swordedit: Genesis - Let there be Light

Halo modding and gaming related applications.
Post Reply
sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Mon Jun 16, 2008 7:31 am

Fonzie, I'm positive that the slow running on older computers is due to bitmap loading and rendering.

In the second release in a few weeks I'll have an entirely new bitmap loading / rendering system that'll be much more efficient.

Right now, as long as you have at least 512 MB of memory on at least a G4 you should be fine.

If your on a G4 with 256MB of memory then it'll be slow-as-hell.
The sword.

Image

DARK WOLF
Veteran
Posts: 282
Joined: Tue Mar 18, 2008 3:08 pm
Location: udc that

Post by DARK WOLF » Mon Jun 16, 2008 7:41 am

yei! thats cool sword...my mac get slow too xD
Image
.....that was sick
Image
Image

Dirk Gently
Commando
Posts: 2047
Joined: Sun Oct 21, 2007 2:34 pm
Location: 3C0E9056
Contact:

Post by Dirk Gently » Mon Jun 16, 2008 7:44 am

Løki wrote:
P.S. Whoever said that Eschaton is screwed because of SwordEdit, you're wrong. SwordEdit is a spectacular Scenario editor - but that's all it can do. I know I'll still rely on Eschaton for the bulk of my modding.
Nononono... The meaning I meant to put out was simply saying that eschaton will probably go down to be the 2nd most used program. :oops: And Kayar- why party when you can mod with Sword Edit! :D
Eschaton 0.7 will not take second.

DanDan
Ranger
Posts: 1559
Joined: Sun Jan 06, 2008 2:27 am
Location: Im in your base, stealin' your flag.

Post by DanDan » Mon Jun 16, 2008 7:45 am

bcnroot wrote:
Løki wrote:
P.S. Whoever said that Eschaton is screwed because of SwordEdit, you're wrong. SwordEdit is a spectacular Scenario editor - but that's all it can do. I know I'll still rely on Eschaton for the bulk of my modding.
Nononono... The meaning I meant to put out was simply saying that eschaton will probably go down to be the 2nd most used program. :oops: And Kayar- why party when you can mod with Sword Edit! :D
Eschaton 0.7 will not take second.
yeah i have to agree. no offense to this app. its just that eschaton is like an all-around app. this just focuses on certin things...
Image

Go Go Go Play CS:S!!!!

Dirk Gently
Commando
Posts: 2047
Joined: Sun Oct 21, 2007 2:34 pm
Location: 3C0E9056
Contact:

Post by Dirk Gently » Mon Jun 16, 2008 7:47 am

DanDan wrote:
bcnroot wrote:
Løki wrote: Nononono... The meaning I meant to put out was simply saying that eschaton will probably go down to be the 2nd most used program. :oops: And Kayar- why party when you can mod with Sword Edit! :D
Eschaton 0.7 will not take second.
yeah i have to agree. no offense to this app. its just that eschaton is like an all-around app. this just focuses on certin things...
I am not saying that either. I am saying that Eschaton will not take a second place. these two apps are completely different, you cannot compare them. that is like comparing iPhoto to Photoshop for image editing. iPhoto is not make for image editing so it would lose. you cannot compare eschaton and swordedit.

Monk34
Ranger
Posts: 1215
Joined: Mon May 12, 2008 11:03 am

Post by Monk34 » Mon Jun 16, 2008 7:47 am

Swordedit is still SWEET!
Image

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Post by Fonzeh » Mon Jun 16, 2008 7:52 am

sword wrote:Fonzie, I'm positive that the slow running on older computers is due to bitmap loading and rendering.

In the second release in a few weeks I'll have an entirely new bitmap loading / rendering system that'll be much more efficient.

Right now, as long as you have at least 512 MB of memory on at least a G4 you should be fine.

