have any tips?
Halo Demo Mods
Moderator: Halo Moderators
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Guest
Jonathan wrote:(again, last anonymous guest reply is mine)
Related to vehicles: I just replaced the Banshees with Ghosts!!! If you have a hex editor handy:
Set 4 bytes at 00859330 to 04 cb 20 4c
Set 4 bytes at 00858210 to ec 6e 1d 4c
This swaps the definitions of Banshees and Ghosts.
That part of the file (0085something) isn't usually CSS.
Instead, use this. Everyone who joins the game will be able to see it.
Banshee to Ghost
Code: Select all
Go to
00882DA8
and change the next 16 bytes to
69 68 65 76 2C B7 F2 4B 00 00 00 00 43 03 B7 E4Code: Select all
Go to
00882DA8
and change the next 16 bytes to
69 68 65 76 3F 4D F3 4B 00 00 00 00 F7 06 6B E8i am a fag
i like to smoke myself
i hate this forum because i left it one and a half years ago and i cant remember why
i like to smoke myself
i hate this forum because i left it one and a half years ago and i cant remember why
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Jonathan
Yes, I've already mentioned several times that it swaps the definitions of the vehicles, not the vehicles referred to in the spawn groups, which makes it incompatible. There are basically three levels of compatibility:
0: Crashes.
1: Not the desired effect.
2: Fully compatible.
The vehicle replacements I posted are 1. What you did is 2. I am aware of that trick, but before I use it I want to control some specifics of spawning behavior. And that might take a while, since I'm not modding much as of lately.
0: Crashes.
1: Not the desired effect.
2: Fully compatible.
The vehicle replacements I posted are 1. What you did is 2. I am aware of that trick, but before I use it I want to control some specifics of spawning behavior. And that might take a while, since I'm not modding much as of lately.
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{SF} Flood
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- Posts: 189
- Joined: Sat Mar 11, 2006 12:12 pm
- Location: I forgot......can you give me a hint?
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Guest
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{SF} Flood
- Operative
- Posts: 189
- Joined: Sat Mar 11, 2006 12:12 pm
- Location: I forgot......can you give me a hint?
You should be able to change the same types of things you would change in multiplayer. I think Jonathan posted some changes for the single player level earlier in this topic.(Z3) Flººd wrote:And is it possible to change the projectiles in the single player level?thx
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Jonathan
viewtopic.php?p=6888#6888
It works just like modding Blood Gulch, except there are obviously different things in there.
It works just like modding Blood Gulch, except there are obviously different things in there.
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Jonathan
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{SF} Flood
- Operative
- Posts: 189
- Joined: Sat Mar 11, 2006 12:12 pm
- Location: I forgot......can you give me a hint?
yeah I know that jonathan posted how to turn all the covenant into plasma sword eleites ( which is really cool:D) but can anyone post on the halo demo devboard a offset list of the Other types of covanent or humans in the level? So then I coud make all the covanent grunts or hunter 
Umm....whats a signature?
Nah, you cant just "inject" an item into the map. There is a little thing in it called the "BSP" chunk. I forget exactly what BSP stands for, its binary somethin somethin, but it needs to be changed every time more models are added to compensate for new vertcies and indicies (3D model stuff).
Also, you would have to add the physics meta, vehicle, models, and all other refrences to it. I think in the full version there are like 15 files for it, so, if you have a month or two on your hand, go right ahead.
Also, you would have to add the physics meta, vehicle, models, and all other refrences to it. I think in the full version there are like 15 files for it, so, if you have a month or two on your hand, go right ahead.
The sword.


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