Halo Demo Offsets

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Halo Demo Offsets

Post by Monoman » Mon Mar 27, 2006 4:41 pm

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Post by sword » Mon Mar 27, 2006 5:23 pm

:D

Thanks monoman for the new placement!
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Post by {SF} Flood » Mon Mar 27, 2006 5:27 pm

yeah now the halo demo community is saved :D
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Post by SleepingInsomniac » Wed Mar 29, 2006 8:51 pm

:D
Last edited by SleepingInsomniac on Tue May 09, 2006 7:01 pm, edited 1 time in total.
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Post by ot43ot123 » Thu Mar 30, 2006 1:54 am

:D :D :D :D

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Post by {SF} Flood » Thu Mar 30, 2006 6:58 pm

oh yeah and while we are all celebrating I have one question how do you make grounded vehicles fly. :?: :D
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Post by sword » Thu Mar 30, 2006 8:48 pm

(Z3) Flººd wrote:oh yeah and while we are all celebrating I have one question how do you make grounded vehicles fly. :?: :D
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Post by (SBF)Grat » Sat Apr 01, 2006 7:19 am

ummm im working on a mod where snipers shoot tanki shells, rocket launchers switch locations with assualt rifles, and its really laggy when i use the sniper to shoot tankshells. any advice.

also: when i have been modding lately the map only works if i switch two offsets
ex: switch rocket and assault rifle locations, all i wanted was the rocket to be at bases instead of the asssault rifle.
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{SF} Flood
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Post by {SF} Flood » Sat Apr 01, 2006 6:33 pm

so to make the tank or any other grounded vehicle fly what do I do to the meta?
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Post by sheepofdumb » Sun Apr 09, 2006 6:51 am

well it's hard for newbie modders to get into it. Personally I would at least like to know what I'm doing when I mod stuff and what else I can do with a little bit of code.

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Post by Titan » Mon Apr 10, 2006 7:16 pm

Is this the offset list that everyone uses? I only ask because when example mods are posted they use offsets that are not in the list. I also can't change change things using that list yet I can using example mods.

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Post by Deox » Tue Apr 11, 2006 9:53 am

(GR) Reaper wrote:Is this the offset list that everyone uses? I only ask because when example mods are posted they use offsets that are not in the list. I also can't change change things using that list yet I can using example mods.
The offset list here lists OBJECTS, ie Vehicle Meta locations, Weapon Meta locations, Object Models, Sounds, etc.

But, these various objects take up some space in the map file, and there are things inside of these object metas and whatnot which must be edited. Most people give you a direct address to what needs to be edited, as opposed to the object's location plus a local offset (like, you could say the address "00ABCDEF" as "00ABC000+0xDEF," but that's lengthy, so it's just easier to say "00ABCDEF"). This is why that list does not have many of the addresses which this forum's members use.

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Post by Titan » Tue Apr 11, 2006 2:40 pm

Thanks, but when I'm modding how can I tell what to edit within the offset?

Edit: The offsets that I have seen were CSS, I was stupid then.
Last edited by Titan on Sat May 06, 2006 9:31 pm, edited 1 time in total.

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Post by snipe? » Sat May 06, 2006 9:08 pm

r these offsets only for silent cartographer? I tried some and they don't work.
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Post by {SBF}Leader » Tue May 09, 2006 6:48 pm

can anyone explain how this offset list works..... i dont understand it..... you find the off set and then just get the 16 byte code for the ex. ihev and then the other 12 lines of code? thanks
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