In the spirit of open-sourcing, I will present you all with an open-space starter map. It's just like Galaxy Wars, but without the custom scenery and vehicles; it's a new map with nearly infinite, free, open space*. With this space map template, you can import and add vehicles, scenery and whatever else your heart desires. Want a covenant vs. human mod including AI? Make the setting in space! Want to make a space racing maze? Easy! Want to make an actual Star Wars mod? Now you can! Make your scenarios more elaborate and detailed in a virtually limitless environment!
*The space template contains a halo ring to designate each former bloodgulch base's location. Each team's vehicles and spawn locations are relocated around their halo rings. You might also want to enable flag "bipd:cyborg_mp:Main:32-bit Bitmasks:More Flags: Immune to Falling Damage," seeing as there is no damage from falling through space... but then again, there is gravity, so it's up to you. For the sake of the template, I've set this flag. I've also changed the music to a theme more suitable for space.
CREDITS: Thanks to Sword, Altimit, Moxus and everyone else in the Halo/Halo Demo modding community from whom I've learned, especially the people here at MGM and Monoman.
-Galaxy Wars forthcoming-
-Galaxy Wars: Special Edition forthcoming-
-Space Template-
-Screenshots forthcoming-
P.S. I'd like to request permission to use some vehicles from Import Island.
Screenshots:
Of the buildings found here, I like the pelican base the most.

Warthogs racing on the Spacetrack™

Space Template Guide

Note: There is an invisible map segment with separate clipping (when you pass into it, you cannot see anything outside and others cannot see you inside, except for nav points) that has a wall right behind the green line. This segment's perpendicular wall is on the bloodgulch side of the red line. So if you look at the white region I indicated above, this invisible map segment would be on the left side, behind the green line and in front of the red line. I don't currently know how large this clipping area is, but I assume it divides the map in half, or in quarters. Further exploration is needed to assess the boundaries of this map segment.