Divine wrote:area for each forum
Search found 497 matches
- Thu Jul 29, 2010 11:07 am
- Forum: General Discussion
- Topic: Halo: Reach Forge World MGM Edition.
- Replies: 46
- Views: 5589
Re: Halo: Reach Forge World MGM Edition.
- Thu Jul 29, 2010 7:23 am
- Forum: General Discussion
- Topic: Missing Plug-In?
- Replies: 0
- Views: 2079
Missing Plug-In?
I have no idea what to do. I have tried updating my flash player and installed shockwave player, which did nothing. Does anyone know how to fix this?
- Mon Jul 26, 2010 7:16 pm
- Forum: General Discussion
- Topic: Your top sites
- Replies: 20
- Views: 1817
Re: Your top sites
Facebook
Youtube
MGM
Im on these on a regular basis.
Youtube
MGM
Im on these on a regular basis.
- Sat Jul 24, 2010 3:15 pm
- Forum: Modding Programs
- Topic: Sparky's Eschaton Plugins 4.1 (made for Eschaton 0.8.1.1)
- Replies: 196
- Views: 44994
Re: Sparky's Eschaton Plugins
With the new plug-ins I may be able to finish my MW2 Tactical Nuke for Aerospace. Awesome!
- Thu Jul 22, 2010 8:56 am
- Forum: Mod Releases
- Topic: [MOD] Nightmare
- Replies: 10
- Views: 5005
Re: [MOD] Nightmare
Sounds awesome, Downloading now.
- Tue Jul 20, 2010 8:41 pm
- Forum: HaloMD
- Topic: Another MGM collab?
- Replies: 17
- Views: 1352
Re: Another MGM collab?
Or how about we stop with the collabs every month.
Re: BSP Mod
^ What about Blizzard?
Anyway release it, If you worked on it for awhile you should at least show pics, but still release it, I would love to see it.
Anyway release it, If you worked on it for awhile you should at least show pics, but still release it, I would love to see it.
- Mon Jul 19, 2010 6:34 am
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 56966
- Sun Jul 18, 2010 5:41 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 56966
Re: [WIP] Zeus
Tut Bible?SiK x Gh0sTs wrote:What ever happened to Brim's bible anyway?
- Mon Jul 12, 2010 1:54 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 56966
Re: [WIP] Zeus
I agree with Devious, if this succeeds this will be great, but if it fails you work to improve it or it just ends.
@Sparky: Sounds great, and if you want I could beta test it.
@Sparky: Sounds great, and if you want I could beta test it.
- Mon Jul 12, 2010 8:22 am
- Forum: HaloMD
- Topic: Making the Camera 'Free'
- Replies: 18
- Views: 2465
Re: Making the Camera 'Free'
Go to biped>cyborg>Bitmasks>more flags> and select flying, try that.
- Sun Jul 11, 2010 6:20 am
- Forum: HaloMD
- Topic: Making the Camera 'Free'
- Replies: 18
- Views: 2465
Re: Making the Camera 'Free'
I have played a mod where you played as 343 Guilty Spark and you could fly around the map freely.
- Fri Jul 09, 2010 5:39 pm
- Forum: HaloMD
- Topic: RaNdOm IdEa
- Replies: 20
- Views: 2932
Re: RaNdOm IdEa
Then the health pack would need to heal the flood.
- Sat Jul 03, 2010 6:56 am
- Forum: General Discussion
- Topic: This is now a speedtest thread.
- Replies: 55
- Views: 7674
Re: OnLive goes Online
100kb/s My internet sucks.
- Tue Jun 29, 2010 1:19 pm
- Forum: HaloMD
- Topic: Bots Modding
- Replies: 55
- Views: 6345
Re: Bots Modding
Right now there is no way to spawn them outside vehicles without CE. There is a way to make the vehicle constantly respawn and more AI's come. It was done in the L4D mod. So extract the Zombie Spawn (ITMC) and import it into your map. Place the zombie spawn somewhere. What it does is spawn an invisa...