Mod Post

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Post by seabeast » Sun Apr 06, 2008 4:23 pm

ooohhh. Nice. lol invisible projectiles. I like it. ®©Seabees4! HA!

Excend
Commando
Posts: 2791
Joined: Sun May 06, 2007 3:27 am
Location: SiK x Gh0sTs Rehauled.
Contact:

Post by Excend » Sun Apr 06, 2008 4:34 pm

um.. seabees4... ive already done that... please dont sue me? bsides ill be the judge and ll counter sue :P
Last edited by Excend on Sun Apr 06, 2008 4:36 pm, edited 1 time in total.
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Post by seabeast » Sun Apr 06, 2008 4:35 pm

{XD} ghosts wrote:um.. seabees4... ive already done that... please dont sue me?
Lol. Here we go again! But this time someone else is the judge. :P

Excend
Commando
Posts: 2791
Joined: Sun May 06, 2007 3:27 am
Location: SiK x Gh0sTs Rehauled.
Contact:

Post by Excend » Sun Apr 06, 2008 4:39 pm

i already called it tho... fine... i choose trial by jury !!!
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

guest

Re: Weapons Evolved 3.21

Post by guest » Mon Apr 07, 2008 3:24 am

dude i couldn't go on ur link pls give me a new one






TaxiService wrote:
Sparky wrote:Hey, everyone!

I've updated Weapons Evolved to version 3.21.
:wall:


..did you ever think about trying to think to make another mod?


i mean, not an update of weapons evolved. an ENTIRELY new mod.



...(lol, i imagine "vehicles evolved!" :lol:)

cQuence
Ranger
Posts: 1051
Joined: Fri Dec 21, 2007 5:55 pm
Location: In My Own World
Contact:

Post by cQuence » Sat May 03, 2008 11:51 am

The Halo 2 Energy Sword mod release....

Download it to see how it looks... (it looks almost exactly like halo 2)
So.. when the reticule turns red that means can lunge with the boost

Credits
D£PP cause it came out of one of D£PP's mod. (yes i asked him already)
Mr Mods for the shaders/bitmaps...
and everyone who tested it with me..

http://files.filefront.com/H2+Energy+Sw ... einfo.html

Linky ^
Image
Changed my name to cQuence... Im still Shockwav tho.

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Sat May 03, 2008 3:15 pm

Pictures. -.-
Image

cQuence
Ranger
Posts: 1051
Joined: Fri Dec 21, 2007 5:55 pm
Location: In My Own World
Contact:

Post by cQuence » Fri May 09, 2008 10:29 pm

i dun like pictures lol
Image
Changed my name to cQuence... Im still Shockwav tho.

modacidrain
Newbie
Posts: 2
Joined: Sat May 24, 2008 6:05 am
Location: USA

Ok so I am a noob....

Post by modacidrain » Sun May 25, 2008 4:06 pm

Ok, so I have made my own mod and being a fan of this website already.... I wanted to post it... so I looked under the forum for some sign of how to submit my mod. I found a link and it was some weird url like gamespot.rambowsix.bla.com/MGM..... being slightly puzzled I tried to upload my 5.5mb ziped mod. But the server timed out on me...... in my frustration I am posting this. Where am I supposed to upload my mod? How does it get approved? and are betas posted on MGM? :oops:

can anyone help me out here? :(
-Acid

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Post by Modzy » Sun May 25, 2008 4:31 pm

Upload them here File Front and then make a topic on this forum.

User avatar
zapconquest
Ranger
Posts: 1336
Joined: Sat Dec 09, 2006 11:31 am
Location: on a secret mission in uncharted space
Contact:

Post by zapconquest » Sun May 25, 2008 5:03 pm

Yeah the way it works is you upload your mod on a file hosting site like mediafire or filedropper (filefront doesn't work for some people). Then you create a new topic describing your mod with pictures and stuff. In the topic include a link to the download (it's given to you when you upload the file). Every few weeks Monoman (the admin) goes through the forums and puts the new mods on the front page.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Post by Sparky » Mon Jul 21, 2008 8:12 pm

Monoman, please include my new outer-space starter map. Here is a description:

Have you ever wanted to make a completely brand new halo demo map? With the space template, the limitations of bloodgulch no longer apply! Now you can import scenery, vehicles, weapons and whatever else you desire into a nearly infinite open space. The space template allows you to create your own entirely new story, set in a universal space theme.

Space Template
Last edited by Sparky on Tue Jul 22, 2008 6:29 am, edited 1 time in total.
Either you are groping for answers, or you are asking God and listening to Jesus.

Kayar
Delta Force
Posts: 4214
Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Post by Kayar » Tue Jul 22, 2008 5:32 am

Also, the Backyard V1.3 (that's the final version) would be nice if it were put on the main download page.
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Post by Modzy » Sun Aug 10, 2008 10:42 pm

SandPit

Would be great to see it on the main page :D

Kayar
Delta Force
Posts: 4214
Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Re: Mod Post

Post by Kayar » Sat Aug 23, 2008 7:03 am

Please add Paranoia in the next update. Thank you.
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

Post Reply

Who is online

Users browsing this forum: No registered users and 49 guests