lightmaps?!

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Kakuzu
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lightmaps?!

Post by Kakuzu » Fri Nov 14, 2008 11:09 pm

Where would this be located>?
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Altimit01
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Re: lightmaps?!

Post by Altimit01 » Sat Nov 15, 2008 12:36 am

Bitmaps, and they're usually the ones with the same name as the scenario file. They should look pretty screwed up with lots of orange/white checkered patterns.
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Kakuzu
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Re: lightmaps?!

Post by Kakuzu » Sat Nov 15, 2008 12:50 am

ah, ok thank you.
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Sparky
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Re: lightmaps?!

Post by Sparky » Sat Nov 15, 2008 10:25 am

I was wondering what those were for. What can you do with them? What do they do? Do they affect the position of light on the bsp's textures?
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Modzy
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Re: lightmaps?!

Post by Modzy » Sat Nov 15, 2008 11:40 am

Sparky wrote:I was wondering what those were for. What can you do with them? What do they do? Do they affect the position of light on the bsp's textures?
Pretty much, it controls all the light position that the original radiosity made.

Altimit01
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Re: lightmaps?!

Post by Altimit01 » Sat Nov 15, 2008 12:14 pm

If you darken the image it actually makes the map darker. I've never actually tried that with the bitmap demo but it should work.
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Kakuzu
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Re: lightmaps?!

Post by Kakuzu » Sat Nov 15, 2008 1:47 pm

There was only one picture and when i made it darker it only made the cliff darker.
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Altimit01
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Re: lightmaps?!

Post by Altimit01 » Sat Nov 15, 2008 2:05 pm

The picture should look like this:
Image

Editing it won't alter the ground so much but it should make the actual play space darker. It's kind of weird when it's "dark" by lighting standards but certain bitmaps like the sky and the ground don't reflect it.
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Sparky
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Re: lightmaps?!

Post by Sparky » Sat Nov 15, 2008 7:19 pm

I remember in the CE tutorials I've read that you have to 'fix' or create the light maps when you make a new map in 3ds. It's one of those mandatory steps that, if you skip, will make your screen look all black in the game (or some comparable annoyance).
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Modzy
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Re: lightmaps?!

Post by Modzy » Sat Nov 15, 2008 8:17 pm

Sparky wrote:I remember in the CE tutorials I've read that you have to 'fix' or create the light maps when you make a new map in 3ds. It's one of those mandatory steps that, if you skip, will make your screen look all black in the game (or some comparable annoyance).
Yes, like I said lightmaps are the position of light on the map that the original radiosity made.

That step in CE is: Open the map in Spien

Hit the "~" key.
Type in : radiosity_quality 1
hit enter, then: radiosity_start
wait a long time and then type in: radiosity_save

All done, you now have a lightmap.

002
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Re: lightmaps?!

Post by 002 » Mon Nov 17, 2008 2:56 pm

Black lightmap?

Fuel
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Re: lightmaps?!

Post by Fuel » Mon Nov 17, 2008 3:21 pm

they have the same name as the map
;)
btw i made some i will upload it once i make bloodgulch black too :)
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Image

TaxiService
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Re: lightmaps?!

Post by TaxiService » Thu Nov 20, 2008 2:12 pm

Fuel wrote:i will upload it once i make bloodgulch black too :)
will be called niggulch. <_<
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