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White Skull Valley
Posted: Sun May 01, 2005 4:49 pm
by Monoman
Posted: Tue May 03, 2005 12:44 am
by Vir2L™
Great map!
I'm glad mac players will be able to play on this map finally!
Posted: Tue May 03, 2005 12:57 pm
by SiP
Ah..goody goody...new maps are always a plus in my book. And with all new building designs to explore - even better!
Posted: Tue May 03, 2005 8:53 pm
by ingeloop
ahhhh
im happy to see that you´ve decided to do this, been thinking of
it myself, but never got going.
if you need help guys with something, give me a note, i can do
resaving or whatever.
keep it up guys!
/ingeloop
Posted: Tue May 03, 2005 9:25 pm
by Vir2L™
Don't feed the bears!!

white skull valley
Posted: Thu May 05, 2005 10:26 pm
by ingeloop
absolutely great and fantastic job guys
this is a stunning map.
/ingeloop
Posted: Sat May 07, 2005 10:00 am
by Remy
Hello,
Very NICE Map !
But, there is a BIG problem, the Mod dont work in multiplayer.
Example : with Warzone or siège, only the host see the zones on the map.
The other players do not see the zones.
I think that the problem is in this file : "ws_gametypes_d.mis"

Posted: Sat May 07, 2005 3:51 pm
by Monoman
I'll check out the problem. I never tested the map on Warzone only on LMS and Coop.
Posted: Sun May 08, 2005 8:38 pm
by Vir2L™
A few people have also reported that the water texture isn't correct, allthough i see the water just fine on my side.
I have noticed when I host, I can hear the water sound (like I should), but when I am a client on someone elses server I hear a burning/crackling sound like a fire instead of water sound. Wierd.
One of the people that reported water texture issue also said this map was converted to mac about a year ago, and everything on that version of the map works fine. Funny how it was never made public for mac consumption, and even the PC author didn't even know about it. Heck, he was suprised to hear we converted it.
anyhow, I'm going to download the version we have up here at MGM and make sure it's not corrupted.
Posted: Sun May 08, 2005 9:45 pm
by Vir2L™
I double checked the version here for corruption, and have decided everything is fine.
We've come to the conclusion that the problem that people are experiencing with the water textures is do to the newer ATI video cards, and thus out of our hands.
Posted: Mon May 09, 2005 8:03 pm
by Monoman
A update on the zone problem. It seems that the objectives in missions also suffer from clients not seeing the correct ones. I am working on a solution and I'm hoping to have something to report by tomorrow or Wednesday.
Posted: Tue May 10, 2005 3:17 am
by Remy
Translation French/English whit Tiger !
Good news because this Map is really very good.
Will you be able to indicate to me on which file you made corrections?
Thank you
Posted: Sat May 14, 2005 11:14 am
by Remy
No the solution for the moment?

Posted: Sat May 14, 2005 1:53 pm
by Monoman
I have found a solution. I have just been busy and haven't had time to fix all of the missions. I will try to get the fix out by Sunday or Monday.
Posted: Sat May 14, 2005 2:42 pm
by ingeloop
good work there monoman!!!