If your on a G4 with 256MB of memory then it'll be slow-as-hell.
My Specs are

1.25Ghz G4 with 512MB of RAM. So I guess I meet your requirements. I mean the overall program is amazing, it just uses up mass amounts of my CPU.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Post by G[v]N » Mon Jun 16, 2008 8:18 am

My only complaint is the rotate keys don't work.
Ooo, and..
If you click preferences a window comes out with semicolons and "What are you doing here, silly?" and you can't close the window :P
Good luck on making it run faster.
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Post by Fonzeh » Mon Jun 16, 2008 9:09 am

Image

lolwut?
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

Mac Hacker
Ranger
Posts: 1787
Joined: Tue Jul 10, 2007 9:07 pm

Post by Mac Hacker » Mon Jun 16, 2008 9:14 am

lol fonzie its good to see your showing off my demo map xD *cough*hangem*cough*

sword solved the problem with why map crashed >_< 1 i had to save it in swordedit and it seems to load better to

and map atm is curently at 60% mark xD movign spawns/and shit isnt that easy xD when this map actually makes swordedit take up almost all your ram i cant even use it on my map and tlak on aim

Image
TsGh

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Post by Fonzeh » Mon Jun 16, 2008 9:21 am

made all my stuff go unresponsive when i loaded it. had to hold down the interrupt key for like 3 minutes. My mini pulled through, dunno how but it did lol.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

Nintenman
Veteran
Posts: 428
Joined: Fri May 23, 2008 4:40 pm
Location: Edmonds, Washington
Contact:

Post by Nintenman » Mon Jun 16, 2008 9:25 am

Hello, Sword... I would like to inform you that your new application was an excellent addition to all modding tools, but SwordEdit still has some bugs. The bulk select doesn't work in the same way as normal select, and makes it very difficult to move things such as king locations, and after about nine items, it deselects them all... also, single player maps do not load properly, and full maps have color issues, the spawn selector isn't working properly. This can all be fixed with some debugging, and the next version of SwordEdit will be even better, I'm pleased to help with anything you need, I am somewhat skilled with writing code, and skilled with Photoshop if you need any graphics done. Thank you for the great app!'

Also the ability to morph the ground and such (deletion and distortion of the actual gulch) would be wonderful, a visual hex edit is exactly what we need... Also I noticed that the bases are unmovable, just like they have been in any other editor, but again, the ability to cut out, distort, and delete the actual map would be very good. I'm exited for V2!!!

Also the open recent menu doesn't work and chain hogs only show as turrets...
Last edited by Nintenman on Mon Jun 16, 2008 9:31 am, edited 1 time in total.
-Nate

Mike1122
Ranger
Posts: 1590
Joined: Sat Jun 16, 2007 7:41 pm
Location: i dunno
Contact:

Post by Mike1122 » Mon Jun 16, 2008 9:28 am

YES YES YES!!!! *bows down to sword and kisses shoes(if hes wearing any at the moment) Prepare for CCG soon!.
Image

DARK WOLF
Veteran
Posts: 282
Joined: Tue Mar 18, 2008 3:08 pm
Location: udc that

Post by DARK WOLF » Mon Jun 16, 2008 10:24 am

now its possible to move the CE maps to the demo no?(no more ilegal?)
Image
.....that was sick
Image
Image

Kayar
Delta Force
Posts: 4214
Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Post by Kayar » Mon Jun 16, 2008 10:54 am

Nintenman wrote:Hello, Sword... I would like to inform you that your new application was an excellent addition to all modding tools, but SwordEdit still has some bugs. The bulk select doesn't work in the same way as normal select, and makes it very difficult to move things such as king locations, and after about nine items, it deselects them all... also, single player maps do not load properly, and full maps have color issues, the spawn selector isn't working properly. This can all be fixed with some debugging, and the next version of SwordEdit will be even better, I'm pleased to help with anything you need, I am somewhat skilled with writing code, and skilled with Photoshop if you need any graphics done. Thank you for the great app!'

Also the ability to morph the ground and such (deletion and distortion of the actual gulch) would be wonderful, a visual hex edit is exactly what we need... Also I noticed that the bases are unmovable, just like they have been in any other editor, but again, the ability to cut out, distort, and delete the actual map would be very good. I'm exited for V2!!!

Also the open recent menu doesn't work and chain hogs only show as turrets...
1. Bloodgulch bases are NOT scenery. Part of the bsp. Cannot be moved.

2. Pieces of the ground are ALSO parts of the bsp. Cannot be moved.
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests