Sparky's Eschaton Plugins 4.1 (made for Eschaton 0.8.1.1)

Halo modding and gaming related applications.
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Sparky
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Re: Sparky's Eschaton Plugins (HELP REQUEST)

Post by Sparky » Sat Aug 07, 2010 5:43 pm

ALRIGHT. I'M FINISHED. NOW SOMEONE PLEASE HELP ME WITH THE MOD2 TAG.

By the way, that makes 17 tags in about a full day!

EDIT: In the mod2 tag, which I'm trying to finish, I found the location of the uncompressed vertex data and noticed that each block of vertex meta info is separated by

Code: Select all

00000000 0000803F 00000000 
which is basically null, float value of 1, and null. Since I can't use a reflexive to point to this, and I'm convinced that the reflexive locations are where I first thought they were (uncompressed vertices at 0x44 offset in the Parts reflexive), I can only keep experimenting on this later. I'm not doing it now anymore, I've tried for a solid 3 hours, using various formulae and getting offsets the calculation way. No luck so far, but I'll keep you posted and move on to the next section. I learned that the Uncompressed Vertex, Compressed Vertex and Triangles information is stored in the earlier data portion of the indexed tag code, not the metadata. I am assuming that Eschaton doesn't want to point way back there, because these are clearly reflexive chunks I'm dealing with, and Eschaton just won't display any values inside them. I've included an updated version that you can analyze with the next release if you like.
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Re: Sparky's Eschaton Plugins (HELP REQUEST; 2.4 release)

Post by Mgalekgolo » Tue Aug 10, 2010 6:28 am

woao...
are you gonna continue this soon???
the mod2 thing looks weird...
im codedly retarted
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Re: Sparky's Eschaton Plugins (HELP REQUEST; 2.4 release)

Post by Modzy » Tue Aug 10, 2010 6:40 am

If you're trying to reach the vert and triangle data, that lot is stored in the model data section of the map, right before the index. I don't believe Eschaton and read it using plugins.

Sparky
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Re: Sparky's Eschaton Plugins (HELP REQUEST; 2.4 release)

Post by Sparky » Tue Aug 10, 2010 9:10 am

Modzy wrote:If you're trying to reach the vert and triangle data, that lot is stored in the model data section of the map, right before the index. I don't believe Eschaton and read it using plugins.
That's what I'm trying to do, because the float values are there. *Sigh*...

EDIT:
...ok, break time over, time to finish up the rest of these plugins. I'm skipping intermediate releases and will release the final version either late tonight or sometime tomorrow (which is Wednesday).
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Sparky
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Re: Sparky's Eschaton Plugins ()

Post by Sparky » Tue Aug 10, 2010 4:50 pm

so much for later tonight.

maybe wednesday night, but no guarantees. I'll work hard, and we'll see what happens.

the unit hud interface tag is a *censored text removed*
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Re: Sparky's Eschaton Plugins ()

Post by Sparky » Tue Aug 10, 2010 8:49 pm

Ok here is my motivation work list, we'll see how far along I go tonight:

globals 3 (I did so much more with this than I should have, probably)
grenade hud interface 15
hud globals 16
hud message text 17 - See the video of me making this plugin! (page 8 of this topic)
hud number 18
input device defaults 8
lens flare 9
light volume 10
light 1
lightning 11
meter 19
model collision geometry 20
multiplayer scenario description 6
object 7 (tag structure is the same as scen, which is like a template for several tags that have models)
particle system 21
particle 22
physics 23
placeholder 24
point physics 25
preferences network game 26
shader environment 27
shader model 28
shader transparent chicago extended 29
shader transparent chicago 30
shader transparent generic 31
shader transparent glass 32
shader transparent meter 33
shader transparent plasma 34
shader transparent water 35
sound environment 13
sound 12
spheroid 4 (This consists of four bytes of zeros, which is probably divided into two short values.)
tag collection 2
ui widget definition 36
virtual keyboard 37
weather particle system 14
wind 5
unit hud interface 38
weapon hud interface 39
scenario structure bsp 40
model animations 41

...if I don't survive... I bequeath HDM to Monoman...

...if I get this done in one day, that will be a Guinness World record...

EDIT: For the sake of speed, I will not be including any "experimental" entries in the plugins that are colored in blue (these are gaps in the code that are 0's and are not really used by the game in any way). I will come back later, after the release of the final version, and fill in the experimental entries if it is found that there may possibly be some usefulness for them.
Last edited by Sparky on Mon Aug 16, 2010 4:27 pm, edited 26 times in total.
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Re: Sparky's Eschaton Plugins (Final version in process)

Post by Pakar45 » Tue Aug 10, 2010 9:12 pm

Umm.... so like why not just port over HEK to mac? I thought it was possible, also... how come in the first pic it looks like you have guerilla on mac?

Does that mean that you really have a .app version of it or not?
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Sparky
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Re: Sparky's Eschaton Plugins (Final version in process)

Post by Sparky » Tue Aug 10, 2010 9:51 pm

Well, I said in the areas near that picture that I was using VMware Fusion in order to have Windows XP and Mac OS X running at the same time. This makes things much easier than using the Dell laptop I was using prior to getting this new Intel Mac comp.

Also, I am not at liberty to port over a PC application to Mac, because I don't have the source code. Without this source code, it is much easier to do what I am doing instead.
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Pakar45
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Re: Sparky's Eschaton Plugins (New Screenshots in first post

Post by Pakar45 » Tue Aug 10, 2010 10:08 pm

Mkay. Have fun writing the plugins ;)
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Sparky
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Re: Sparky's Eschaton Plugins (New Screenshots in first post

Post by Sparky » Tue Aug 10, 2010 10:40 pm

I'm on Globals now, but I'm going to sleep for the night. It's 2:39 AM here.

Wednesday... I can finish this by Wednesday night :D

P.S. I'll distribute cookies and pizza after they are all done. We'll have a virtual party, ok?
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Re: Sparky's Eschaton Plugins (New Screenshots in first post

Post by Amy » Tue Aug 10, 2010 10:55 pm

yay partys are fun!
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Re: Sparky's Eschaton Plugins (New Screenshots in first post

Post by Noodle » Tue Aug 10, 2010 10:56 pm

I'M BRINGING CHIPS

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Re: Sparky's Eschaton Plugins (New Screenshots in first post

Post by Excend » Tue Aug 10, 2010 10:58 pm

WHY DO YOU HAVE CAPS LOCK ON? IT'S NOT EVEN THAT LATE YET AND YOU ARE DRUNK FROM SLEEP DEPRIVATION OR SOMETHING.
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What a shitty thread
Fuck all of you.

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Re: Sparky's Eschaton Plugins (New Screenshots in first post

Post by Amy » Tue Aug 10, 2010 10:58 pm

K im starting virtual party map nao.
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Re: Sparky's Eschaton Plugins (New Screenshots in first post

Post by Noodle » Tue Aug 10, 2010 10:59 pm

SiK x Gh0sTs wrote:WHY DO YOU HAVE CAPS LOCK ON? IT'S NOT EVEN THAT LATE YET AND YOU ARE DRUNK FROM SLEEP DEPRIVATION OR SOMETHING.
I KNOW, IT'S WIERD, RIGHT!?

MAYBE IT'S BECAUSE I COULDNT WAKE UP UNTIL 2 PM TODAY!

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