:The MGM Weaponry Collab: - Release Imminent

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Noodle » Tue Jun 30, 2009 12:08 pm

Either
1: "Enrichment Center Emergency Timed Explosive Supercanister"

2: "Timed Explosive Canister"

3: "Timed Explosives" ( :( )

I'd prefer 1, but I think it's too long... >.<

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Sparky » Tue Jun 30, 2009 7:14 pm

Seafire wrote:Either
1: "Enrichment Center Emergency Timed Explosive Supercanister"

2: "Timed Explosive Canister"

3: "Timed Explosives" ( :( )

I'd prefer 1, but I think it's too long... >.<
ECETES, for short ;)
Either you are groping for answers, or you are asking God and listening to Jesus.

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Al Capwn » Tue Jun 30, 2009 8:41 pm

A preview of what's to come, if I can get the map to stop crashing after being rebuilt -.-

Image
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Fuel » Tue Jun 30, 2009 8:44 pm

Can i just give it a better snow shader >_>
really
Image
Image

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Al Capwn » Tue Jun 30, 2009 8:45 pm

It's not the snow, it's my graphics. They sucks.
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Noodle » Tue Jun 30, 2009 9:13 pm

SWEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEM

I'm gonna make an ECETES sig noew. o.0

WAIT!

"Mac Gaming Labs Emergency Disguised Explosive Triangular Supercharge"

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Sparky » Tue Jun 30, 2009 10:22 pm

Fuel wrote:Can i just give it a better snow shader >_>
really
Yes, please. Show me what you want me to use.
Seafire wrote:"Mac Gaming Labs Emergency Disguised Explosive Triangular Supercharge"
= MAGALEDETS
Either you are groping for answers, or you are asking God and listening to Jesus.

Pielogist
Ranger
Posts: 914
Joined: Mon May 11, 2009 12:55 am
Location: Guess.

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Pielogist » Wed Jul 01, 2009 5:53 am

What should i call mine... Hmmm...
I should make a totally wicked name, then a shorter one, then pretend i want the long name but can't cuz it's too long, but actually choosing the shorter one...

right... 'non-rechargeable compact plasma powered hyper-energized static bolt generator 2000 EX' :O
then it should be called 'hyper-static gun' in reality
it's the plasma rifle~

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Al Capwn » Wed Jul 01, 2009 6:03 am

How about Hyper Static Phaser? Phaser more befits the gun, since some changes were made to it to reduce lag issues.
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

User avatar
zapconquest
Ranger
Posts: 1336
Joined: Sat Dec 09, 2006 11:31 am
Location: on a secret mission in uncharted space
Contact:

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by zapconquest » Wed Jul 01, 2009 6:32 am

Al Capwn wrote:A preview of what's to come, if I can get the map to stop crashing after being rebuilt -.-

Image
I vote we take out the fog; it pretty much nullifies the strengths of long distance weapons. Plus, if there is that much fog some people (like myself) will mod it out and have an unfair advantage.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Sparky » Wed Jul 01, 2009 10:52 am

I wouldn't want to be one of those people, Zap. That's called cheating. Eh... it's like hosting a game with a mod I made so I have an unfair advantage.
Either you are groping for answers, or you are asking God and listening to Jesus.

Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Fuel » Wed Jul 01, 2009 11:28 am

I agree with zap O_o
if not the sniper would be almost pointless since you cant see that far
Image
Image

Ape Man
Newbie
Posts: 26
Joined: Tue Apr 21, 2009 6:53 pm

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Ape Man » Wed Jul 01, 2009 2:37 pm

Lookin' good, can't wait to see the final product.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Sparky » Wed Jul 01, 2009 3:44 pm

What would be really cool is if the night vision went through the fog.
Either you are groping for answers, or you are asking God and listening to Jesus.

Devious
Commando
Posts: 2020
Joined: Tue Mar 25, 2008 6:06 pm
Location: RaInBOw

Re: :The MGM Weaponry Collab: - We Have Reached Stage 2 :D

Post by Devious » Wed Jul 01, 2009 5:40 pm

Al Capwn wrote:Just a note, devious, to improve some balancing issues in the game, your gun is undergoing some pretty major edits. I was wondering which quaity you wanted it to retain. Would you like it to shoot extremely fast, but do little damage, or would you rather have it shoot slowly, but still shoot multiple projectiles and do a good amount of damage?
LoL, I thought you would.

I think if you slowed the ROF but kept the projectiles the same It would be just fine. :D
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests