AXIS V2: A tribute to Brimstone

Everything about HD, MD, and their mods.

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1337?

A (80-100)
9
45%
B (60-79)
4
20%
C (50-59)
5
25%
F (I'm a donkey hole!)
2
10%
 
Total votes: 20

G[v]N
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AXIS V2: A tribute to Brimstone

Post by G[v]N » Sat Feb 09, 2008 3:03 am

Yes! Finally AXIS V2 is complete!

Changes include: (not counting the old changes)
1. Fixed the Battle Rifle's bitmaps
2. Civ Hogs! Fast, higher gravity, and cool skins.
3. N-Pelican: more than 6+ seats (not including driver) and faster than a normal Pelican.
4. 'Flag relocation' - the Red Flag is now located in the 'Beach House' on the 'balcony'.
5. No fall damage-use the Pelis and take your entire team for a skydiving trip!
6. Permanent blue torchlight -just to look cool :P
7. You walk faster and jump higher
8. Minor text fixes, e.g. instead of 'picked up 60 rounds for Assault Rifle' it's now 'picked up 60 rounds for your gun'

P.S. It's called 'your gun' because there are multiple guns in the map that use the same gun (Assault Rifle) i.e. if I named the Assault Rifle 'Battle Rifle' then your Brute Spiker would also be named Battle Rifle. Now, we wouldn't want that to happen would we? :P

And..don't tell ShockD but...
he really didn't do anything 'cept for nulling out fall damage..
:D

Enjoy!
W00T!
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Moxus
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Post by Moxus » Sat Feb 09, 2008 3:53 am

I like all of the changes, perhaps with the exception of the faster walking and higher jumping. That's just me though. Nice work Gra[V]33N.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by Lanx » Sat Feb 09, 2008 7:43 am

Did you fix the spiker bitmaps?
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KoRnDoG
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Post by KoRnDoG » Sat Feb 09, 2008 7:56 am

i gave brimstone a folder with things he wanted to put in. it had :
BR bitmaps
spiker bitmaps
chaingun tags (the one from aftermath :D)
something else i cant remember........ o yeah. a halo font. not reall for the mod. he just wanted it.

u should put those things in. its on my filefront (hosted.filefront.com/thekorndog) and its called "sum stuff for brim"
if anybody wants those things just DL them
watch my avatar. after it loads theres this AWSOME head shot triple-kill i did. just wait for it....
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?Fe?thers?
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Post by ?Fe?thers? » Sat Feb 09, 2008 8:01 am

sounds fun.... and what was wrong with the spiker bitmaps they were fine for me..
and can i have that halo font too?
i want it.
?Fe?thers? [Full]
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^Credit to G[v]N^
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somewhat tasty!

KoRnDoG
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Post by KoRnDoG » Sat Feb 09, 2008 8:45 am

download it.......
watch my avatar. after it loads theres this AWSOME head shot triple-kill i did. just wait for it....
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cQuence
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Post by cQuence » Sat Feb 09, 2008 10:37 am

great job dl, and now if brim could say something lol. And can you make the battle rifle black cause doesnt it look funny with everything all gray?

edit play thing the battle rifle has 36 rounds

one problem i cant walk -.-
edit: i cant walk on slayer
Last edited by cQuence on Sat Feb 09, 2008 10:49 am, edited 2 times in total.
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Changed my name to cQuence... Im still Shockwav tho.

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zapconquest
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Post by zapconquest » Sat Feb 09, 2008 1:22 pm

You should've added a bunch of teleporters to the various towers. That's what the mod really needs.

:O

Post by :O » Sat Feb 09, 2008 1:27 pm

Either teleporters or ladders or long ramps/staircases
Pelicans and Banshees and things like that work just fine...

:O

Post by :O » Sat Feb 09, 2008 1:32 pm

But there is one thing I'd like to ask. Why are the Banshees noobified? Just null the coll and you have an anti-noob shee. If someone uses the weapons, there's no argument to say they're a noob, right?
The contrails could also be set to last longer so the location of a pilot is easier to find out...
But that's just me, a somewhat experienced anti-air gunner.

Fuel
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Post by Fuel » Sat Feb 09, 2008 1:33 pm

you cant walk in halo >_>
only run
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:O

Post by :O » Sat Feb 09, 2008 1:34 pm

Maybe I should just make an account...

Why can't I walk/run in Slayer?

BRIMSTONE
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Post by BRIMSTONE » Sat Feb 09, 2008 7:06 pm

well done. i like it. ;)
"One Death Is An Anomaly. One Hundered
Thousand Deaths Is an statistic"

G[v]N
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Post by G[v]N » Sat Feb 09, 2008 8:36 pm

Don't ask me about the shee. :P
Or the Slayer thing. :P

But yeah, teles would be a good idea..
'Specially for the long non-energy, unreachable bridge thing..
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by :O » Sun Feb 10, 2008 6:19 am

Gra[V]33N wrote:... long non-energy, unreachable bridge thing..
It looks like a runway to me... If the Banshee were to be turned into a jet (warthog bullet as primary, weak cluster bomb as secondary, and obviously higher speed and no reverse), it'd be perfect :O
Or maybe it's just a random, useless bit of scen. Or maybe it can be used for Pelican pickup/dropoff so it's easier to know when to slow down so you don't hit the structure. Or something else entirely, I don't know XD

edit: But then, why bother with a good vehicle when you can keep the noobified Banshee? :roll:

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