM Super Mod, so that the HEAVILY MODIFIED import is a COMPONENT in the mod, no more important than a rocket warthog that doesn't shoot rockets.


If anyone can't see this character - ≠ - just know that it's the sign for "not equal to" or "does not equal". It's the opposite of =.

CE import alone = mod ≠ good mod
Modified CE import = mod = decent component ≠ good mod
Heavily modified CE import = good component ≠ good mod

If any of you are too fucking dense to see that the import is no more than the base of my part in the MGM Super Mod, do not reply to this post. I don't want this thread (let alone the forums in general) to be filled with more retarded and/or nooby posts.
Note: I am not annoyed, I am merely using stronger words.
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