My Cheat Thread ^^

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Mac Hacker
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My Cheat Thread ^^

Post by Mac Hacker » Fri Jul 25, 2008 8:53 pm

Ok let me make this short and sweet i am not going to waste my time uploading cheat files ^^ so i am just gona make an archive of heats here in this posts and posts some screenshots in the second post i will reserve

Code: Select all


Must be set to repeat every 5 seconds
_______Xbox_FOV__________
Float	4BFDBB10	5
Float	4BFDC4E0	5
Float	4BFDC6A4	5
_________________________

Code: Select all


Must be set to repeat every 5 seconds
________Video_Cam__________
Float	4BFDBB10	0.3
Float	4BFDC4E0	0.3
Float	4BFDC6A4	0.3
___________________________
Last edited by Mac Hacker on Fri Jul 25, 2008 9:01 pm, edited 1 time in total.
TsGh

Mac Hacker
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Post by Mac Hacker » Fri Jul 25, 2008 8:54 pm

reserved for screenshots because i know list above will get long


FOV = Field of View

Xbox FOV
http://img133.imageshack.us/img133/2701 ... ot1wl4.png

Video Cam (you have to have a specail BG map ^^ with Hud disabled)
http://img59.imageshack.us/img59/5572/s ... ot3ap8.png
TsGh

Smythe
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Post by Smythe » Fri Jul 25, 2008 11:46 pm

cool these look good cant wait for more to come
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sword
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Post by sword » Sat Jul 26, 2008 4:15 pm

Tyler, it seems that you only need to update the variable at 0x4BFDC4E0, and you only need to do it once per game.
The sword.

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conure
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Post by conure » Sat Jul 26, 2008 6:02 pm

Old new is old.
I will give you some props if you can tell me the trick to map address is memory (very easy tbh).

A real fun thing to do with memory hacks is changing projectiles real time, this leads to increased lawls.

>Shadow<
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Post by >Shadow< » Sat Jul 26, 2008 10:18 pm

Oo, I'd love to know how to change projectiles on the go. Especially if they would be CSS.
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Excend
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Post by Excend » Sun Jul 27, 2008 4:16 am

omg, why do you guys have to have you "The cheat" break throughs a month after i get my macbook pro -.-"
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What a shitty thread
Fuck all of you.

Mota-Lev
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Post by Mota-Lev » Sun Jul 27, 2008 4:18 am

Haha nice work. And yeah that projectiles one would be awesome.
Stupid tinypic removing my images

Mac Hacker
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Post by Mac Hacker » Sun Jul 27, 2008 6:43 am

yah ^^ thanks sword i wasnt sure on the variables beause all 3 changed the same and stuff and i couldnt eliminate the other 2


and conure your talking about the BSP morphing thing?

why not just get the model code for each weapon and shrink all weapons or make them large XD

bsp editing is not CSS tho :/

and yeah! i didnt get flamed i must be doing ok :P

o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
TsGh

conure
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Post by conure » Sun Jul 27, 2008 8:35 am

Tyler777 wrote:1.
why not just get the model code for each weapon and shrink all weapons or make them large XD

2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?

2. Any change to memory (such as what the cheat does) is a hex change.

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Post by Excend » Sun Jul 27, 2008 8:47 am

conure wrote:[quote="Tyler777"1.
why not just get the model code for each weapon and shrink all weapons or make them large XD

2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?

2. Any change to memory (such as what the cheat does) is a hex change.[/quote]

1. broken quote :P

2. i think he did it on accident?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Mac Hacker
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Post by Mac Hacker » Sun Jul 27, 2008 10:44 am

conure wrote:
Tyler777 wrote: why not just get the model code for each weapon and shrink all weapons or make them large XD

2.
o forgot conure on mac we cant use hex to edit memory as far as i know unless we program something to do it
1. Why do it the hard way? Why not just change the scale float in the memory's OBJ structure?

2. Any change to memory (such as what the cheat does) is a hex change.
was talking about projectile swaps aXD
TsGh

Altimit01
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Post by Altimit01 » Sun Jul 27, 2008 10:50 am

That makes zero sense. Point one only makes sense in reference to models not projectile swaps. As for point two, it really shouldn't matter. If you can change an integer, then you're effectively hex editing anyways. It's just a matter of knowing where to look and what to do.

I sense a lack of understanding what happens in memory.
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Mac Hacker
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Post by Mac Hacker » Sun Jul 27, 2008 10:54 am

Altimit01 wrote:That makes zero sense. Point one only makes sense in reference to models not projectile swaps. As for point two, it really shouldn't matter. If you can change an integer, then you're effectively hex editing anyways. It's just a matter of knowing where to look and what to do.

I sense a lack of understanding what happens in memory.
please inform ^^ well if you can projectile swap using intagerts i dont know how to find the addresss that i edit
TsGh

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