Moderator: Halo Moderators
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002
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by 002 » Wed Aug 13, 2008 5:12 am
I didn't do all of this in "Airborne Camp" and I used the assault rifle. I wanted people to be able to disarm it so they can set their own traps.
It's very easy. Some of the boxes in the meta's flags have to be checked.
- Ok, first, delete every effect that the ghost's bolt will do when it hits (all of the effects in it's dependency) (It prevents some lag and removes some decals)
- Next, make sure the ghost's gun (or whatever weapon you choose. I prefer a vehicle's weapon so they can't disarm it) is set to perfect accuracy so it's a laser (0 minimum and max spread)
- If you want instant kill mess with the jpt! and change damage to 9999 and make sure it skips shields. Also, you can turn off stun.
- Fourth, go back to the ghost gun and go to "Main" and go to the flags thing and click "More flags" Make sure "Unaffected by gravity" and "Maintains Z-UP" is on
- Fifth, in the dependency, make the very top mod2 an assault rifle so you can see it in swordedit
- Sixth, go to projectile and go to 32-bit bitmasks. (Not much of a selection there, just go that stop with the flags thingy and make sure the following apply:

- Last but not least, change the ROF (min and max) to 30 or higher so it looks like a laser (the higher, the more lag)
- You may if you want, remove the mod2 so they can't track the source
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Monk34
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by Monk34 » Wed Aug 13, 2008 5:54 am
Nice tut! How do you turn the sound off?
EDIT: Nvm I got it.
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Sparky
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by Sparky » Sat Aug 16, 2008 2:59 am
What does this do? Please show us pictures or describe a scenario.
Either you are groping for answers, or you are asking God and listening to Jesus.
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G[v]N
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by G[v]N » Sat Aug 16, 2008 5:15 am
@Sparky: Play his Airborne Camp mod.
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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Noodle
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by Noodle » Sat Aug 16, 2008 4:56 pm
Is there a way to make it so when you go through the traps the shot is explosive and sends you flying? That would be awsome.

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>Shadow<
- Halo Moderator

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by >Shadow< » Sat Aug 16, 2008 6:08 pm
Just give the jpt! force. It should be right under the damage amounts.

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Excend
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by Excend » Sat Aug 16, 2008 7:55 pm
Sparky wrote:What does this do? Please show us pictures or describe a scenario.
this would be good for a maze O.o
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Slapzy
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by Slapzy » Sat Aug 16, 2008 8:37 pm
XD (G)hosts wrote:Sparky wrote:What does this do? Please show us pictures or describe a scenario.
this would be good for a maze O.o
shhhhhh! stop giving hints about my map!
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\
.·/ ._. \·. |: /.· .-. ·.\
.·/ ._.
WHOOHHAGHGHHGEHGR
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G[v]N
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by G[v]N » Sat Aug 16, 2008 9:24 pm
You know, no one would've thought it was a hint until you said it was.

Or are you subconsciously showing off? Eh? Eh?
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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G[v]N
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by G[v]N » Sun Aug 17, 2008 8:16 pm
JEBUS!!
HE MADE A TOPIC CALLED AIRBORNE CAMP!! ARE YOU BLIND? @)(#*@)(#
Sorry, I'm real anti-retard today.
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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(KHC) Shadow
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by (KHC) Shadow » Mon Aug 18, 2008 1:59 pm
i dont care if he made a new topic
whenever people make new mods i can never find them
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Excend
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by Excend » Mon Aug 18, 2008 3:39 pm
its because monoman only uploads mods to mgm when they are good, if u want a mod, find its topic
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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002
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by 002 » Fri Aug 22, 2008 1:39 pm
Sorry for making this topic then, I can always remove the tut if that's fine since EVERY topic I make makes everything a big deal.
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