New pakar45's CE AI mod

New mod releases.

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Pakar45
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New pakar45's CE AI mod

Post by Pakar45 » Fri Sep 19, 2008 7:07 pm

Okay first here is a description

Fusion cores

covie sniper turrets from h2

Marine AI

elite AI

play on ctf and switch to blue team to be on marines team

New warthog seats one on the very front if you want to learn how pm me :P

2 new vehicles Really good mongoose and a new h2 turret

Here are some bugs only 1

#1 marines have invisible arms lol HEK+ is not the best tag extractor but the only one sometimes screws up tags

and please post to tell me what else you want

And finally

link http://files.filefront.com/bloodgulchma ... einfo.html :shock:
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Dirk Gently
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Re: New pakar45's CE AI mod

Post by Dirk Gently » Fri Sep 19, 2008 7:18 pm

f you are going to make halo CE mods go to halomaps.org the whole premise of halo full/demo modding is to work with what is already there. If you cannot respect that please remove yourself from these forums. Are you trying to impress us? I have worked with people that have made mods 1000% better than this one CE mod. Learn the difference between game content modification and creation before you post another mod please.

Pakar45
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Re: New pakar45's CE AI mod

Post by Pakar45 » Fri Sep 19, 2008 7:20 pm

Dude Just stop i wanted to give people an interesting map to play on and just stop posting in my topics if you don't think they are good
//let's not use personal remarks
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seabeast
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Re: New pakar45's CE AI mod

Post by seabeast » Fri Sep 19, 2008 7:44 pm

WELL. Someone seems to be negative. Just for that I am going to flame you. *Flames Pakar*

P.S. Next time you upload a map right click and hit "create archive". That compresses it. Then upload it.

EDIT: FAIL. Both Marines and Elites attack you. There are no turrets that are pick-up able. There's stupid floating around thingies that don't make sense because you cant get on top of them. Marines have a really frigging buttload of health. I shot him in the face with a shotgun like 8 times and he didn't die. Oh yeah, the skins are really fluxed up.

EDIT 2: The marines arm's flicker too.

Edit 3(lol): The game crashed!
Last edited by seabeast on Fri Sep 19, 2008 7:57 pm, edited 3 times in total.

Pakar45
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Re: New pakar45's CE AI mod

Post by Pakar45 » Fri Sep 19, 2008 7:53 pm

Sorry not negative to anyone else
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Allex a2
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Re: New pakar45's CE AI mod

Post by Allex a2 » Fri Sep 19, 2008 8:28 pm

Either some one slipped my computer some crack or this is REALLY badly done.
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Modzy
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Re: New pakar45's CE AI mod

Post by Modzy » Fri Sep 19, 2008 8:47 pm

Im not surprised by any of these comments.
Pakar, you have only proven that you are incapable of doing simple tag imports.
I suggest you talk a break from this site, learn some modding or HEK, and prove your not the noob you are at this point time.

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Re: New pakar45's CE AI mod

Post by seabeast » Fri Sep 19, 2008 8:55 pm

OMG I found something good! I used Slappey's weapon spawn thingy and I started with an E-sword and I'm in love with the Energy sword. It's awesome looking. Could I maybe uhh... Use it just for playing with friends? Please?

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Re: New pakar45's CE AI mod

Post by Modzy » Fri Sep 19, 2008 9:16 pm

WHOA! DUDE!
This is sooo epic fail! like not even funny how bad it is O_O

EDIT: @above post: I used that sword in one of my first mods <>.<>

Xenoku
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Re: New pakar45's CE AI mod

Post by Xenoku » Fri Sep 19, 2008 9:19 pm

I'm scared to download.... :yesyes:
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G[v]N
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Re: New pakar45's CE AI mod

Post by G[v]N » Fri Sep 19, 2008 11:00 pm

I'm too lazy to even find the dl link.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Moxus
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Re: New pakar45's CE AI mod

Post by Moxus » Sat Sep 20, 2008 2:29 am

I I may suggest Pakar, you may want to take the map back in and... fix it up a little, before releasing. That, and don't call Root an Asswipe.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Re: New pakar45's CE AI mod

Post by Dirk Gently » Sat Sep 20, 2008 3:53 am

Moxus wrote:I I may suggest Pakar, you may want to take the map back in and... fix it up a little, before releasing. That, and don't call Root an Asswipe.

-=Moxus=-
Pakar, I am not saying these things because I want to be an ass at you, I am saying them because you need to learn them if anyone is going to like you as a person here. So take some feedback and don't get so offended over it. There are a few modders here that have been modding longer than you, me included, we have more experience than you do, so you should listen to our advice. This map just made everything worse because not many see you as a competent modder anymore. CE is not a new user friendly program. I concurs with Moxus in saying that you should have learnt more first. Also as a side-note, about the tags stuff, personally I can make tags via a mac version of Tool. There are others here that can make them from scratch using existing tags. You being able to make them doesnot make you special or unique.

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Re: New pakar45's CE AI mod

Post by TaxiService » Sat Sep 20, 2008 4:44 am

Dirk Gently wrote:There are others here that can make them from scratch using existing tags.
YEAAAH!!! SCRATCH TAGS MODDERS FOR THE FUCKING WEEEEN!!! Ò_Ó @.@ D:< YEEARRRGHGHGH!!!




uhh... ehm, yeah...
Dirk Gently wrote:You being able to make them doesnot make you special or unique.
  • TaxiService! Shitposting since 2007!
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Altimit01
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Re: New pakar45's CE AI mod

Post by Altimit01 » Sat Sep 20, 2008 5:04 am

Just remind ya'll to keep it civil. There's some legitimate criticism here both of the map and otherwise.
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