Search found 12 matches
- Sun Jul 10, 2005 2:34 pm
- Forum: Ghost Recon
- Topic: TRAINRIDE
- Replies: 11
- Views: 5183
I've created a new additional environment for Trainride. You can see the preview in this movie: PS: the video/audio quality is really poor due to reducing filesize for download. The video requires the DivX-codec. Trainride Preview Movie #3: City At Night (thanks to Rocky at GR.NET for providing the ...
- Sun Jul 10, 2005 2:30 pm
- Forum: Ghost Recon
- Topic: modders
- Replies: 5
- Views: 3304
- Fri Jul 01, 2005 10:30 am
- Forum: Ghost Recon
- Topic: TRAINRIDE
- Replies: 11
- Views: 5183
No problem. I never really played UT so it could well be that UT had a similar concept. You can be asured that Trainride will be an original for GR though, in both concept and design. All models, textures and sounds are custom and is not a port from any other game or platform. I'm working on getting...
- Sun Jun 26, 2005 1:44 pm
- Forum: Ghost Recon
- Topic: TRAINRIDE
- Replies: 11
- Views: 5183
Re: Nice CHOO CHOO
Nice CHOO CHOO !!!! cant wait to try it, ( even if its not really a sniping map ) im sure i will have lots of fun with my sniper rifle. would be cool if we would be able to acces the roof of the passenger cars, and also fell from it. or get bang on the head on low bridges :wink: mission could be de...
- Mon Jun 13, 2005 3:02 am
- Forum: Ghost Recon
- Topic: TRAINRIDE
- Replies: 11
- Views: 5183
- Sun Jun 12, 2005 5:20 pm
- Forum: Ghost Recon
- Topic: TRAINRIDE
- Replies: 11
- Views: 5183
TRAINRIDE
TRAINRIDE About a year ago I had this revolutionary idea for a GR-mod. It was about clearing a train full of hostiles and coming out on top. Nothing exciting I hear you say? Well, I might add that the train is moving while you're fighting your way through it 8) Like I did with White-Skull Valley , ...
- Sat Jun 04, 2005 11:46 am
- Forum: Ghost Recon
- Topic: White Skull Valley
- Replies: 28
- Views: 12691
- Sat Jun 04, 2005 9:53 am
- Forum: Ghost Recon
- Topic: White Skull Valley
- Replies: 28
- Views: 12691
- Sun May 29, 2005 9:58 am
- Forum: Ghost Recon
- Topic: White Skull Valley
- Replies: 28
- Views: 12691
The Z-buffer clipping wrong, is a hardware issue as it depends on what videocard is being used. The only solution I have is switching to 16bit. The waterfall-sound being substituded by a fire crackeling-sound should is a weird one because they are both stock sounds, and are being triggered from the ...
- Fri May 27, 2005 8:39 am
- Forum: Ghost Recon
- Topic: White Skull Valley
- Replies: 28
- Views: 12691
- Thu May 26, 2005 2:11 pm
- Forum: Ghost Recon
- Topic: White Skull Valley
- Replies: 28
- Views: 12691
- Sat Jan 15, 2005 5:45 pm
- Forum: Ghost Recon
- Topic: upcoming MOD - Trainride
- Replies: 4
- Views: 2931