MOD Request

Request new mods.

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oldskool
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MOD Request

Post by oldskool » Fri Dec 28, 2007 2:33 pm

Can someone make a mod where there is a maze in bloodgulch, and can there be a couple of sniping platforms over the maze.

Ayumi
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Post by Ayumi » Fri Dec 28, 2007 2:51 pm

That sounds like fun.

Should I remove Banshees? How high do you want the walls to be? Would you prefer sniper rifles and short-range weapons only, or should I keep mid-range as well? Should there be a few open areas? Dead ends? Maybe one or two places so that players can run around on top of the walls?

There are a lot more questions that could be asked. If you really don't care as long as it's a maze, I'll get on it as soon as I'm done messing around with explosives in Halo 3 ^^
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sudo rm -rf /

TaxiService
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Post by TaxiService » Fri Dec 28, 2007 3:14 pm

yeah, sounds fun!

i may start working on that...

... if i make sparkedit read bitmaps.map file :mad: *kicks computer*
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Ayumi
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Post by Ayumi » Fri Dec 28, 2007 3:17 pm

*hits taxi with a piece of a banshee's wing* MY MOD!! :evil:
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sudo rm -rf /

TaxiService
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Post by TaxiService » Fri Dec 28, 2007 3:21 pm

OUCH

OK OK CALM DOWN

...jeezes, you too violent >_> #_#


...anyway, what will you use? i would use hangar_wall from a10.
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Ayumi
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Post by Ayumi » Fri Dec 28, 2007 3:46 pm

*bashes taxi's arms* NO MAZES!!

I don't know what I'll use... It shouldn't be too hard to find something though ^^

edit: It might help if I knew how to take every part of a scen out of a map...
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sudo rm -rf /

Kayar
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Post by Kayar » Fri Dec 28, 2007 4:31 pm

Heh, drag 'em out of the bsp into the non-bsp area. Or null them all out in the d-swapper in the scnr tag.

Good luck!
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oldskool
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Post by oldskool » Fri Dec 28, 2007 4:36 pm

neko-chan wrote:That sounds like fun.

Should I remove Banshees? How high do you want the walls to be? Would you prefer sniper rifles and short-range weapons only, or should I keep mid-range as well? Should there be a few open areas? Dead ends? Maybe one or two places so that players can run around on top of the walls?

There are a lot more questions that could be asked. If you really don't care as long as it's a maze, I'll get on it as soon as I'm done messing around with explosives in Halo 3 ^^
It's up to you guys, what ever makes the game fun, just do your magic,
thanks you guys I really appreciate it.
Last edited by oldskool on Fri Dec 28, 2007 4:42 pm, edited 2 times in total.

Ayumi
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Post by Ayumi » Fri Dec 28, 2007 4:36 pm

That's not what I meant -.-;;

I mean removing scen from one map to place in another D:
Last edited by Ayumi on Fri Dec 28, 2007 4:50 pm, edited 1 time in total.
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sudo rm -rf /

oldskool
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Post by oldskool » Fri Dec 28, 2007 4:46 pm

O yea I forgot can it be for the mac demo.Thanks

Kayar
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Post by Kayar » Fri Dec 28, 2007 4:49 pm

Standard Export/import procedure. Involves exporting the scen tag recursively in HHK, then importing it recursively into the map you need it in, then fixing the model.
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Ayumi
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Post by Ayumi » Fri Dec 28, 2007 4:50 pm

Thanks Kayar ^^;

I won't lose next time :evil:
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sudo rm -rf /

a sniper[Akbar]
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Post by a sniper[Akbar] » Fri Dec 28, 2007 7:41 pm

neko-chan wrote:*bashes taxi's arms* NO MAZES!!

I don't know what I'll use... It shouldn't be too hard to find something though ^^

edit: It might help if I knew how to take every part of a scen out of a map...
use wut ever the person that made great wall of gulch used
join now at s1.zetaboards.com/Game_Flash

http://hosted.filefront.com/asniper/

Ayumi
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Post by Ayumi » Fri Dec 28, 2007 7:46 pm

a sniper, that's just a bunch of logs. It lags like hell if you put in too many. Bigger scen pieces create less lag over the same area :3nod:

edit: Kayar, that's great and everything, but there's one minor problem. NO mod2 IS EXPORTED.
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sudo rm -rf /

TaxiService
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Post by TaxiService » Sat Dec 29, 2007 1:23 am

*writing with nose*

^ use hangar_wall from a10, FFS @_@



...and, what about a competition :evil:

the best maze will win a biscuit, and a pair of human arms. deal?


*whisper* ..fight! you will win a biscuit if you win...!
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