Solaris mod Jungle city v .8

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Should i continue and make V2?

Yes
17
85%
naw
3
15%
 
Total votes: 20

Solar
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Solaris mod Jungle city v .8

Post by Solar » Sun May 18, 2008 10:34 pm

Aight were done beta testing.

Thanks for your guys suggestions and thoughts.

As for now ill realease what i have done i guess we can call this Jungle city. o_O? Idk. Its v 1.8 because thats how many time i had to fix the spawn points after i first realeased it yesterday night. About 8 times.

So what i did was add in some stuff from infinty map full version.
Made blue base stuff
Made 3 secert weapons... Easter eggs if you will. Only me and (1) Beta tester know where they are. Ill will have some SS's of them and they are close to where the SS's were taken.
Also tweaked the spawn points a bit so now most of the logs and trees are in the right place.

Hint : you will have to catch a tele up to two of them the other is located on the ground with a close insepction of some trees and you will find it.
The tele's for the other two are invisible but are in hinding places or easy spots to find.

Things done:
Bases from both side
3 easter eggs made (weapons)
Teleporters spawned and working
Trees and barracades imported
" " spawned
Moved banshees to no mans land
Moved weapons and duplicated (moved onto platforms)
Hogs(when they try to run you over it only cause a little damage to make noobs mad)lol.
Falling damage was greatly reduced so you can jump off stuff if you need

Warning:Go slowly through all teleports Spawns have not been perfected yet.

Things left to be done in V2:
Make another small sky platform for blue base
Make more tele's
Fix spawning to exact places for barracades and teles
Make teles more accurate(done fall off when you tele)

Anyways: to move the program along I'd like to present the Screen shots 7 of em. Sorry it took so much space.

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Link: http://www.mediafire.com/?5kgstdjyn1y

Enjoy, version 2 should be out by next weekend cause i get most my time on the weekends to do stuff.
Last edited by Solar on Thu May 22, 2008 11:31 pm, edited 2 times in total.
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Solar
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Post by Solar » Mon May 19, 2008 12:03 am

Just so you guys know before you tell me it sucks or w.e i started this mod on friday night so dont get mad cause its only been 2 days.
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G[v]N
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Post by G[v]N » Mon May 19, 2008 12:38 am

No one's saying it sucks, this is extremely good even for 3 days. Like I said before, you've got the drive all great modders need.

EDIT:
Of course you should make V2. I voted btw.
Oh, and when you release it publicly..(like post it on the main download page) I think you should just call it V1.
Otherwise people would be asking 'Where's V1?' :P Saves you some trouble. If you still have some stuff to fix, it would be less complicated just to call it 'Beta'. o.<
And maybe not Jungle city, (it sounds like buildings in a jungle, not sniping posts and..whatever) more..hmm..Outpost? Defender. Durrhuher..
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Post by Moxus » Mon May 19, 2008 12:54 am

Actually, you did some pretty good work here with the logs and everything. Weapons look interesting too. Good work Solaris!

-=Moxus=-
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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

002
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Post by 002 » Mon May 19, 2008 5:21 am

Neat work. It's still missing a few things such as some scenery from b30.map that would make it look more like a jungle but good work. Keep this up and you may even top one of the best modders.

TaxiService
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Post by TaxiService » Mon May 19, 2008 1:00 pm

By pictures & description it seems nice! i should try it someday. <.<


let's sayyy... 7.85/10 :P
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Dirk Gently
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Post by Dirk Gently » Mon May 19, 2008 1:10 pm

no jungle environment. why is this a jungle map without jungle?

{BFK} OBAMA
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Post by {BFK} OBAMA » Mon May 19, 2008 2:04 pm

got a point it has barly any trees and a lot of snipig spots
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sword
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Post by sword » Mon May 19, 2008 2:06 pm

Solaris wrote:Just so you guys know before you tell me it sucks or w.e i started this mod on friday night so dont get mad cause its only been 2 days.
Putting all things into perspective, I converted b30_a, relocated all of the spawns, and placed all of the scenery in 36 hours.

For one of your first, this is awesome and I really commend you. My first sets of scenery placements (I think the Great Wall of Gulch and Night Gulch) took days to complete, so this is awesome.
The sword.

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Shodos
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Post by Shodos » Mon May 19, 2008 5:13 pm

I am amused by the trees sticking out of the cliffs :D

Kayar
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Post by Kayar » Mon May 19, 2008 5:53 pm

From the pics, this looks pretty sick. Nice work! Also, a tip, for a bit of a more jungle-ish look, perhaps import the large trees from b30? Good luck on V2!
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Post by solAr on PsP » Mon May 19, 2008 6:20 pm

Shodos wrote:I am amused by the trees sticking out of the cliffs :D
try finding a way up there miGht be some thing sPecial ;)

Modzy
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Post by Modzy » Mon May 19, 2008 7:13 pm

Nice work. Maybe you could darken it and add more trees, do what Kayar wrote. Good work :D

Solar
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Post by Solar » Mon May 19, 2008 7:51 pm

Thanks for all the suggestions ill prolly get to work on it tonight i dont got to much HW and soccer is cancelled so ill keep yah updated.
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DanDan
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Post by DanDan » Tue May 20, 2008 12:54 am

i really like the Flamer new weapon. that is the only one i found. but i cant pay annymore, so ill look for other two later.
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Go Go Go Play CS:S!!!!

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