Search found 12 matches

by deleyt
Sun Jul 10, 2005 2:34 pm
Forum: Ghost Recon
Topic: TRAINRIDE
Replies: 11
Views: 5183

I've created a new additional environment for Trainride. You can see the preview in this movie: PS: the video/audio quality is really poor due to reducing filesize for download. The video requires the DivX-codec. Trainride Preview Movie #3: City At Night (thanks to Rocky at GR.NET for providing the ...
by deleyt
Sun Jul 10, 2005 2:30 pm
Forum: Ghost Recon
Topic: modders
Replies: 5
Views: 3304

Are you saying you're paying him money to mod??? :shock:

BTW: what place would that be where he is at now?
by deleyt
Fri Jul 01, 2005 10:30 am
Forum: Ghost Recon
Topic: TRAINRIDE
Replies: 11
Views: 5183

No problem. I never really played UT so it could well be that UT had a similar concept. You can be asured that Trainride will be an original for GR though, in both concept and design. All models, textures and sounds are custom and is not a port from any other game or platform. I'm working on getting...
by deleyt
Sun Jun 26, 2005 1:44 pm
Forum: Ghost Recon
Topic: TRAINRIDE
Replies: 11
Views: 5183

Re: Nice CHOO CHOO

Nice CHOO CHOO !!!! cant wait to try it, ( even if its not really a sniping map ) im sure i will have lots of fun with my sniper rifle. would be cool if we would be able to acces the roof of the passenger cars, and also fell from it. or get bang on the head on low bridges :wink: mission could be de...
by deleyt
Mon Jun 13, 2005 3:02 am
Forum: Ghost Recon
Topic: TRAINRIDE
Replies: 11
Views: 5183

Thanks.

This is just one passenger train.
I will add more in a while, so multiple entrypoints wil be possible.

Chokingpoints are inevitable on this map though as the area is very long but small in width.
by deleyt
Sun Jun 12, 2005 5:20 pm
Forum: Ghost Recon
Topic: TRAINRIDE
Replies: 11
Views: 5183

TRAINRIDE

TRAINRIDE About a year ago I had this revolutionary idea for a GR-mod. It was about clearing a train full of hostiles and coming out on top. Nothing exciting I hear you say? Well, I might add that the train is moving while you're fighting your way through it 8) Like I did with White-Skull Valley , ...
by deleyt
Sat Jun 04, 2005 11:46 am
Forum: Ghost Recon
Topic: White Skull Valley
Replies: 28
Views: 12691

That would be Trainride, yes.
by deleyt
Sat Jun 04, 2005 9:53 am
Forum: Ghost Recon
Topic: White Skull Valley
Replies: 28
Views: 12691

You migth have to convert another hard one soon.... :twisted:
by deleyt
Sun May 29, 2005 9:58 am
Forum: Ghost Recon
Topic: White Skull Valley
Replies: 28
Views: 12691

The Z-buffer clipping wrong, is a hardware issue as it depends on what videocard is being used. The only solution I have is switching to 16bit. The waterfall-sound being substituded by a fire crackeling-sound should is a weird one because they are both stock sounds, and are being triggered from the ...
by deleyt
Fri May 27, 2005 8:39 am
Forum: Ghost Recon
Topic: White Skull Valley
Replies: 28
Views: 12691

Good to hear it's running at 60 FPS. That's better then I expected actually. I know about the "swaying weed"-problem. It happened on the PC aswell for some people. It could be an ATI driver-issue but I never really checked back to see waht video-card they were running. Most of the times th...
by deleyt
Thu May 26, 2005 2:11 pm
Forum: Ghost Recon
Topic: White Skull Valley
Replies: 28
Views: 12691

How's the framerate handling on the Mac?
When I designed the map for WSV, I went a long way to make it run on most machines.
by deleyt
Sat Jan 15, 2005 5:45 pm
Forum: Ghost Recon
Topic: upcoming MOD - Trainride
Replies: 4
Views: 2931

^ That was me. Wasn't logged in for some reason :?