My Filefront: http://silentwave.filefront.com
Direct link to the mod
Synopsis
Four score and seven - I mean, two days ago, I made this teleportation mod, called Teleporter Paradise. While most of the teleporter entrances are hidden - in other words, easter eggs - anyone can use them during the game, because teleporters are CSS.
Applications Used
This mod was made entirely with the first revised version of SwordEdit (June 16, 2008), with some tweaking done in Eschaton. Although it was slow-going in the application, SwordEdit made the testing stages far less necessary due to its amazing graphical interface. This is great, because once the map was saved, I couldn't make further changes in SwordEdit without rendering the map unusable in Halo Demo; and it's for this reason that I needed to make that tweaking in Eschaton.
Secrets and Spoilers (summary of teleporter locations)
I'll post this later on, in case you all would like to discover these on your own. The entrances and exits are all quite intuitive, and there are two über-secret locations. I gave demonstrations to the players who joined my hosted games, so some people might appear to work magic in your games
Credits
Thanks to Sword and his amazing SwordEdit application that was used in the creation of this application. Also, zapconquest tested this with me and sent me a tutorial by Mota-Lev that let me revise the map using Chunk Cloner and Eschaton. Thanks to Altimit for Eschaton that first threw me into the creative potential that modding holds, and to the creator of Chunk Cloner. Especially, thanks to Monoman and phpBB for this forum.
Enjoy!




