Alpha Squad MOD 2.0

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Vir2L™
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Alpha Squad MOD 2.0

Post by Vir2L™ » Mon Mar 14, 2005 10:14 pm

Alpha Squad MOD 2.0 now ready for download

Alpha Squad MOD 2.0 - created by Alpha Squad

Description:
Island Thunder, Standard Upgrade & DTD Team Mod are required.

What's New in 2.0?
-Added/removed weapon kits for realism.
-Using skins from DTD Team MOD.
-Added 2 Maps (Mosque & The Outpost).
-Added a new coop gametypes (Raid).
-Added missions/Updated missions.
-Removed pips from gun reticles for realism (sniper rifles exempt).

and all the stuff that was in it before...

-300-400 kits (http://alphasquad.net/docs/Gear.html)
-New Skins
-New Map by Biro - The Farm
-4 Stealth Recon 2004 missions
-12 former SR/SSL stealth missions.
-3 Tournament Missions from +SD
-A Stealth inspired mission by Tim Leary and Vir2L:SOG [Operation Ivy].
-15 mission SP and MP campaign. 11 by SBTO, finishing with Stealth Recon 2004 missions.
-There are also several different missions for Cartel and Ossetian Woodlands.
-New Coop gamemodes: FireFights 2, 70, 90 and 110 (6 in total).
-All former released Coop gamemodes: Stealth Recon (4 versions), FF4
-JPClarke's 100 FireFight (up to 27 players on coop firefight servers).
-plus much, much, more...... to many things to list

MAC Conversion by Vir2L:SOG and Tim Leary
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Vir2L™
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Post by Vir2L™ » Mon Mar 14, 2005 10:21 pm

OH ya,

For all of you that downloaded DTD Team MOD from DAMNr6 will have to redownload the new version of DTD from here.

The version that is on DAMNr6 wasn't converted properly. Mauti forgot to convert a few files, and unfortunatly they happen to be the files that Alpha Squad MOD requires for the firefight mode.

To make a long story short, just redownload the version from MacGamingMods, and you won't experience any texture issues.

DTD Team MOD from MGM.com

TY and enjoy.
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Monoman
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Post by Monoman » Mon Mar 14, 2005 10:45 pm

Note: The mods must be activated in this order: Desert Siege, Island Thunder, DTD Team Mod, Standard Upgrade, and Alpha Squad Mod 2.0.

Edit: Fixed the post and the MGM news post.
Last edited by Monoman on Tue Mar 15, 2005 5:43 pm, edited 1 time in total.
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Vir2L™
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Post by Vir2L™ » Tue Mar 15, 2005 2:46 pm

correction mono.... got this from the read me:

"Activate the mods and make sure they have the correct priority.
The order should be:

Desert Siege
Island Thunder
DTD Team Mod
Standard Upgrade
AlphaSquad Mod


If you want to play with other mods, place them between Island
Thunder and DTD Team Mod."



I have noticed alot of people putting mods, in general, in the mirror opposite priority of what they actually should be. Desert Siege should always be at the top, and the mod with the most priority should be at the bottom of the list.
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