How do you make bipeds fly?

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A00gun
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How do you make bipeds fly?

Post by A00gun » Fri Aug 15, 2008 10:18 pm

need hlp 4 gundam mod i'm making kthkbi

Sparky
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Post by Sparky » Sat Aug 16, 2008 2:41 am

First-person view: There is a tutorial in the Tutorials section that tells you how to make the spartan fly using Eschaton. In case you don't find it, it's also in Fronzie's Modding Pack:
-- Tutorials -- /Flying Spartans!.txt wrote:Now, this can be used as a camera for people who like to record videos, or just as a fun mod.

First open your bloodgulch.map in Eschaton 0.4.1
(This works in Eschaton 0.6.x as well. The GUI is nicer, too...)

Now go to bipd then select characters\cyborg_mp\cyborg_mp

Now in the Meta/Relfexive Editing window click main and go into bitmasks then go into more flags scroll down till you find flying click it then hit flip bit.

Now go back the the main then go into floats scroll through the list and change the following:

pitch ratio: 5

max velocity:4

acceleration:4

deceleration:4

angular velocity max: 4

angular acceleration max: 4

crouch velocity modifier: 8

Now u should be able to "walk" into the air and go really fast when crouching.

Enjoy

P.S Thanks for Mota-Lev for Fixing the Bug!

Tut by Fonzie
Edited by neko-chan
Third-person view: If you want to make him fly like a banshee, then change the banshee's mod2 shaders to clear materials (check the schi and senv tags for a transparent shader) and null the banshee's lights in the vehi tag. You might also null the vehi's contrail.
Either you are groping for answers, or you are asking God and listening to Jesus.

G[v]N
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Post by G[v]N » Sat Aug 16, 2008 5:24 am

For transparent shaders; how about the coop teleport in the ligh tags?
Or would it do something else than being transparent? :P
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