Everything about HD, MD, and their mods.
Moderator: Halo Moderators
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
Post
by Mac Hacker » Fri Jul 25, 2008 8:53 pm
Ok let me make this short and sweet i am not going to waste my time uploading cheat files ^^ so i am just gona make an archive of heats here in this posts and posts some screenshots in the second post i will reserve
Code: Select all
Must be set to repeat every 5 seconds
_______Xbox_FOV__________
Float 4BFDBB10 5
Float 4BFDC4E0 5
Float 4BFDC6A4 5
_________________________
Code: Select all
Must be set to repeat every 5 seconds
________Video_Cam__________
Float 4BFDBB10 0.3
Float 4BFDC4E0 0.3
Float 4BFDC6A4 0.3
___________________________
Last edited by
Mac Hacker on Fri Jul 25, 2008 9:01 pm, edited 1 time in total.
TsGh
-
Smythe
- Commando
- Posts: 2429
- Joined: Tue Dec 25, 2007 12:52 am
- Location: 'Straya Mate
Post
by Smythe » Fri Jul 25, 2008 11:46 pm
cool these look good cant wait for more to come
-
sword
- Ranger
- Posts: 1077
- Joined: Tue Feb 07, 2006 6:53 pm
Post
by sword » Sat Jul 26, 2008 4:15 pm
Tyler, it seems that you only need to update the variable at 0x4BFDC4E0, and you only need to do it once per game.
The sword.

-
conure
- Newbie
- Posts: 46
- Joined: Tue Oct 23, 2007 5:34 pm
Post
by conure » Sat Jul 26, 2008 6:02 pm
Old new is old.
I will give you some props if you can tell me the trick to map address is memory (very easy tbh).
A real fun thing to do with memory hacks is changing projectiles real time, this leads to increased lawls.
-
>Shadow<
- Halo Moderator

- Posts: 2734
- Joined: Sun Apr 02, 2006 9:15 pm
Post
by >Shadow< » Sat Jul 26, 2008 10:18 pm
Oo, I'd love to know how to change projectiles on the go. Especially if they would be CSS.
-
Excend
- Commando
- Posts: 2791
- Joined: Sun May 06, 2007 3:27 am
- Location: SiK x Gh0sTs Rehauled.
-
Contact:
Post
by Excend » Sun Jul 27, 2008 4:16 am
omg, why do you guys have to have you "The cheat" break throughs a month after i get my macbook pro -.-"
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
-
Mota-Lev
- Green Beret
- Posts: 3554
- Joined: Sat Mar 17, 2007 4:19 pm
- Location: AusFag
Post
by Mota-Lev » Sun Jul 27, 2008 4:18 am
Haha nice work. And yeah that projectiles one would be awesome.
Stupid tinypic removing my images
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
Post
by Mac Hacker » Sun Jul 27, 2008 6:43 am
yah ^^ thanks sword i wasnt sure on the variables beause all 3 changed the same and stuff and i couldnt eliminate the other 2
and conure your talking about the BSP morphing thing?
why not just get the model code for each weapon and shrink all weapons or make them large XD
bsp editing is not CSS tho :/
and yeah! i didnt get flamed i must be doing ok
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
TsGh
-
conure
- Newbie
- Posts: 46
- Joined: Tue Oct 23, 2007 5:34 pm
Post
by conure » Sun Jul 27, 2008 8:35 am
Tyler777 wrote:1.
why not just get the model code for each weapon and shrink all weapons or make them large XD
2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?
2. Any change to memory (such as what the cheat does) is a hex change.
-
Excend
- Commando
- Posts: 2791
- Joined: Sun May 06, 2007 3:27 am
- Location: SiK x Gh0sTs Rehauled.
-
Contact:
Post
by Excend » Sun Jul 27, 2008 8:47 am
conure wrote:[quote="Tyler777"1.
why not just get the model code for each weapon and shrink all weapons or make them large XD
2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?
2. Any change to memory (such as what the cheat does) is a hex change.[/quote]
1. broken quote
2. i think he did it on accident?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
Post
by Mac Hacker » Sun Jul 27, 2008 10:44 am
conure wrote:Tyler777 wrote:
why not just get the model code for each weapon and shrink all weapons or make them large XD
2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?
2. Any change to memory (such as what the cheat does) is a hex change.
was talking about projectile swaps aXD
TsGh
-
Altimit01
- Eschaton Dev

- Posts: 2108
- Joined: Sun Apr 15, 2007 7:43 pm
Post
by Altimit01 » Sun Jul 27, 2008 10:50 am
That makes zero sense. Point one only makes sense in reference to models not projectile swaps. As for point two, it really shouldn't matter. If you can change an integer, then you're effectively hex editing anyways. It's just a matter of knowing where to look and what to do.
I sense a lack of understanding what happens in memory.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton:
Mediafire
-
Mac Hacker
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
Post
by Mac Hacker » Sun Jul 27, 2008 10:54 am
Altimit01 wrote:That makes zero sense. Point one only makes sense in reference to models not projectile swaps. As for point two, it really shouldn't matter. If you can change an integer, then you're effectively hex editing anyways. It's just a matter of knowing where to look and what to do.
I sense a lack of understanding what happens in memory.
please inform ^^ well if you can projectile swap using intagerts i dont know how to find the addresss that i edit
TsGh
Who is online
Users browsing this forum: Ahrefs [Bot] and 11 guests