[MOD] Halo: Beachfront

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Monk34
Ranger
Posts: 1215
Joined: Mon May 12, 2008 11:03 am

[MOD] Halo: Beachfront

Post by Monk34 » Sun Jul 26, 2009 7:21 am

From the desk of Commander [INFORMATION LOST]

Hello Spartan. You and some of your fellow Spartan-IIs will be taking part in a little training exercise. There are some Covenant stationed on an island, and we need some intel from them. We already sent a squad in... but we haven't heard from them, so it's up to you and your squadmates to retrieve survivors and this intel we're looking for. It shouldn't be too hard, but keep on your toes just in case. I'm pretty sure most of the Covenant are poorly trained.

What you will be using:

Officer Class MA5B Assault Rifle
Changes from standard issue: Much more accurate. Much more expensive.
Range: Close to Medium-far.

Officer Class M6 Automatic Pistol (Otherwise known as "The Hunter Buster")
Changers from standard issue: Fully automatic. Much less accurate.
Range: Close.

This is just a casual training exercise, so we'll be doing some field testing. We are testing a drug on some of the experienced Spartans, so don't worry if they're a bit... hyperactive. Good luck.
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I will not include pictures because it's just a campaign mod. The only changes are weapon and AI changes. Very simple mod, but it has a lot of replay value.

Download
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UPDATE: I made this mod off of an old map file, and I just realized the Rocket Launcher was all messed up. Well, I fixed it. If anyone else finds weird glitches and such, just post em' here.

Version 1.1
Last edited by Monk34 on Sun Jul 26, 2009 1:37 pm, edited 3 times in total.
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Hostbot
Ranger
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Location: On MGM forever!

Re: [MOD] Halo: Beachfront

Post by Hostbot » Sun Jul 26, 2009 7:30 am

When I looked at the title I was hoping for Master Chief to be on a beach with Megan Fox, BUT NOOOOOOOO....

Anyway sounds good, downloading now. Gonna be in a car for a while.
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Noodle
Delta Force
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Re: [MOD] Halo: Beachfront

Post by Noodle » Sun Jul 26, 2009 8:22 am

Hostbot wrote:When I looked at the title I was hoping for Master Chief to be on a beach with Megan Fox, BUT NOOOOOOOO.....
...FALCON PUNCH!!

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Kiyoshi
Commando
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Re: [MOD] Halo: Beachfront

Post by Kiyoshi » Sun Jul 26, 2009 8:28 am

Gj, reminds me of your first mod Monk...or was that your second?
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Monk34
Ranger
Posts: 1215
Joined: Mon May 12, 2008 11:03 am

Re: [MOD] Halo: Beachfront

Post by Monk34 » Sun Jul 26, 2009 12:47 pm

My first mod was just a mod that replaced everything with sniper rifles on Bloodgulch. The one your thinking of was my second. That one featured slightly suped up marines with energy swords that shot homing plasma grenades, lol. I've learned much more about AI now. (And much more about things that should and should not go into a mod.)
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Zanghfei
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Re: [MOD] Halo: Beachfront

Post by Zanghfei » Sun Jul 26, 2009 12:52 pm

Monk34 wrote:My first mod was just a mod that replaced everything with sniper rifles on Bloodgulch. The one your thinking of was my second. That one featured slightly suped up marines with energy swords that shot homing plasma grenades, lol. I've learned much more about AI now. (And much more about things that should and should not go into a mod.)
Ok if you know about AI.
altimit want to try to find: How to make More AI?
Is could Possibility ?
¬_¬ if u don't find is ok.
Poor altimit

Monk34
Ranger
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Joined: Mon May 12, 2008 11:03 am

Re: [MOD] Halo: Beachfront

Post by Monk34 » Sun Jul 26, 2009 12:56 pm

You could make a vehicle with no collision and no mod2 then place it upside down with AI in it in Swordedit, if thats what your asking.
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Monk34
Ranger
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Re: [MOD] Halo: Beachfront

Post by Monk34 » Sun Jul 26, 2009 1:38 pm

UPDATE: Version 1.1
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