Tutorials

Everything about HD, MD, and their mods.

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spida
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Post by spida » Mon Jan 22, 2007 4:37 pm

Well, I am looking more for the spawn points. And syp, can you get on aim for a minute or two right now?

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Post by Syperium » Mon Jan 22, 2007 4:38 pm

Yup.

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Post by Monoman » Sun Sep 23, 2007 1:20 am

I have added some of the tutorials that were Stickied to the Game Info section and since they are now part of that section they no longer needed to be Stickied.
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Post by Kayar » Sun Sep 23, 2007 7:05 am

Ah, 'tis useful. (just means I'll keep accidentally coming here for them...)
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Post by KyRoZt » Sat Jan 26, 2008 1:43 am

Is there any skins tutorial? or is the model one.

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Post by TaxiService » Sat Jan 26, 2008 9:19 am

sigh.

try here.


about that topic, it's not ended. i have to add more tutorials when i have time :-\

but there are yet some "simplified" tutorials :-\ so.. yeah...
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Post by KyRoZt » Sat Jan 26, 2008 11:38 am

TaxiService wrote:sigh.

try here.


about that topic, it's not ended. i have to add more tutorials when i have time :-\

but there are yet some "simplified" tutorials :-\ so.. yeah...
Ty so much for the tut, it rocks...

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Post by zapconquest » Sat Mar 01, 2008 4:39 pm

Import Something Recursively Into Bloodgulch

Here's how to import things that have been recursively exported from other places, for example the stuff in Mota's tag pack.

Required Apps:
ImageImageImageImage

Notes: If you don't have any of these, they are probably in Fonzie's modding pack. I have an older version of Demo Hack, any version that works is good.

Importing (Recusively)
This is the act of importing a meta file and all of its dependencies.
1. Open your map in demo hack and switch it to full
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2. Open the map in HHK

3. Click on Tools>Import Recursively
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4. Look through what ever folder you have your tags in and select the meta file of the actual thing you want to import. For this tut we will be importing Big Base, which is a piece of scenery, so we will open base1.scen.
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5. Next, open the folder containing all the tags. Normally the folder is called Tags.
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6. Now save and quit from HHK.
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Perfecting the Model
This is when we fix the model so that it doesn't make Halo crash.
1. Open HMT

2. Load your map into HMT

3. Go to the MOD2 tag and find the model of what you have just imported. Click on it to highlight it.
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4. With the MOD2 highlighted (previous step), click Inject Meta (on the right).
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5. Select the .MOD2 meta file of the thing you are importing. If you're using Mota's tag pack, this is already provided.
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6. Now, down at the bottom of HMT, in tag specific, highlight LOD1. Then, click Append Raw.
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7. In the window that appeared, open the vertices and the indices of the model. Make sure not to mix these up.
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8. Quit HMT, we are almost done.

Eschaton stuff
Fix the shaders and spawn the imported item. This part is where your creativity comes in. No pictures because I assume most of you know enough about Eschaton for these steps.
1. Open your map in Eschaton

2. In the dependency swapper, go through until you find your model.

3. Find all the things that look like they probably aren't in bloodgulch (this part is hard to teach, but it's normally pretty easy to tell what's already in bloodgulch and what isn't). Change the things that aren't in bloodgulch to something that is.

4. Now, still in the dependency swapper, go to SCNR and click on bloodgulch.

5. Replace one of the existing things with what ever you imported. If you imported a scen, replace a scen, vehi replace vehi, weap replace weap, etc..

6. If necessary, reposition the item in Eschaton's scenario editor.
----
Finish by changing your map back to demo in Demo Hack.

If halo crashes, repeat step 3 in Eschaton Stuff. If it crashes after that, try starting over.

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Post by Devious » Fri Mar 28, 2008 7:40 am

Hi.
I was just wondering where I could find the first 800 bytes of the full version map. There were some links to it on this site but they all said that the topic I requested no longer existed or something like that.
So could one of you kind people show me where to get it. :D

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Post by Dirk Gently » Fri Mar 28, 2008 7:51 am

BTW there is Demo 3.0 now.

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Post by Excend » Fri Mar 28, 2008 8:45 am

bcn_root wrote:BTW there is Demo hack 3.0 now.
i think that is what you meant, and warrior seb, demo hack changes the header for you
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Post by Devious » Sat Mar 29, 2008 11:53 am

Thanks for the advice.
now where can I find demo hack? I cant find it anywhere. :?: :!:

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Post by Excend » Sat Mar 29, 2008 12:03 pm

where did you find HHK or HMT? it should have come with it, anyway get fonzie's modding pack
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Post by Devious » Sat Mar 29, 2008 1:15 pm

I got HMT and HHk off the first post of this thread. No demo hack was included. I also googled fonzies modding pack and got nothing that I wanted.

Sorry for all the trouble.

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Post by Excend » Sat Mar 29, 2008 1:18 pm

find a post by fonzie, and i think its in his signature
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