Importing moddels to bloodgulch.map

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slaaneshie
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Importing moddels to bloodgulch.map

Post by slaaneshie » Wed Jan 03, 2007 3:45 pm

please can sum1 help me out?
I got HMT and the .vertices and .indices and .meta files all ready for import, but im trying to replace the pistol model with a battle rifle model i did, and it either crashes or says unable to save appended thingy.
Little help please =)
ty
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foxrun
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Post by foxrun » Wed Jan 03, 2007 4:26 pm

yeh theres a tutorial somewhere...

GZ
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Post by GZ » Wed Jan 03, 2007 4:43 pm

No one will ever tell you. I guarantee it.

>Shadow<
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Post by >Shadow< » Wed Jan 03, 2007 8:28 pm

If you join up to Mod Dev Board/ Team wraith, it says there. Out here...you won't find any help.
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Chaos Barnaby
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Post by Chaos Barnaby » Wed Jan 03, 2007 10:18 pm

I dont understand why everyone is so exclusive, do you guys think your getting something by doing that? Do you know how frustrating it is to have knowledge kept from you that could make everything easier?
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spida
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Post by spida » Wed Jan 03, 2007 10:55 pm

Trust me. I have found a tutorial that is just about the same as the one shadow wrote on another site, only shadow's is a little less thinking of what you are doing involved. A LITTLE. And I personally, have not found the DEV board very helpful. I guess there is one or two things in there but not much. Don't worry chaos your not missing out on anything really.

mavrick06
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Post by mavrick06 » Thu Jan 04, 2007 2:55 am

hmm i forgot all about trying to get into the dev board...
i should try make the mod to get in.
i think its the zoom is all i need to figure out....
im just getting too lazy.
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spida
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Post by spida » Thu Jan 04, 2007 12:35 pm

Just make the mod creative and it won't need to have the zoom. I know how to do zoom, but did not include it in my mod and hey, I am in the Dev board.

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zapconquest
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Post by zapconquest » Thu Jan 04, 2007 7:52 pm

It's about time I get in, I just don't have any good ideas... maybe I'll come up with some on the weekend. :|

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spida
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Post by spida » Thu Jan 04, 2007 8:31 pm

You don't need to have clever ideas just something that gets the requirements completed.

>Shadow<
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Post by >Shadow< » Thu Jan 04, 2007 11:39 pm

You know...alot of those requirements can be done simply using HMT and Sparkedit...
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spida
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Post by spida » Fri Jan 05, 2007 10:50 am

What can one do in sparkedit? I have never used it before because I heard you can't really do anything in it.

>Shadow<
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Post by >Shadow< » Fri Jan 05, 2007 11:52 am

Use the PC sparkedit. Especially those people (like me) who have Virtual PC. Or just change the spawn points in raw hex.
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Kraken
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Post by Kraken » Fri Jan 05, 2007 8:56 pm

foxrun wrote:yeh theres a tutorial somewhere...
Am I the only one who realized that Foxrun just posted?
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draconic74
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Post by draconic74 » Fri Jan 05, 2007 11:42 pm

Youre a little late. He posted days ago.
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