Alpha Squad Mod News.....
Anyone had any luck (err skill rather) at passing any of the SR2004 missions 100% yet?
So far we have only gotten.....
Navyy Terek - 40 points for stealth demo (1 OBJ)
Caucasus ThightRope - 30 points for planting demo (2 OBJ)
Sealz Rescue - 30 points for rescuing Jacobs (1 OBJ)
Final Encounter - 45 points for stealth demo uplink and meet w/ agent (2 OBJ)
These are some of the most demanding missions I have ever played, but damn they are fun!
Need to have a full squad to even think about passin' these!
So far we have only gotten.....
Navyy Terek - 40 points for stealth demo (1 OBJ)
Caucasus ThightRope - 30 points for planting demo (2 OBJ)
Sealz Rescue - 30 points for rescuing Jacobs (1 OBJ)
Final Encounter - 45 points for stealth demo uplink and meet w/ agent (2 OBJ)
These are some of the most demanding missions I have ever played, but damn they are fun!
Need to have a full squad to even think about passin' these!
Last edited by Vir2L™ on Wed Oct 20, 2004 1:07 pm, edited 1 time in total.

"You can't spell slaughter without laughter."
heh, they ain't no walk in the park, thats for sure!
BTW - I have noticed some servers who are playing the MOD but dont activate the weapons that come with it (and are still using the stock ones).
FYI - Host have to activate the weapons in the server options. Change it to AS No Restrictions.
BTW - I have noticed some servers who are playing the MOD but dont activate the weapons that come with it (and are still using the stock ones).
FYI - Host have to activate the weapons in the server options. Change it to AS No Restrictions.


"You can't spell slaughter without laughter."
1.1 mod update
V!r2L and Mono:
The AS 1.1 mod update is massive... more files are updated than people in line at a Sorority kegger (kappa kappa cow!).
It would be great if they could provide just the new files so we could make an installer
.
The AS 1.1 mod update is massive... more files are updated than people in line at a Sorority kegger (kappa kappa cow!).
It would be great if they could provide just the new files so we could make an installer

Last edited by tim_leary on Sat Nov 27, 2004 8:59 pm, edited 1 time in total.
Tim, I have no idea what you are talking about. I haven't seen an update for the Alpha Squad Mod. Did something come out today?
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
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Masturbation is like procrastination, they're both great until you realize your screwing yourself.
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I didn't see an update on their main page or their download page. Either way when are you uploading the new version, Vir2L?
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat

Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
1) that happens a lotMonoman wrote:Tim, I have no idea what you are talking about. I haven't seen an update for the Alpha Squad Mod. Did something come out today?
2) there is an update
3) here it is
Summary of changes for 1.1
- New uniforms (Thanks DTD for the combat vests textures)
- New effects and gun sounds (Thanks Samu for the sounds from Kafee Sound Pack)
- New game types: FF27 120 MOD and FF2(90)MODP featuring new enemy weaponry, last man going home and the Beretta penalty
- New weapons: AR-10A2, Kimber TLE, M1a Scout, M1a SOCOM, PSG1 (Thanks Thumper)
- Few kits were removed for realism or balancing reasons.
- Some weapon models upgraded (from Thumper's 7.62mm v. 2.0 mod)
- Pistols only kit restriction
- New uniforms (Thanks DTD for the combat vests textures)
- New effects and gun sounds (Thanks Samu for the sounds from Kafee Sound Pack)
- New game types: FF27 120 MOD and FF2(90)MODP featuring new enemy weaponry, last man going home and the Beretta penalty

- New weapons: AR-10A2, Kimber TLE, M1a Scout, M1a SOCOM, PSG1 (Thanks Thumper)
- Few kits were removed for realism or balancing reasons.
- Some weapon models upgraded (from Thumper's 7.62mm v. 2.0 mod)
- Pistols only kit restriction


"You can't spell slaughter without laughter."
now theres an 1.2 patch... doh!!!
Summary of changes for 1.2
- New Mk12 Mod0 (SPR) model by Cocobolo (DTD); SD option now available too.
- Fixed campaign mission 6 CTD.
- Added a new mission: Dodging Clockwork from Tim Leary
- Updated Operation Ivy
- Enabled mouse zoom for PSG1
tim we need to get on this one now.
Summary of changes for 1.2
- New Mk12 Mod0 (SPR) model by Cocobolo (DTD); SD option now available too.
- Fixed campaign mission 6 CTD.
- Added a new mission: Dodging Clockwork from Tim Leary
- Updated Operation Ivy
- Enabled mouse zoom for PSG1
tim we need to get on this one now.

"You can't spell slaughter without laughter."
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