[MOD] Mission Files: Silent Cartographer

New mod releases.

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G[v]N
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Re: [MOD] Mission Files: Silent Cartographer

Post by G[v]N » Sun Aug 23, 2009 9:57 pm

Spartan-006 wrote:Don't start. I haven't even released any mods lately. Engineer Island was my first, so of course it had problems. That was my ONLY mod, not to mention my first. >_>
Assault
^Doesn't count because it's 5% of a mod?

Who cares whether it's your first? Even if anyone did, you don't have the right to act like you've had lots of experience.
Yeah, he didn't even bother to fix the sounds, OR add new weapons. It's just biped changes, I'm not feeling it.
What it REALLY needs is more effort, not just biped changes, anyone can do that. This must've taken like, what, 5-10 minutes?
What you've been doing is agreeing with the other guys and acting like it's your own opinion.

Sigh.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Rofldonutburger
Commando
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Re: [MOD] Mission Files: Silent Cartographer

Post by Rofldonutburger » Sun Aug 23, 2009 10:39 pm

My first mod was the Cryosis conversion, and it was total win :)
Dead. derp

Sugarlumps
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Re: [MOD] Mission Files: Silent Cartographer

Post by Sugarlumps » Mon Aug 24, 2009 12:23 am

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A brute

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Another Brute

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A ODST guy on the pelican

No images? Lol. If you switch to finder it will automatically freeze the game to get a nice shot.

Rofldonutburger is right, his first mod was a total win.

Uh, no sound changes and maybe you should import a bruteshot or something. Aren't brutes yellowish black grey color? THe ODST people will say gogogo in the marine voice lol.

Remember, quality beats quantity
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ToAsT
Peon
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Re: [MOD] Mission Files: Silent Cartographer

Post by ToAsT » Mon Aug 24, 2009 12:49 am

*note to self* Never make SC mods again
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IT'S THE TOAST OF DOOM!

Sugarlumps
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Re: [MOD] Mission Files: Silent Cartographer

Post by Sugarlumps » Mon Aug 24, 2009 12:51 am

Lol why? Too stressful? Too much stuff to fix? Too simple? Lols...

You can make SC mods well as long as you focus on the mini details...which I dont think you do... And I cant even make this kinda standard lol~
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Moxus
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Re: [MOD] Mission Files: Silent Cartographer

Post by Moxus » Mon Aug 24, 2009 2:37 am

ArK wrote:*note to self* Never make SC mods again
It's not a matter of never making SC mods again. It's a matter of taking what's been said here and keeping it in mind if you decide to make another mod, so that you can overcome the problems these mods have suffered.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Rofldonutburger
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Re: [MOD] Mission Files: Silent Cartographer

Post by Rofldonutburger » Mon Aug 24, 2009 3:18 am

Spartan-006 wrote:Don't start. I haven't even released any mods lately. Engineer Island was my first, so of course it had problems. That was my ONLY mod, not to mention my first. >_>
I haven't released any mods lately either. I've only released like, 2 or 3 mods since I joined. You wanna see it? Here. (Yes, I know it says that it's Nobuyuki's mod, but hey, I made it for him :P)
Dead. derp

Spartan-006
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Re: [MOD] Mission Files: Silent Cartographer

Post by Spartan-006 » Mon Aug 24, 2009 7:50 am

..... Oh, that. I totally forgot Assault, but it wasn't a serious thing, I was messing with BG, and it just happened.
(monorail cat is NOT obsolete)
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Kiyoshi
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Re: [MOD] Mission Files: Silent Cartographer

Post by Kiyoshi » Mon Aug 24, 2009 9:12 am

Rofldonutburger wrote:
Spartan-006 wrote:Don't start. I haven't even released any mods lately. Engineer Island was my first, so of course it had problems. That was my ONLY mod, not to mention my first. >_>
I haven't released any mods lately either. I've only released like, 2 or 3 mods since I joined. You wanna see it? Here. (Yes, I know it says that it's Nobuyuki's mod, but hey, I made it for him :P)
*cough* technically we worked together >_> I wonder why your name isn't there as well :<
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